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Sanrio Characters Picross (3DS): COMPLETED!

Posted on 08/11/2018 Written by deKay

I was convinced this took me around 40 hours, but no, just under 28. It just felt much longer than the other picross titles I’ve played on the 3DS, but it’s about par for them.

There’s not a lot else to say, really. It’s picross, with Sanrio (think Hello Kitty) characters as the puzzles. There are loads of stickers to unlock, but they’re of little use as you can’t take screenshots, but the main picross is the same picross as picross ever was.

The post Sanrio Characters Picross (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, hello kitty, picross, Post

Lazy Game Update Post

Posted on 03/09/2018 Written by deKay

Yes, I’ve been playing games. I’ve not completed any recently so haven’t posted about them. And, all the games I’m playing are pretty long. With all that in mind, here’s an update on them!

No Man’s Sky (PS4)

Having not played the game for almost two years, I started it again. Why? Because Hello Games have effectively turned the original game into a sequel over a series of updates I’d never even looked at since then. And since many people have found bugs and other issues when migrating an old save to the new version, I thought it best to begin again.

It’s certainly different, that’s for sure. I go into a lot more detail on the ugvm Podcast, but in short, I don’t really like most of the changes. The base building is, in itself, fine but it’s not what I want in my No Man’s Sky. Some of the Quality of Life changes, like stacking inventory items and easier ways to make money are appreciated, though, and the new Artemis storyline gives me a new thing to do, so I’m still enjoying it. So much so I’m already 40 or so hours in. Again.

Sanrio Characters Picross (3DS)

Yes of course I was going to buy this. Because I love Hello K–uh picross games. It’s huge, and I’m probably only 15% done so far.

Shenmue (PS4)

Oh my. Who’d have thought this day would come? A re-release of Shenmue (and Shenmue II!) for a new console? Over the last few years I’ve been trying to find a nice way to play the original Dreamcast games on something more modern, eventually running it in an emulator on a PC streamed to my TV with a Steam Link… only that was a mess and fiddly and didn’t happen. I toyed with a handheld device like the GPD Win, but couldn’t justify the expense. But now – it’s on the PS4 and it’s excellent.

Well hello to you too.

So far in the story, I’ve spent all my money on capsule toys, played with a cat a lot, found some sailors, not found Charlie, and have made it into the wrong Warehouse 8. And I’m loving it.

Hollow Knight (Switch)

When I was trying to find reasons not to buy this, because I already have too many Switch games, I settled on “I don’t like the art style”. Then it was on the eShop for cheap and I bought it anyway. I Am Not Strong.

But I’m glad I did, because it’s amazing.

The game is very bug-y.

It’s a Metroidvania, where you play as some sort of beetle with a nail for a sword, fighting other bugs and exploring a ruined world. It’s beautiful, challenging and really very well designed, and after about twelve hours in I thought I’d seen most of the map and then opened up three entirely new areas. It’s big.

The post Lazy Game Update Post appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, hollow knight, No Man's Sky, picross, Post, PS4, shenmue, switch

Chibi-Robo! Zip Lash (3DS): COMPLETED!

Posted on 06/07/2018 Written by deKay

Although I went into this knowing it wasn’t a true Chibi-Robo game, I had to buy it because it was cheap and came with a Chibi-Robo Amiibo and actually, it was pretty good when I played the demo. That was a while back though. Not sure why I picked it up, finally, this week.

A brief overview would be this: it’s a better than average platformer with a decent gimmick (the “zip lash” of the title) and a few utterly baffling but thankfully not game-ruining design choices. And it’s cute and twee and stuff.

The zip lash, and the similar whip lash, are moves where Chibi-Robo flings out his cable, to attack baddies, grab items, smash blocks, or anchor on ledges and use them to climb up. He can also swing from marked ceilings, and after extending the length of his cable, use the zip lash to bounce the plug off walls and reach items and other hidden areas.

Six worlds, with six levels in each, and there’s the usual platforming array of themes – grass, sand, ice, fire, and so on. They’re fun though, and varied in that Nintendo way of having hundreds of great ideas that are infrequently used. A couple of levels have you on a skateboard, some more hanging from a bunch of balloons, and some that take the form of a jetski obstacle course. A traditional boss at the end of each world, plus a final end boss, and that’s your game. Pretty short, mostly very easy, but enjoyable nonetheless.

However! There are two completely out of place parts to the game, both of which feel like this was supposed to be a free-to-play game with IAPs to fund it.

The first one is how you move on from each level. Normally, you’d expect after level 1-1 you’d go to 1-2, right? Here, at the end of a level you have to hit a copper, silver or gold UFO that are floating around. Hitting them get you 1, 2 or 3 (respectively) spins of a six segment wheel. Each segment has a number on it, and the number you land on is how many levels ahead you move – looping round from level 6 to level 1 if necessary. At first, this feels like a level skip bonus, but you have to complete all the levels in a world to move on, so why would you want a number other than 1? All it does it make it more likely you’ll need to repeat levels later. And here’s the first clue to ditched IAPs: You can buy, with in-game coins, segments for the wheel. You can pay to cover up all the 2s and 3s with 1s, guaranteeing you don’t need to replay completed levels.

Of course, repeating a level has its own worth – more coins, higher scores, find the rest of the missing big coins/sweets/mini Chibi-bots/baby aliens (all of which are optional), but being forced to do them because you span the wrong number? Why not pay to bypass that?

The second one is the coins themselves. They let you buy batteries (which refill your power bar if it runs out), a jetpack (to save you once if you fall off the bottom of the screen) and these wheel segments, but they’re incredibly cheap and mostly unnecessary. You can also feed coins into a gatcha machine which dispenses random figurines for you to collect. They serve no purpose, but gotta catch em all, I guess. So you rack up a few thousand coins, spend them on baubles because there’s nothing else, and then – just before the final boss – in order to save the world you have to buy “giant parts” for Chibi-Robo and these cost about 20,000 coins in total. Unless you’ve been saving them up for the whole of the rest of the game, you hit the end and then have to grind earlier levels for more.

Or… in app purchases? Well, it certainly looks like that was the purpose originally anyway. And what kind of world makes their hero pay for the upgrades necessary to save them from oblivion? Tch.

But those two things aside, I enjoyed the game and it’s well above your usual character platformer. I’d probably have enjoyed it even more if I’d not “wasted” my coins before then end. If you don’t do that, you’ll probably enjoy it too.

The post Chibi-Robo! Zip Lash (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, chibi-robo, completed, Post

SteamWorld Dig 2 (3DS): COMPLETED!

Posted on 27/05/2018 Written by deKay

A while back I was lucky enough to win a copy of this from Nintendolife. I already had (and had completed) it on the Switch, but it’s a great game so playing it through a game was certainly no chore.

Unsurprisingly, it’s the same game. But also unsurprisingly, it was awesome again.

I don’t know if I’ll mop up all the collectibles like I did with the Switch version, but you never know!

The post SteamWorld Dig 2 (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, steamworld

Detective Pikachu (3DS): COMPLETED!

Posted on 25/05/2018 Written by deKay

Just a brief post about this because I said a lot more on the ugvm Podcast, but since recording that I’ve completed it.

The main thing to mention is that in the intro to the game, I thought I’d figured out what had happened to Tim’s dad. However, you never actually find out as the game ends with a sequel setup. It’s slightly disappointing, but only because I was expecting closure.

The rest of the game was enjoyable, in a narrative discovery sort of way. There were puzzles and stuff but unless you fail to see things you can never actually go wrong.

Definitely hoping for a sequel soon!

The post Detective Pikachu (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, pokemon, Post

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