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Gaming moments: G

Posted on 12/08/2014 Written by Xexyz

Gauntlet (CPC)

Andrew and I realised that as long as we could keep one of us alive at any one time, we could have effectively infinite lives, moving through levels forever.  We played for about five hours until Death attacked us both at the same time and we both died.  We both stared at the screen for a good minute then shouted "bastard!" together.

Geometry Wars Galaxies (DS)

One of the later levels had a stupidly high score for the silver medal, and enemies spawned all around my ship constantly. I seem to recall the level was shaped like a star. I finally beat it, sitting on the train, hiding in one of the points of the star and setting the drone to be a turret rather than my usual bait type.  I almost missed my stop.

Grand Theft Auto (PS)

I vividly remember completing the Liberty City missions, not knowing that there were two more worlds to unlock.  I also remember the soundtrack with the lyric "Grand Theft Auto" in one of the songs, which I thought was incredibly clever the first time I heard it. 

Filed Under: Gaming Diary Tagged With: CPC, ds, Game memories, PlayStation

Gaming moments: F

Posted on 05/08/2014 Written by Xexyz

Floigan Brothers: Episode One (Dreamcast)

I recall being stumped for ages that I needed to get to somewhere distant, but couldn't jump that far.  By accident I managed to annoy the big fat brother, who picked me up and chucked me over to the platform.

Feel the Magic XX-XY (DS)

I had the US version.  One of the first games in the game (if not the very first) sees you trying to get goldfish out of a man's stomach.  The first time I played this I was mashing the d-pad trying to control the goldfish, completely forgetting about the touch screen.  to be fair, it was a new control scheme at the time ...

Forza Horizon (Xbox 360)

Driving around in the early evening, I was worried that my console was dying, with odd spots appearing in the sky.  It turns out they were Chinese lanterns, floating upwards.

Field Commander (PSP)

I tried to play this multiplayer, not realising it would mean staying on the console until we finished the game.  You'd think that a turn-based game would work using a send-turns mechanic, but no - it worked through a continuous connection.  What's worse is that me and my opponent were closely matched, so I eventually got to bed at around 2am.

Final Fantasy: Crystal Chronicles (Gamecube)

We played through this at regular games evenings and days.  Kieron played a short bloke with a bucket on his head.  At the end of every day, we watched them all dance around the campfire and made sexist remarks about the woman with big boobs. 

Filed Under: Gaming Diary Tagged With: Dreamcast, ds, Game memories, GameCube, psp, Xbox 360

Gaming moments: E

Posted on 31/07/2014 Written by Xexyz

Essential Sudoku DS (DS)

After competing 999 picross puzzles, there was one left.  Surely the pinnacle of difficulty, it's surely going to be a trophy or medal or something special.  Oh no, it's really easy and it's a pie chart.  A bloody pie chart.

Earth Defense Force 2017 (Xbox 360)
Earth Defense Force 2017 Portable (PS Vita)


Both games have many highlights, but the thing I will remember most is the mission in which you are sent into battle against the massive walking fortress.  I destroyed more of the city than the fortress did while trying to attack it, and finally the mission ends with you withdrawing because your weapons aren't powerful enough.  Sorry I broke the Space Needle for nothing, guys.

Exit (PSP)

One of the characters you have to rescue is very fat. I called him Fatty.  I pushed boxes onto him.  He died.

Ecolibrium (PS Vita)

Playing on the train, on the tutorial.  And then the game requires me to look around 180 degrees with my Vita to see the animals behind me.  Not going to happen; never loaded up again.

Endless Ocean (Wii)

I recently went back to this as part of the "Au Revoir Nintendo Wi-Fi Connection" drive, which was pointless as the only online mode it has is to connect to a friend who is simultaneously playing the game; that will never have happened.  Anyway, during my brief play I watched the most stilted and awkward cutscene ever made.

EyeToy: Play (PS2)

Accompanying the cleaning suds game with "When I'm Cleaning Windows" was a work of genius. 

Filed Under: Gaming Diary Tagged With: ds, Game memories, PlayStation 2, PS Vita, psp, Wii, Xbox 360

Gaming moments: A

Posted on 01/07/2014 Written by Xexyz

This isn't the same as gaming memories - this is about discrete moments in games.  Moments like these:

Aladdin (Mega Drive)

After playing through a number of platform levels, each of which accompanied by music from the film, you get placed on a flying carpet for a section entitled "rug ride".  It's an automatic scrolling level, which speeds up over time to the point where you are almost required to memorise the level - but not quite.  The music that plays is an original composition for the game, and fits perfectly with the acceleration. You get to the end, and realise that for the last ten seconds of the level you've been holding your breath ... but you survived, and you are five lives up.

Advance Wars: Dual Strike (DS)

Not the big oozium level, which is the part of the campaign I can remember, but Twin Isle, one of the war room maps.  Twin Isle was in Advance Wars 2, but it never seemed a stumbling block there.  In AWDS, however, something about the balance had changed and I played that one map for weeks just trying to get an A grade.  I managed it, after working out a wonderfully elegant solution, which this margin is too narrow to contain.

Assassin's Creed II (Xbox 360)

You get towards the end of the game and suddenly you're in Venice.  And it really is Venice - I've been a couple of times and I recognised it immediately.  There have been few occasions when I've felt such a sense of location. 

Filed Under: Gaming Diary Tagged With: ds, Game memories, Mega Drive, Xbox 360

WarioWare DIY: leaving it until the last minute

Posted on 11/04/2014 Written by Xexyz

As part of my drive to get the most out of Nintendo WiFi Connection before it gets turned off, I've downloaded all the extra puzzles for the Layton games, loaded up games with online leaderboards such as Geometry Wars Galaxies, and played a last few games of Mario Kart DS and Tetris DS.

Deep in the DS pile was WarioWare DIY, which I'd never even unwrapped.  I've no idea why, since I loved all previous games in the series, and the idea of programming your own games seems inspired.  So I started it yesterday, playing through Mona's games, going through the initial game building tutorial, and then wondering how I could unlock all the other characters.  I built my own game (Smash TV, so called because in it you must smash a TV), followed the other tutorial, and still nothing.

This morning I found that you have to wait until the next day for the next character to unlock.  Obviously.

This wasn't a huge problem, though, since I went online last night and downloaded loads of extra games.  Some were built by professional games programmers, others came from the "weekly games" which I understand were generated by users.  I had to download one game at a time, which was dull, but it meant that I could then play loads of games last night with varied levels.

None were as good as Smash TV though.

Filed Under: Gaming Diary Tagged With: ds

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