Bye-Bye Box Boy! (3DS): COMPLETED!

You know, the positive thing about having my Switch stolen by my daughter is it means I get to play other games on other systems now. Like this, which I bought ages ago when it was on offer then promptly forgot to do anything with it.

Like the first two Box Boy! games, both of which I really enjoyed, Bye-Bye Box Boy! is a puzzle game where you create a chain of boxes and use them to traverse a level, avoid dangers, press switches, and so on. For the most part, it’s the same as the other games, but some worlds here have new gimmicks, like teleportation boxes, baby boxes you have to help navigate to the goal, bomb boxes, and remote control boxes.

It’s also a lot easier than I was expecting. I managed every single level, without struggling, collecting every crown on my first try. Of course, now I’ve completed it there are more – no doubt harder – levels that have opened up, but I don’t remember the other games being as simple as this. Maybe I’m just wise to the tricks now.

Still excellent though.

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Box Box Boy! (3DS): COMPLETED!

It’s Box Boy! again! Only this time, you have two lots of boxes you can play with at once!

box box boy

It looks the same, it plays almost the same, and the hazards and gimmicks will be immediately familiar if you’ve played the original game, but because you can now spawn two box chains, the solutions are more abstract and many tricks are now open to you. Such as being able to create a tall block with one chain, then “hook” onto it with your other chain and pull yourself up. Same goes for spanning wider gaps, or generating a chain whilst riding another across a conveyor.

The simple aesthetic is just as great as it was before, and it was hard not to just continue playing the next level each time one was completed. The only down point is that I found it very, very easy. Of course, I’ve not done all of the harder levels that unlock after completing the game, nor have I even attempted Challenge Mode, so there’s bound to be more difficult puzzles there.

I can definitely recommend Box Box Boy! to fans of the original, or just those who like puzzley platformers. And it’s super cheap too!

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Box Boy! (3DS): COMPLETED!

tumblr_nm73jrhl0p1svmpf2o1_400A black and white puzzle platform game for under a fiver on the eShop by the people that made Pokemans? That can’t be good, surely?

Until I saw a video of it, and there was something about the simple style that piqued my interest. The way you solved the puzzles, by making boxes that link together, seemed unique. On paper, it sounds like Sokoban (Irritating and Unnecessary Gaming Cliché #2), but it’s really totally different.

tumblr_nmcm4x4cqn1svmpf2o1_400Your little box, Box Boy, can produce a number of boxes that are joined together. How many he makes varies by level, but he can create stairs, bridges, hooks and so on from them. He uses these boxes to get across gaps, up ledges, over hazards, push switches, hold back danger, and so on, in many, many different ways.

tumblr_nmcm55d4hh1svmpf2o1_400What’s really clever about the game is that every world (with about 7 levels in each, with each level containing a few separate puzzles) a new element is introduced, and then binned until the final worlds. For example, “sticky” pads on walls that you or your boxes hang from, or platforms that vanish when you stand on them, or conveyor belts. They’re all added to the game, used a few times, then thrown away and replaced with something else. It keeps the game fresh and varied from start to finish.

tumblr_nme2w3ajby1svmpf2o1_400Of course, the final few worlds (and some of the bonus worlds you unlock after completing the game) mix them up and put several of these mechanics together, some in new ways.

I’ve completed all of the normal levels, and all of the first batch of bonus levels (three worlds worth), and unlocked another two bonus worlds. There’s also a challenge mode and a time attack mode, which I’ve briefly looked at but not really dipped into yet, so there’s still a lot to be done.