SNK vs. Capcom: The Match of the Millennium (NGPC): COMPLETED!

I was sure I’d never completed this before, but as I got to the three “guards” just before the Geese/Bison double fight, I realised I had played it before. See.

Not only that, but I chose Ken to play as this time too. Because of course I would. He’s Ken!

Looking at my post from a couple of years ago though, it seems I really struggled in the final few battles last time. No such trouble this time around. Well, I mean, they weren’t a walkover but each of the guards/Geese-Bison/Iori only took a handful of attempts each.

 

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Wonder Boy in Monster Land (MS): COMPLETED!

Another game I’ve completed before, but not recently and certainly not as frequently as Mega-lo-Mania.

Helpfully, I totally missed getting the bell so had to rely on mainly faulty memory to make it through the castle at the end. I’d stocked up on Thunderflashes though, which makes taking out the dragon a lot easier when I finally got to him.

Great game, but overshadowed now by the far better Dragon’s Trap remake.

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Mega-lo-Mania (MD): COMPLETED!

I must complete this every year, I think. There’s little need to mention much about the game really, except to say that 1) I played as Scarlet, and 2) once again I reached the final level as the only person to actually put any of my men in suspended animation. Meaning another instant win.

One day, someone else will manage it. One day.

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Pulseman (MD): COMPLETED!

What’s this? A Mega Drive game I’ve never heard of? Surely not. Especially since it was written by Game Freak and published by Sega themselves. How come I’d never seen it before? Perhaps it’s because it was Japan-only?

Well, despite being Japan-only, and all the dialogue in the game being in Japanese, all the speech (and there’s a lot) is in English. Which begs more questions – why wasn’t this released outside of Japan? Bizarre.

The game itself plays like a cross between Mega Man and Sonic the Hedgehog. Pulseman himself looks absolutely nothing like Zero from the Mega Man games, and none of the levels look anything like Aquatic Ruin, Green Hill Zone and Casino Night at all. Unlike both those games, though, Pulseman is badly animated and movement is jerky. He’s got a swipe attack and a weird backflip thing (during which he’s invulnerable), but the main gimmick for the game is his ability to charge himself up with electricity and use it mainly to become a ball that bounces round the screen.

To charge, Pulseman can either run a short distance or perform a dash. The ball he turns in to can then be used to reach higher platforms, break through certain walls, or travel along wires. There’s a power up which allows Pulseman to remain charged indefinitely, so long as you don’t die or finish the level.

Speaking of levels, they’re varied and some look incredible. In particular, backgrounds are often made up of the sort of sine-wavey trickery demo scene stuff tends to do. It’s occasionally distracting (on one later level seemingly on purpose) but it looks really clever. On the casino level you wonder how they squeezed so many colours out of a Mega Drive.

Jerkiness aside, it’s a fun game. Not too hard, sometimes frustrating (mainly due to leaps of faith or those baddies that follow you round discharging you all the time), and with lots of “wow” moments with the graphics.

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Fire Emblem Warriors (Switch)

It’s widely known (he says, as a nobody on the internet) that I’m a massive fan of Hyrule Warriors. Not really the musou genre generally – just Hyrule Warriors. Such a big fan of it that I’ve put over 300 hours into the game across the four copies that I own. I thought the draw was mainly the characters from the Zelda series, but here’s Fire Emblem Warriors proving that to be nonsense.

On the face of it, Fire Emblem Warriors is a reskin of Hyrule Warriors. This makes sense, as it’s the same team making the same genre of game, but it’s very similar. Sure, the characters are different (although many are similar in how they play) and the levels are new (except most feel very much like remixed old levels), but it’s the same game. Isn’t it?

That’s what I thought. When I completed it I posted about some differences then, but having played for more than 80 hours now I’m thinking they’re even more separated. In fact, I think I might even like this more. Blasphemy, I know. Perhaps it’s the tactics, the directing commanders, the weapon triangle.

In terms of progress, having bought all the DLC, I’ve S-ranked 100% two of the scenarios in History Mode, S-ranked all of the “normal” (that is, non-time-distortion extra) levels in another two, and almost 100% S-ranked two more. I’ve then done almost all the level-70 and below missions in some other scenarios. I think perhaps I’m 75% there?

Certainly it’s a repetitive game, but no two levels are quite the same regardless of how similar they are. And it’s the best game.

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West of Loathing (Switch): COMPLETED!

A black and white stick-man role playing game set in a warped version of the Wild West where demon cows attack and there’s goblins, skeletons and necromancy and folks make their fortune mining meat? I mean, it’s a cliche setup for a game already. How could it possibly stand above the hordes of other similar titles?

I jest of course because my god is this one strange, silly game. What with quests where you must find a bowtie, or round up some cultists, or get a lumber permit for a town from another town using the most repetitive (and intentionally so) amount of to-ing and fro-ing you can imagine. All the while facing standard turn-based RPG combat against terribly drawn creatures and bandits (and sometimes inanimate statues) where your array of weapons include a pistol you found in a toilet and a club fashioned from a cactus.

OK, perhaps not so standard.

It’s not weird for the sake of weird either. In the madness of the world it all, pretty much, makes sense. The humour is spot on, poking fun at wild west, RPG and stupid pointless quest tropes. It even sticks itself in the ribs many times. West of Loathing is a genuinely funny game, never forced – except when it is on purpose and it groans with you at the terrible jokes or puns. There’s a lot of text but it’s all worth reading. One-note remarks, jokes that half-hidden or implied, punchlines you see a mile away but occasionally don’t even come because they’re so obvious. Silly stuff, like how every bottle of sarsaparilla you pick up is spelt differently because who the hell spells it correctly the first time?

West of Loathing isn’t all about the chuckles, though. The game is a decent, solid play too. The RPG mechanics are basic but through the class and levelling systems there’s an array of perks and skills you can unlock, upgrade and make use of. I’m not sure this element (although a major part of the game) alone would make it playable, but with the world and humour it is elevated to something approaching genius. Too often “funny games” can be hilarious but terrible to play, or great mechanically but the wit is grating, but West of Loathing manages a balance of both. Even the graphical style – which looks like they’ve barely bothered to even try and draw a game properly – works really well. They’ve even added a colour-blindness option in the settings. For a game 99% in black and white. Amazing.

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Gaming Update

Image result for ni no kuni 2

I'm still gaming, since my last post I've completed The Division (the claptrap boys PMG game that has taken us an age to complete), Assassins Creed Origins (an excellent return to form for the ubisoft series), Telltale Batman (the telltale engine is really showing its age lots of technical issues & crashes but hey it's Batman) & Dragonball Z Dokkan Battle (I had completed the main campaign & started to focus on the events to upgrade my deck but my ipad decided to die on me & unfortunately there is no cloud save feature with DBZ & I have lost my progress. Lesson learnt I will not play any iOS game that does not have a proper save feature be it local or icloud).

I have just completed Mad Max this weekend which was good fun, I really enjoyed the bleak open world with the convoy missions being a particular favourite. Next is Ni No Kuni 2 where I have played a few hours, gone is the turned based combat in favour of a more free-roaming affair. It is gorgeous in 4K with it's Ghibli inspired art style.

Until the next update enjoy your gaming.

Rogue Aces (Switch): COMPLETED!

Well, the “Frontline Campaign” completed, at least. I’m not sure the other modes are completable? Anyway, I completed it.

And good grief was it hard. It plays out as a grid of islands, each one like a miniature normal mode, only there are a fixed number of targets to take out. Once you’ve done that, you move onto taking over another island, heading from the bottom left of the map to the top right. As you do so, the enemy head from the top right to the bottom left.

It starts out pretty easy, but once the enemy reaches you, a Baron – a highly powered up fighter plane – seeks you out on the level and really makes it difficult. I found taking him out needed to be top priority.

The final level on the map was utter chaos with many, many retreats due to being almost shot to pieces. Eventually I took everything out and won the war.

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Picross S (Switch): COMPLETED!

It’s hardly innovative, being yet another game in the long line of Picross titles from Jupiter. And after Picross e to Picross e7, as well as a few others, you’d think I’d be fed up of Picross games by now, right? Well, no.

In fact, Picross S is in some ways a step beck from the 3DS games. There’s no Micross mode for a start. It also doesn’t make use of the massive Switch screen to allow huge Picross puzzles – 20×15 is your lot here.

But that doesn’t really matter all that much, as it’s Picross and Picross is great. Besides, there are more puzzles here than in any previous game (although I suspect many are repeats), and I got around 25 hours out of it. Picross S2 now, please.

Although I do have Picross e8 to get now too.

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Legend of Zelda: Breath of the Wild: completed!

It has been a long time since I have written on this blog, and that is largely down to one game - Breath of the Wild.

I completed this last November, after around 160 hours of playing.  I would frequently turn the game on with every intention of heading for the next waypoint, but then get distracted by a side quest as I passed some stables.  I'd notice something odd from the top of a mountain; I'd see an opportunity to fight a few enemies to collect some loot; I'd notice a shooting star in the sky and chase it.


The freedom that game gives you - even allowing you to jump straight to the end boss once you're out of the initial area - is a great strength but also a possible weakness.  I didn't want the game to end, knowing there was so much left to see (I had found 112 of the 120 shrines by the end), and it was only with a significant mental push that I finally went to meet with Ganon.

And even that went wrong.  I hadn't appreciated that journeying to Ganon would involve a long trek through the grounds of Hyrule Castle, and my route took me into a library where I found some recipes that someone in Riverside Stable had asked me for.  So, of course, I had to return there before going back in to the castle.

The interior was a masterpiece of artistic design.  What would a castle look like after being neglected for a hundred years, used as a home for monsters? 


Dark, dingy and claustrophobic.  Even getting outside didn't help, since the drifting ashes in the air and hiding guardians meant the atmosphere remained tense.  I used my gale powers to drift ever higher, and entered the tower from a top window, leading to a nervous descent inside.  I needn't have worried; Ganon had become complacent.


So, if I completed this back in November, why have I not written about it until now?  Partially because I have been playing other things on my commute, but partially because I couldn't find the words to do this game justice.  It has been hailed as one of the greatest games of all time, and I cannot argue with that.  Many people have written far more eloquently than I would be able to, and yet no article has fully captured just how amazing it is.

It's daft to give up a blog like this because of a perception of language inadequacy, though.  So instead I'll sum Breath of the Wild up in a single word, before moving on.

Breathless.