Things I’ve been playing recently

tumblr_n1ad5ghslg1svmpf2o1_400Professor Layton and the Azran Legacy (3DS)

Have I posted about this yet? I can’t remember. It’s the main game-on-the-go-that-isn’t-called-Animal-Crossing on my 3DS at the moment, having started it soon after finishing off Zelda. So far, it’s a slight deviation from previous Layton games, as there are a lot of locations and travel between them. This makes the game seem a lot bigger, but as you’ve the option of finishing up several of the locations in any order (or at least, it seems that way) so it feels almost open world.

In addition, there are millions of downloadable puzzles this time round. Possibly literally. I’ve spent a few hours on those as well.

This_game_is_too_hard._Well__not_this_exact_bit__but_in_general.Bit.trip Presents… Runner 2: Future Legend of Rhythm Alien (Wii U)

In between bouts of Duck Tales (Woo-oo) I’ve been running (ha!) through this. It is so very, very hard. Leaving it for a couple of weeks and coming back is not a good idea, as you forget all the controls. Still, an hour or so’s play and it mostly comes back, and I’ve managed to reach world 4. Or 5? Yes, 5. Which I think might be the final world! The end is in sight!

Best_game_ever.Advanced Lawnmower Simulator Advance (GBA)

Actually, I’ve been playing it on an emulator on the iPhone. There’s one called GBA4iOS which you can install without jailbreaking and you don’t go through the App Store, which makes me think it’s just going to vanish one day, but until then… Advanced Lawnmower Simulator Advance is there.

It’s the best game ever, which of course I would say because 1) it is, and 2) I wrote it. Marvellous.

tumblr_n13xxprbyk1svmpf2o1_400Steel Diver: Sub Wars (3DS)

This nice little FPS in slow motion (submarines aren’t known for their speed and manoeuvrability)  is, for the cut-down version at least, free on the 3DS eShop, and was a surprise offering during last week’s Nintendo Direct.

I’ve not played a lot of it yet, but it seems fun enough.

Game memories: F

Feel the Magic XX-XY (DS)
Project Rub in the UK, but I got this with my imported US DS ahead of the European launch.  In many ways it was an ideal game to launch the DS with, showing many varied ideas on how the touchscreen could be used.  It didn't hang together that well, but I remember the black, white and orange colour scheme vividly.

F1 '97 (PS)
Murray Walker shouting "He's on the green stuff" over and over again; tracks being messes of pixels a little way down the road.  A great game.

F1 2010 (Xbox 360)
Far too many options and menus to wade through.  Completing a single race in the career mode took ages, since you had to go through practice sessions, qualifying and the race itself.  Ideal for people who love F1, but for me it was just a bit painful.

F1 2011 (3DS)
As with F1 2010 above, but with a third of the framerate.

F355 Challenge Passione Rossa (Dreamcast)
At the time this felt like a massive technical achievement and tales of the arcade machine using three monitors underlined the game's credentials.  I played it for about fifteen minutes before being totally overwhelmed by the options and realistic gameplay - in other words, I kept spinning off the track, couldn't work out how to switch to a behind-car view, and had better things to play instead.

Field Commander (PSP)
Like Advance Wars but with little charm, little challenge, and a rubbish online mode.

Final Fantasy: Crystal Chronicles (Gamecube)
I've never completed a proper Final Fantasy game; I've never even passed the first hour of one.  This, however, was played loads at virtually every games night we held.  Kieron had a bucket on his head, I was a Selkie.  John was accomplished at ranged combat, we all could heal each other but often didn't.

Fire Emblem (GBA)
I never completed this.  I remember it getting very stressful due to the fact that if a character died in a mission, they remained dead.  I restarted missions again and again to protect my favourite characters, and as a result it grew stale and too difficult.

Floigan Brothers: Episode One (Dreamcast)
It's a shame there was no episode two - this was an amusing game which was unlike anything else, as with a lot of Sega's Dreamcast output.  It was far too short and there was a bit too much collection required as far as I recall.  I got this in Singapore and worked out pretty quickly that it was a pirate version, but bought the proper version on my return from HMV for a fiver.

Ford Racing 3 (Xbox)
I was convinced to buy this by people on RLLMUK praising the second game, the fact it was online (when there were few other online games around, and it was £10 brand new.  I think I played it online three times and offline twice, before being tempted away by other games that were just more fun to play.

F-Zero (SNES, Wii, Wii U)
F-Zero GX (Gamecube)
F-Zero X (N64)
F-Zero: Maximum Velocity (GBA, 3DS)
GX is the best.  The Mode 7 games are a bit pants now, but at the time they seemed great, particularly on the GBA where the handling was much more refined.  Replaying them now, they are just too floaty and the career mode is a bit lightweight with daft difficulty spikes.

Future Tactics: the Uprising (Gamecube)
I bought this in the US and as a result, the hassle needed to load the game meant that I played it little.  A shame, as when I did I remember it being a clever game melding a strategy turn-based game with something that felt more action-based.  I'm now able to play US games on my modded Wii; I may try this again when I find it.

Fighting Vipers (Saturn, Xbox 360)
I continue to be hopeless at fighting games that are more complicated that Street Fighter II, but Fighting Vipers has a pleasing lack of combo, super and extra EX WTF meters.  The fighting feels solid and the idea of being able to knock off armour works well.  I get the feeling that if I played this a bit more I could get quite good at it.  That's unlikely to happen.