Doshin the Giant (GC): COMPLETED!
Oh Doshin, you big lump with your slow legs and your slightly inappropriate belly button. Such a relaxing game, even when the disasters come and threaten to destroy all your little people and their houses and monuments and chickens.
Slightly spoiling the relaxing gameplay was a bizarre bug I came across which is probably due to the fact I was running this under emulation and via a Steam Link: Two islands I’d set up and had my people building stuff had all their buildings deleted every time I looked at the list of monuments I’d not yet built. Very odd, and took me ages to realise that was the cause so I probably played for five hours longer than necessary.
That aside though, the slow pace and the nice music and the simple gameplay is always a joy. Even if everyone dies in the end. Oh, spoilers, sorry.
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Doshin the Giant (GC)
I’ve been playing this a lot over the last few days. It’s not perfect. From the outside it looks like a tedious tree moving game, and there’s not actually much more to it than that, but it has a hook.
Part of it is “growing”. At the start of each day, Doshin returns to his normal size, which means he can’t pick up certain things and flattens ground and walks slowly. Making the little people live (or alternatively, hate) him enough makes him grow, and therefore do more stuff more quickly.
The ultimate aim is to get all the little people to build every variation of monument they can. You do this by helping them expand their villages (provide them with trees and flat land, mainly), and if you populate them with the right colours of tribes, they create a statue. One of the statues looks like a poo.
So far, I’ve managed to coax them into creating 8 or 9 of the 16 or so required monuments.
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Luigi’s Mansion: completed!
In fairness, it is a short game, and not overly difficult, but it's actually significantly longer than, say, the single-player components of most Call of Duty games. It's infinitely more charming and fun. Overall, the game took me about 9 hours to complete, and that was including a bit near the end where I ran around the whole house trying to find the last few boos. I had collected most of them through normal play, but there were some hidden in Level 1 rooms which I had completed before acquiring the scanner.
The game continued to be inventive, the the last moment. Puzzles were rare and because of this they threw me - having to freeze a stream to cross it was used in only one place, and was an elegant way to prevent early progress. Although the game was actually very linear, it didn't feel like it.
The final boss battle was the hardest part of the game by far. I wasn't expecting Bowser ...
... but it wasn't him, anyway. It took me a couple of attempts, but finally he was defeated (with me on minimal health). I actually remembered to capture it on my video box for once.
So, game completed and Luigi happy for a while. Having seen what he went through, I'm not surprised he's so aggressive in Mario Kart 8.
hmgh