Kirby’s Adventure (Switch): COMPLETED!

There’s no way it has been nearly six years since I last completed this, surely? That’s absurd. I’m sure I complete it every few months. The Diary, however, Cannot Lie.

Yes, it’s easy. Yes, I had 45 lives left at the end. And no, I haven’t 100%ed it because I need to go back and find a few secret buttons. But Kirby is always fun to play. And being essentially “free” as one of the NES games that comes with the Switch online service, that makes it even better.

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Kirby: Planet Robobot (3DS): COMPLETED!

You know, I hadn’t even realised Kirby: Planet Robobot was out already, and then I got it as a Father’s Day present. And it’s only bloody excellent.

Kirby: Planet Robobot

I know some recent-ish Kirby games have been a step away from the normal “inhale baddies, copy their abilities” model of old, so I was a little worried Planet Robobot might be similar, especially as the core addition is Kirby’s new mech suit. I needn’t have worried though, as this is proper Kirby – and when in the mech? It’s still proper Kirby.

Kirby: Planet RobobotHappy colourful levels with definitely Kirby-sounding music mixes with metallic surfaces and robots, but it’s clearly a standard Kirby game. There are multiple (usually two, sometimes more) planes of play, with Kirby popping into and out of the screen in fantastic 3D, but this just adds to the game rather than change anything fundamental. Some puzzles (mostly to obtain Core Cubes, needed to unlock boss levels) use this fore- and background swapping to great effect.

Kirby: Planet RobobotThe levels themselves are pretty big, although with 6 worlds (and a final boss fight 7th world) and just 4 or 5 levels in each it isn’t a large game overall. At least, I thought that until I’d beaten the game and two more modes unlocked! One of which is to play a modified “remix” of the game again, only as Meta Knight, who doesn’t have any copy ability nor does he have a mech suit. That will make some of the mini boss fights interesting!

Kirby: Planet RobobotThe game itself was incredibly good fun. I raced through it in just a few days mainly because it was so much fun I couldn’t put it down. Sure, it isn’t difficult either (I died maybe five times in total, ending the game with over 40 lives) although getting a few Core Cubes is pretty tricky – I’ve not collected them all so that’s something left to do. My only complaint would be in the SuckySuck(TM) Bit at the end where there’s a Boss Rush (albeit with a powered up suit which makes short work of them all) and then the final boss has a multitude of additional forms. Not hard, so not frustrating, but a bit clichéd.

Best Kirby game in ages. Probably since the SNES Kirby’s Dreamland 3, in fact.

Click to view slideshow.

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Kirby and the Rainbow Paintbrush (Wii U): COMPLETED!

Kirby and the Rainbow Painbrush

After seeing the MechaKirby 3DS game on this week’s Nintendo Direct, I was reminded that I hadn’t finished Kirby and the Rainbow Paintbrush yet. I think, as is often the case, something else came along instead. Maybe Super Mario Maker? Or Lego Jurassic World. I can’t remember. Anyway!

In one sitting, with my daughter on Waddle-Dee duty, I completed the rest of the game. Which was all of worlds 3 to 7, as it turned out. Like pretty much all Kirby games, it was easy. A couple of tricky forced scroll levels caused a few deaths, but picking up extra lives was such a frequent occurrence that I had about 40 spare by the time I reached the end.

tumblr_o0agznmr691svmpf2o1_1280Along the way, as is so often the case with Nintendo platformers in particular, there was so much inventiveness to find. In a few stages, Kirby rides a gondola, with your rainbow rope acting as a “track” for it to hang from. In another, you have to escape from a gunship you’ve just triggered the auto-destruct on, and you’re given a map on which to draw your intended exit route. Near the end there’s a section where Kirby is split into two Kirbys, at first separate from each other (so you have to guide both to switches and out of danger), and then together, where you can hit one with the other to cause it to fire off at speed, ricocheting off everything and smashing through blocks. As soon as you’re used to one new mechanic in the game, it throws another at you, or combines two or three earlier ones. It definitely doesn’t let you get bored.

KirbyIt’s odd, then, that the bosses are repeated with only minor differences. There are only eight in total, and three are used twice. They don’t even get harder. It’s only a small negative point, but for such a varied title it’s a bit out of place. Another niggle I have only happens when you’re playing co-op: periodically, a fight with a detatched hand will trigger. Kirby can’t defeat it as it tries to grab him and drag him off-screen (to his death), so Waddle-Dee has to do it. All I could do as Kirby was try to keep him away from the hand, and when invariably snatched, provide rainbow ropes for Waddle-Dee to reach the hand (if necessary) and smack it.

That aside, it’s a fun, gorgeous looking (everything is made from clay!) and inventive platformer. Exactly what you’d expect from Nintendo, really. It’s quite short, although collecting all the hidden treasure chests in each level and completing all the unlockable challenges will provide a great deal of extra length, but Kirby and the Rainbow Paintbrush clever and varied. And so, so pretty.

Click to view slideshow.

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Kirby’s Adventure (Wii U): COMPLETED!

In those infrequent times recently, when I’ve not wanted to play Monster Hunter and my wife has stolen Animal Crossing, I’ve been skipping merrily through Kirby’s Aventure. Yes, again.

Having already completed various incarnations of it on this Diary over the last 7 or 8 years, I was surprised to find it surprisingly hard this time. Well, not hard. Harder. A bit.

This evening I polished off the last of world 6, finished world 7, and beat the boss(es).


Stuff I’ve been playing recently

Or the “can’t be bothered with lots of posts” post. Woo!

Super Mario World (Wii U)

Bought this on the Wii U VC as an upgrade to the Wii VC version I have. It is, as it always was, fantastic. But much harder than I recall. Losing it in my old age! I have managed to clear the forest though, so I’m what, half way? A bit further than half way? Something like that.

Kirby’s Adventure (Wii U)

Oh no! 50Hz! I have no way of telling! Good job someone else pointed it out so I could be angry! That aside, Kirby’s Adventure is also still excellent fun. Yeah, it’s one of the easiest games in all creation (well, except for Where’s Waldo on the Megadrive, obviously), but that matters this much: not at all. Just about to complete Butter Building.

Crimson Shroud (3DS)

I have no idea what I’m doing. Still. At three hours in I’d have hoped I’d at least understand the game by now, but I have no idea where I’m going or what I’m supposed to be doing, so I’m aimlessly wandering round all the locations I’ve been in already in the hope I’ll stumble across the next bit I’m supposed to do. I like the game, and the combat is lovely, I’m just… lost.

Zen Pinball 2 (Wii U)

I bought some more tables as they were on offer. I’ve tried them all (some of which I already have on the 3DS or the 360), and none of them are bad. The Avengers table is probably my favourite though. The high score tables seem oddly empty amongst my friends though, even though some I’m sure have some of the tables. One guy even shows up twice on one table, with one of his scores being identical to mine – which I find highly unlikely. Server issues, maybe.