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Yakuza 5 (PS3): COMPLETED!

Posted on 16/05/2018 Written by deKay

I know it has been some time since I completed Yakuza 4, but I’d forgotten just how bonkers it was. Playing through Yakuza 5 reminded me, but then took it further. So much further. Warning: very minor spoilers follow, although I’ve avoided any details.

For a game which is essentially a man punching game with some city exploration, the amount of time you can spend not punching men is astounding. Within minutes of starting out, I’d already found a Sega Club in which I then collected every item from all the UFO Catchers, played a few rounds of Virtua Fighter, and then had a go on Taiko Drum Master because why not. Bad things are going down? Pff.

Eventually, I took Kiryu off to progress the story and then was sidetracked again with noodle making mini-games and street racing. When I tired of the side-quests and managed to push on properly, I found the gritty violence and twisting story somewhat at odds with the whimsy of the rest. That’s the Yakuza way, though. Finding out why the Tojo Clan chairman had vanished, and what treachery was involved, peppered with giving a TV chef a gastronomic tour of the city. Of course.

After Kiryu it was time to take control of Saejima who briefly pottered around Kamurocho before giving himself up to the police and getting sent to jail. What felt like a retread of his story in the previous game soon morphed into Monster Hunter. I’m not even joking. Sure, it’s foxes and bears not dinosaurs and dragons, but it felt and sounded so much like Capcom’s series it absolutely had to be intentional. Now with a prison-issued crew cut instead of his long sweaty locks, Saejima has to try and find out who killed Goro Majima – his sworn brother and long-standing Yakuza series character. Or is he really dead? Before it’s clear it’s time to genre swap again…

To Haruka. Kiryu’s adopted daughter is now All Grown Up ((C) Daily Mail) and about to break into showbiz in that legitimate Japanese stereotype – the teen girl idol. Yep, Haruka’s story mostly involves rhythm action style dancing and singing, with street dance battles replacing the “hey guy nice clothes I’m going to fight you” fracas the other characters endure. When things turn upside-down, everyone’s favourite plum-suited moneylender Akiyama steps in, as he’s money invested in (unknown to him) Haruka’s future success. He doesn’t get a full story of his own, having to share Part 3, but he breaks up the dancing nicely.

After discovering some of What Went Down at Haruka’s talent agency, the next part of the game focusses on Shinada. He’s a new playable character, as washed up ex-baseball pro with a cashflow problem. Although he’s quite likeable himself, his story is dull as anything (being baseball linked doesn’t really help) and I couldn’t gel with his fighting style either. His plot involves his loan shark (Takasugi – who is a great character), and finding out what really happened 15 years ago when Shinada was kicked out of baseball for cheating.

The final chapter, as expected, brings everyone together and eventually explains how all their individual stories are just small parts of some massive plan to, well, that’s a spoiler. There’s twist after twist after twist along the way there, though. Imagine an episode of Scooby Doo, only after taking the mask off the monster it just reveals another mask and another under that. Then another. There’s even the now traditional finale atop the tower in Kamurocho, only it’s not because there’s another twist.

In all, it’s Yakuza. The serious organised crimelords at war juxtaposed with singing contests and taxi driving. Men in suits executing other men in suits alongside baseball practise and playing darts. Punching a huge beast of a man who just won’t stay down followed by a drink with a pretty lady in a hostess club. It’s ridiculous.

And it’s the best. Sure, there are a few slight plot holes. A couple of MacGuffins. A sometimes problematic camera and invisible walls a-plenty. There’s asset reuse, occasionally wonky animation, and product placement everywhere but none of it matters. It’s a great story with a weighty game attached, and sure – I can’t understand most of the words, but the voice acting is *kisses fingers*. Will I be playing more Yakuza games? はい、そうです。

The post Yakuza 5 (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, ps3, psn, yakuza

R-Type Dimensions (PS3): COMPLETED!

Posted on 07/11/2017 Written by deKay

Well that came out of nowhere and has now gone whence it came very soon afterwards.

R-Type Dimensions is one of this month’s PS+ titles, and since my daughter stole the Switch this evening I thought I’d have a look. And I looked, and played, and completed it.

It’s R-Type, as in, the original arcade game. Only you can press R1 and swap between original graphics and music, and new graphics (a new art type, if you will, oh ho ho ho) and music – much like how you can with the Monkey Island remaster and Wonderboy: The Dragon’s Trap. As it’s just the original game, it’s short and it’s impossible.

R-Type was always too hard for me to complete, but it’s one of a relatively small number of games in the genre that I enjoy. Thankfully, you get infinite lives here, and I needed over a hundred of them to complete the eight levels. It was fun. Some of the baddies are impossible to hit. And that’s that.

The post R-Type Dimensions (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps3, psn, r-type

Sam & Max: The Devil’s Playhouse – Episode 1 (PS3): COMPLETED!

Posted on 02/07/2017 Written by deKay

Since Minecraft: Story Mode was disappointingly adventure game free, I was in the mood to play a proper one. Luckily, I picked up the whole series of Sam & Max: The Devil’s Playhouse some time ago, so it was all there ready to go.

And it’s so much better than the other game. There are actual puzzles. People to properly talk to. Items to find, combine, use and so on. And no QTEs or combat! Excellent.

In this series, which continues on pretty much directly from the previous one (good lord – was that really nearly six years ago?!), Max has gained psychic powers, each enabled by a Toy of Power. There’s one to let him see the future – just enough to hint at a solution to something but not necessarily solve it – and one to teleport to any telephone he has the number for. It makes for some clever and unusual puzzle solutions, not least the one where you have to get rid of a gorilla from outside a building.

As before, it’s pretty funny too. Even Sam just slapping Max out of the way all the time never gets old.

The post Sam & Max: The Devil’s Playhouse – Episode 1 (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps3, psn, sam and max

Sam & Max: The Devil’s Playhouse – Episode 1 (PS3): COMPLETED!

Posted on 02/07/2017 Written by deKay

Since Minecraft: Story Mode was disappointingly adventure game free, I was in the mood to play a proper one. Luckily, I picked up the whole series of Sam & Max: The Devil’s Playhouse some time ago, so it was all there ready to go.

And it’s so much better than the other game. There are actual puzzles. People to properly talk to. Items to find, combine, use and so on. And no QTEs or combat! Excellent.

In this series, which continues on pretty much directly from the previous one (good lord – was that really nearly six years ago?!), Max has gained psychic powers, each enabled by a Toy of Power. There’s one to let him see the future – just enough to hint at a solution to something but not necessarily solve it – and one to teleport to any telephone he has the number for. It makes for some clever and unusual puzzle solutions, not least the one where you have to get rid of a gorilla from outside a building.

As before, it’s pretty funny too. Even Sam just slapping Max out of the way all the time never gets old.

The post Sam & Max: The Devil’s Playhouse – Episode 1 (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps3, psn, sam and max

Catherine (PS3): COMPLETED!

Posted on 17/10/2016 Written by deKay

Contrary to some of the information I read about this game before playing it, and indeed the suggested content based on the box art, Catherine is not a game of nudity and boobs. In fact, if you were to buy the game for titillative purposes I’m afraid you’ll be sorely disappointed.

catherine cover art
That’s your man Vincent there, trapped between a rock and a hard place.

That’s not to say the subject matter doesn’t make an appearance, as it does albeit in a just off screen or implied form. No, the game is about men cheating on women and coming to terms with this by becoming sheep and playing block pushing games in their nightmares.

Vincent is a man who is being pressured into marrying Katherine, his more successful long-term girlfriend. He’s not sure that’s what he wants yet, and this triggers a series of events where he’s haunted by these block game dreams, and finds himself in a relationship with the mysterious Catherine who he meets at his regular bar. As the game progresses, it’s clear Vincent doesn’t seem to have much of a say in what’s going on with Catherine, and once Katherine reveals she’s pregnant, things get complicated.

As Vincent spends his evenings drinking at the bar, we find out that other men who also drink there are having nightmares too. Nobody can remember them, but you – as the player – soon realise who the sheep you keep meeting in your dreams are. Sheep who die if they don’t make it through their nightmares, as reported by the grizzly news reports the next day.

One half of the game is the interaction between Vincent, his friends and fellow barflies, and the two women in his life. The other is the block moving and climbing game. The aim of these sections is to reach the top of a tower of blocks, by pushing and pulling them into position not completely unlike in the game Pullblox. Some blocks can’t be moved, others break if you stand on them, and other still explode, have spikes, push you, or otherwise cause problems on your ascent. As you climb, the lower blocks disappear meaning you can’t just stop and think for too long. At the end of each night there’s a level where you’re additionally chased by a demon of some kind who can thwart your progress, or kill you.

I’m not often one for block pushing games (and I’ve commented on the horror that is adding sokoban-style levels to games before), but this is a little different, and for the most part fun. A few levels were frustrating, including a later one where your climb can be stymied because of random blocks causing progress impossible: No amount of planning will let you past, but you have plenty of lives to play with, you can undo moves, levels are pretty short and most have checkpoints, all of which help.

As for my playthrough, it took around 12 hours and I completed it with the “I’m a good boy but lost my woman anyway” ending. Apparently this was mostly down to the choices I made during the final section of the game (you have to answer relationship questions after each level), so there’s a chance I might replay that bit and try for something better. Or maybe I won’t? Catherine is a decent enough game, and certainly more than worth the £1.60-ish I paid for it on PSN, but I’ve so many other titles vying for my attention I’m not sure I can justify another runthrough.

catherine

If you like slightly frantic puzzle titles with bizarre storylines that make you feel like a bad man, you’ll probably like Catherine. If you just like boobs, then there’s not enough here for you I’m afraid.

The post Catherine (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: catherine, completed, Post, ps3

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