Popular musics and aftershocks.
PS4 – One week to go
Words with Friends – Making up your own rules
Just when I started to get bored with the game Becky came up with a brilliant suggestion about playing your own rules.
So for the first game we went with an easy you must only play a four letter word. It's difficult than I first thought & I had to skip a few turns because I had nothing to play. Becky forget a few times & played a different length word for which she got penalised & I forced her to miss a turn :)
I won the game & the next game is three characters or less?!
Trine 2: so pretty
Trine 2 is a platform puzzle game, which feels quite traditional in terms of how it plays and controls. Combat is a bit hit and miss, jumping isn't overly precise, the controls just feel a bit awkward.
But my, it's pretty.
It made me feel a little disappointed to start with, because the backstory references the first game a lot - which I've not played. I don't even know which platforms it's for, but I shall investigate. You're initially given control of a wizard, who controls with a bit too much momentum until you get used to anticipating needing to stop in advance. He meets up with a knight and a thief, and from that point on you have to choose which character to control in order to get past obstacles.
The enemies are a bit generic, but provide a suitable challenge, and there have been many a time when I've had to run back to a checkpoint to revive a fallen team member. Given this, the temple entrance was just a bit ominous.
A great boss fight inside, though. I couldn't damage the snake directly, so had to jump onto the roof supports and then dodge his attacks, so that he brought the building crashing down on top of himself.
Simply progressing is easy enough, but there's an additional game hidden within, where you can try to get as many green orb things as possible. Getting to some of them is very tricky, requiring good timing with the right character. In the middle of the swamp, I found some pieces of pipe which could be put together to direct hot air into the water, which then formed bubbles I could stand on. Doing so was tricky in itself, but the timing needed to jump from these to platforms was just overly fiddly.
I believe this is a pretty short game, so hopefully I'll get around to completing it at some point ...
But my, it's pretty.
It made me feel a little disappointed to start with, because the backstory references the first game a lot - which I've not played. I don't even know which platforms it's for, but I shall investigate. You're initially given control of a wizard, who controls with a bit too much momentum until you get used to anticipating needing to stop in advance. He meets up with a knight and a thief, and from that point on you have to choose which character to control in order to get past obstacles.
The enemies are a bit generic, but provide a suitable challenge, and there have been many a time when I've had to run back to a checkpoint to revive a fallen team member. Given this, the temple entrance was just a bit ominous.
A great boss fight inside, though. I couldn't damage the snake directly, so had to jump onto the roof supports and then dodge his attacks, so that he brought the building crashing down on top of himself.
Simply progressing is easy enough, but there's an additional game hidden within, where you can try to get as many green orb things as possible. Getting to some of them is very tricky, requiring good timing with the right character. In the middle of the swamp, I found some pieces of pipe which could be put together to direct hot air into the water, which then formed bubbles I could stand on. Doing so was tricky in itself, but the timing needed to jump from these to platforms was just overly fiddly.
I believe this is a pretty short game, so hopefully I'll get around to completing it at some point ...
Phoenix Wright Ace Attorney: Dual Destinies: spacemen and robots
I must admit I've been a little confused as to the timing of the cases. Case 1 was after the courtroom explosion. Case 2 was when Athena first arrived. Case 3 was Athena's first case lead. Case 4 is back to around the explosion - the first part was before and leading up to the explosion, the second part is after (and given some of the internal monologue, it's after case 1 as well). I think that's right.
Anyway, well into case 4 now, and I've managed to avoid any penalties for showing the wrong evidence. I'm impressed with the way that game's taken the previous games' gimmicks - Apollo's bracelet, Phoenix's magatama - and added these to Athena's widget. It makes it feel like a Mario game in some ways - new gameplay elements being used for very short periods then thrown away. It does, however, mean that the game is much more linear - meaning that I'm likely to finish this much quicker than previous games in the series. That's not necessarily a bad thing.
Anyway, well into case 4 now, and I've managed to avoid any penalties for showing the wrong evidence. I'm impressed with the way that game's taken the previous games' gimmicks - Apollo's bracelet, Phoenix's magatama - and added these to Athena's widget. It makes it feel like a Mario game in some ways - new gameplay elements being used for very short periods then thrown away. It does, however, mean that the game is much more linear - meaning that I'm likely to finish this much quicker than previous games in the series. That's not necessarily a bad thing.
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