Life is Strange: Before the Storm Episode 1 (PS4): COMPLETED!

A spoiler free, hopefully, entry in my diary here because I know how important no spoilers are in this series. Which is why when I was streaming it I was a bit annoyed to have someone send me a message containing a massive spoiler. Luckily, I didn’t check messages until after I’d passed the reveal but still… why do people do this?

Anyway. I was back in Arcadia Bay! Literally before the storm, but in fact before Max came back and before Rachel Amber disappeared. We know how that ended up, and Chloe didn’t, so I’m not sure where the story is going to go here.

In Episode 1, Chloe and Amber first become friends, but very little of seeming importance happens (bar the spoiler). Chloe goes to school, plays a bit of D&D, skips school, winds up her mum’s boyfriend, stays out late and generally is the embodiment of angst. Without Max’s rewind powers, the game’s gimmick instead involves Chloe’s mouth – she can get her own way by smacktalking people using a mechanic not unlike the fights in Monkey Island. It’s a bit jarring at first but makes sense after a few.

Unfortunately, they’ve replaced Chloe’s voice actress with someone who isn’t bad, but absolutely isn’t Chloe so the whole game feels wrong. The music isn’t a patch on the soundtrack to the original game either, and it was just as important as the story there. There’s also a bug where the HUD is mostly off the screen so can’t be seen, and there’s no way, as far as I can make out, to fix this without buying a new TV.

Thankfully, although it took a while getting there, the story has taken off in Before the Storm and I’m on board for the rest and really want to see how it pans out.

So far then, it’s a B-Team Life is Strange, but I went in pretty much expecting that. If the story stays good, then that’ll be more than enough to justify its existence. Let’s hope so!

Spoilers follow in these two videos showing my playthrough:

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R-Type Dimensions (PS3): COMPLETED!

Well that came out of nowhere and has now gone whence it came very soon afterwards.

R-Type Dimensions is one of this month’s PS+ titles, and since my daughter stole the Switch this evening I thought I’d have a look. And I looked, and played, and completed it.

It’s R-Type, as in, the original arcade game. Only you can press R1 and swap between original graphics and music, and new graphics (a new art type, if you will, oh ho ho ho) and music – much like how you can with the Monkey Island remaster and Wonderboy: The Dragon’s Trap. As it’s just the original game, it’s short and it’s impossible.

R-Type was always too hard for me to complete, but it’s one of a relatively small number of games in the genre that I enjoy. Thankfully, you get infinite lives here, and I needed over a hundred of them to complete the eight levels. It was fun. Some of the baddies are impossible to hit. And that’s that.

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Virtua Fighter 2 (PSP): COMPLETED!

Sort of prompted by the Virtua Fighter article in the current issue of Retro Gamer, when I opened up Mega Drive Collection for the PSP – on my Vita – I decided to play this.

It’s crap.

No, it’s really pretty awful. The animation is terrible, the controls are unresponsive, and the implementation of the game on the Vita/PSP is woeful, with horrendous slowdown and sound syncing issues.

It looks nice. But then everything moves and you wonder what the hell Sega were thinking when they thought the Mega Drive was a good fit for a Virtua Fighter 2 port. It didn’t have the oomph to push enough polygons, so they rendered the animation frames with sprites instead. Leaving a poorly animated version of the game and awful sprites that are laughable beside Street Fighter II or even Eternal Champions.

I completed it as Jacky, by the way.

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Virtua Fighter 2 (PSP): COMPLETED!

Sort of prompted by the Virtua Fighter article in the current issue of Retro Gamer, when I opened up Mega Drive Collection for the PSP – on my Vita – I decided to play this.

It’s crap.

No, it’s really pretty awful. The animation is terrible, the controls are unresponsive, and the implementation of the game on the Vita/PSP is woeful, with horrendous slowdown and sound syncing issues.

It looks nice. But then everything moves and you wonder what the hell Sega were thinking when they thought the Mega Drive was a good fit for a Virtua Fighter 2 port. It didn’t have the oomph to push enough polygons, so they rendered the animation frames with sprites instead. Leaving a poorly animated version of the game and awful sprites that are laughable beside Street Fighter II or even Eternal Champions.

I completed it as Jacky, by the way.

The post Virtua Fighter 2 (PSP): COMPLETED! appeared first on deKay's Gaming Diary.

Virtua Fighter 2 (PSP): COMPLETED!

Sort of prompted by the Virtua Fighter article in the current issue of Retro Gamer, when I opened up Mega Drive Collection for the PSP – on my Vita – I decided to play this.

It’s crap.

No, it’s really pretty awful. The animation is terrible, the controls are unresponsive, and the implementation of the game on the Vita/PSP is woeful, with horrendous slowdown and sound syncing issues.

It looks nice. But then everything moves and you wonder what the hell Sega were thinking when they thought the Mega Drive was a good fit for a Virtua Fighter 2 port. It didn’t have the oomph to push enough polygons, so they rendered the animation frames with sprites instead. Leaving a poorly animated version of the game and awful sprites that are laughable beside Street Fighter II or even Eternal Champions.

I completed it as Jacky, by the way.

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Sam & Max: The Devil’s Playhouse – Episode 1 (PS3): COMPLETED!

Since Minecraft: Story Mode was disappointingly adventure game free, I was in the mood to play a proper one. Luckily, I picked up the whole series of Sam & Max: The Devil’s Playhouse some time ago, so it was all there ready to go.

And it’s so much better than the other game. There are actual puzzles. People to properly talk to. Items to find, combine, use and so on. And no QTEs or combat! Excellent.

In this series, which continues on pretty much directly from the previous one (good lord – was that really nearly six years ago?!), Max has gained psychic powers, each enabled by a Toy of Power. There’s one to let him see the future – just enough to hint at a solution to something but not necessarily solve it – and one to teleport to any telephone he has the number for. It makes for some clever and unusual puzzle solutions, not least the one where you have to get rid of a gorilla from outside a building.

As before, it’s pretty funny too. Even Sam just slapping Max out of the way all the time never gets old.

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Sam & Max: The Devil’s Playhouse – Episode 1 (PS3): COMPLETED!

Since Minecraft: Story Mode was disappointingly adventure game free, I was in the mood to play a proper one. Luckily, I picked up the whole series of Sam & Max: The Devil’s Playhouse some time ago, so it was all there ready to go.

And it’s so much better than the other game. There are actual puzzles. People to properly talk to. Items to find, combine, use and so on. And no QTEs or combat! Excellent.

In this series, which continues on pretty much directly from the previous one (good lord – was that really nearly six years ago?!), Max has gained psychic powers, each enabled by a Toy of Power. There’s one to let him see the future – just enough to hint at a solution to something but not necessarily solve it – and one to teleport to any telephone he has the number for. It makes for some clever and unusual puzzle solutions, not least the one where you have to get rid of a gorilla from outside a building.

As before, it’s pretty funny too. Even Sam just slapping Max out of the way all the time never gets old.

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Minecraft: Story Mode – Episode 8 (PS4): COMPLETED!

Oh look. It’s The Hunger Games Episode. Which meant more QTEs. All the QTEs. So many QTEs.

Something which has bothered me with the final four episodes of the series, is the lack of “danger”. The huge, deadly, horrible witherstorm thing was clearly a threat of epic proportions, but since then, what have we had? A disgruntled ex-friend of Lukas who wanted a chicken. A computer that literally just needed unplugging. A woman who liked cats and wears pumpkins. And here, a man and a woman who rig some you-never-really-die olympics. Really?

It is all done. I can’t say I really disliked the series, but it’s probably the weakest Telltale Games title I’ve played. Maybe if I was into Minecraft, the references would elevate it a bit to make up for the lack of gameplay and adventure. Maybe it’s aimed at kids, but then why be a PEGI 12? It has put me off playing The Walking Dead now though, because I have no affinity for that series either.

Luckily, I do have a series of Sam & Max still unplayed, so I’ll probably do that instead.

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Minecraft: Story Mode – Episode 8 (PS4): COMPLETED!

Oh look. It’s The Hunger Games Episode. Which meant more QTEs. All the QTEs. So many QTEs.

Something which has bothered me with the final four episodes of the series, is the lack of “danger”. The huge, deadly, horrible witherstorm thing was clearly a threat of epic proportions, but since then, what have we had? A disgruntled ex-friend of Lukas who wanted a chicken. A computer that literally just needed unplugging. A woman who liked cats and wears pumpkins. And here, a man and a woman who rig some you-never-really-die olympics. Really?

It is all done. I can’t say I really disliked the series, but it’s probably the weakest Telltale Games title I’ve played. Maybe if I was into Minecraft, the references would elevate it a bit to make up for the lack of gameplay and adventure. Maybe it’s aimed at kids, but then why be a PEGI 12? It has put me off playing The Walking Dead now though, because I have no affinity for that series either.

Luckily, I do have a series of Sam & Max still unplayed, so I’ll probably do that instead.

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Minecraft: Story Mode – Episode 7 (PS4): COMPLETED!

Remember puzzles? I remember puzzles. I remember when adventure games had puzzles. I miss puzzled in adventure games. I’ve lamented this already on the previous episodes.

Episode 7’s story was a tale as old as time itself. Person builds computer, computer takes over the world, creator needs to stop it. Which mainly involved even more QTEs, and one section where there might be a puzzle only – yet again – you’re told how to solve it before you get a chance to attempt it yourself.

I’m repeating myself, I know.

Still, it was reasonably enjoyable. Just one more episode and then I’ll be done with the series. Phew, eh?

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