StreetPass Chef (3DS): COMPLETED!

The longest of the new batch of StreetPass games, and the one most based on luck, StreetPass Chef becomes the last one for me to complete.

Like most of the other titles in the range, it’s pretty simple. Every colour of StreetPass visitor brings a different ingredient, and you cook meals to order using those ingredients. Initially, you’ve no recipe to work from, so your real-life cooking knowledge (or guesswork) comes into play. The closer to the ideal combination you cook, the more strength your diners are given as they set off to rescue the royal family from the evil monsters.

Click to view slideshow.

That’s right – it’s the StreetPass Quest game, only from the point of view of a local cook. I can continue to play and find the remaining dishes for my recipe list if I want, but I’m not sure I’m that bothered. Maybe another time.

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StreetPass Ninja (3DS): COMPLETED!

Perhaps the weakest of the five new StreetPass games, and certainly the most preposterous. The plot in-game is some nonsense about defeating warlords by being naked, shot out of a cannon, and grabbing kites flown by your StreetPass chums en-route to landing on the baddies’ faces.

No, really.

streetpass ninja

The game comes from lining the kites up so they match your trajectory, and the more you collect (and how accurately you do so), the more powerful your attack and defence are once you hit. Different levels mix things up by adding things like wind or clouds which make lining up the kites harder, but it remains very easy to progress and ultimately win. Like I did.

streetpass ninja

Completing it unlocks Hard Mode, which I don’t think I’m going to bother with. The other games so far have made me want to keep playing past the credits, but not StreetPass Ninja.

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StreetPass Explorers (3DS): COMPLETED!

See, I said I thought I’d nearly completed another one, and verily it came to (street) pass that I did. StreetPass Explorers uses the distance your collected chums have walked, rather than their favourite colours, to determine how far you can explore a map.

Dotted around the map are bags with items in, wild animals who want to eat you, rocks to break through, snowballs to jump over and magic treasure to collect and piece together. It’s pretty good, although maddeningly frustrating when you run out of steps just before reaching your goal and on your next turn, complete with a full compliment of 10 explorer helpers, travel three pixels and waste all their steps. As happened lots of times to me.

streetpass explorers

Like the other new StreetPass games, play is swift and the game overall isn’t too long. There’s also more to do, again like the other titles, once it’s complete.

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StreetPass Slot Racer (3DS): COMPLETED!

That’s two of five down already! These new StreetPass games seem quite a bit shorter than the previous ones, so far anyway.

StreetPass Slot Racer is basically Scalextric. You play by holding down A to go, and letting go of A to slow down – and you need to time doing this on corners and jumps correctly in order to get the best speed boosts. There are a fair few courses to work up through as you rank up, and the final “boss” is a head to head race with Iceman, the world champion slot car race driver.

streetpass slot car

This final race was actually really easy, but unlocking him was hard as one of the challenges before him needs you to finish in under 46 seconds. THREE TIMES I managed 46.07. So frustrating!

There’s more to do now though, and some new ranks have opened up, so like Trader I’ll keep playing. It’s looking like the next one to be completed might be Explorers, so watch this space.

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StreetPass Trader (3DS): COMPLETED!

I have been playing other stuff as well as No Man’s Sky, you know. Including all five new StreetPass games, and the best one, Trader, I completed today.

tumblr_od799qd6ny1svmpf2o1_400

It’s pretty simple: You buy stocks when the market is low, and sell when the prices are high. People you have StreetPassed help predict the trends, and different companies have different stock prices. The more times you trade in a certain company, the more expensive their shares become, and so the more you can profit (or lose!). That’s pretty much all there is to it.

It might be the simplest of all the StreetPass titles, but it’s the one out of the new batch of them I’m finding most fun, even though it is the most boring on paper.

Anyway, I’ve completed it by making 100 Million G, but there’s a further goal of 10 Billion G (I’m assuming US Billion otherwise it’ll take forever) which I’m aiming for next.

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StreetPass Fishing (3DS): COMPLETED!

tumblr_nw7vcwd4ix1svmpf2o1_1280I’ve been on and off with StreetPass Fishing ever since it came out, usually forgetting to play until I realise I have 300 coins to spend, then splurge them all on anglers at once, then forget again until I’ve another 300.

Today, though, with my last batch of cats (those who chose dogs are idiots), I caught the final legendary fish, and won the game! Then it told me there were actually another three legendary fish they’d neglected to tell me about should I want to go for them too. I probably will, since I’ve nothing else to spend my play coins on now – all the Streetpass games are complete!

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StreetPass Zombies (3DS): COMPLETED!

4952__52gamechallenge_StreetPass_Zombies__t_httpt.co49lGFcSNlHThere’s not a great deal to say about this, aside from that a couple of the final levels were pretty tricky, and even though the end boss appeared both indestructible and virtually impossible to dodge I still managed to off him on my first attempt.

The Wii remote is the best weapon by far, incidentally, except on the final boss where I found the pillow invaluable with it’s rapid fire.

Fun, and I’ll probably play it a bit longer, but time needs to be spent on StreetPass Fishing now!

Things I’ve been playing recently

Roundup!

Mega Man 7 (Wii U)

Precious_memoriesIt’s been a few months since I started Mega Man 7. I think, after ploughing through Mega Mans 1-6 I may have had a bit of Mega Man burnout, and I was a bit disappointed with 7 anyway as it didn’t feel right. Anyway, I’m back on it now and have taken down the first lot of four Robot Masters. I’m enjoying it, and it does feel more like the NES games than it did a few months ago. Perhaps I just needed to give it some time?

StreetPass Zombies (3DS)

Nintendo released two more StreetPass games! In this one, your passes equate to weapons that you use to see off the (cute, Nintendofied, egg-headed) zombie hordes. It’s a lot of fun, and actually quite difficult.

StreetPass Fishing (3DS)

And this is the other game. Passes translate as different bait types which you use to catch different fish. There’s a sort of RPG element as you can level up and improve your rod (and get other rods), and a lot of “gotta catch ’em all” with the fish. Really enjoyable.

Pokémon Rumble World (3DS)

tumblr_nmxy9tydoi1svmpf2o1_400Another Free-to-Play Pokeymuns game from Nintendo, this time based on (read: almost exactly the same as) the Pokémon Rumble series, which despite being repetitive, I’ve had fun with in the past. This one has a real money mechanic where you can only attempt so many levels before your hot air balloon mode of transport deflates, and you have to wait or use jewels to re-inflate it. And jewels cost money. I’m open minded though – Pokémon Shuffle had jewels too and gave away so many for free it was unnecessary to buy any.

Yakuza 4 (PS3)

I’ve progressed a little further, moving onto Kiryu’s part of the story. Another incredibly unlikely coincidence occurs (another character washes up on Kiryu’s doorstep) and then another (Kiryu goes to the police station and happens to bump into “Lily”), and then some fighting. I’ll just say this: that head prison officer bloke from Saejima’s prison is pretty much immortal, isn’t he? No mere man can be smashed to pieces that many times and not only survive, but actually come back stronger!

Adventure Time: Explore the Dungeon Because I Don’t Know! (Wii U)

Food_is_where_the_hearts_are_A few more levels finished on this in co-op. It’s a bit shallow, but is essentially Gauntlet, so I’ll let it go. The only real annoyance that I have, is that you can only quit the dungeon and save the game every five levels, meaning you really don’t want to die in that time or you have to do it all again.

Mario Kart 8 (Wii U)

WarioooooooooooooThe new tracks that were available this week are fantastic. Ribbon Road, in particular, goes way above a simple reimagining of the original GBA track by being probably the best looking part of any game ever made ever. Ever. I’ve not unlocked the new 200cc mode yet, so had to put in a bit of work to do that by improving my scores on some of single player mode. Never a chore, mind.

Bernband (Mac)

Screen_Shot_2015-04-12_at_14.51.37Technically, I’ve completed this. I’m not recording it as completed though, as there’s no real goal – you just explore a purposefully low-res alien city, see the sights and hear the sounds, and that’s it. There’s not even all that much to see, and I took the lot in in well under an hour. There’s no interaction, nothing to collect, no items to collect or anything like that. Still, it was funny and absolutely well worth a wander around. Download it for free here.

Things I’ve been playing recently

It’s a been a little while since I posted, so a round-up of recent gaming adventures…

Hyrule Warriors (Wii U)

Best_Almost 50 hours have been spent on this now. It’s such an addictive game, and considering how few level maps there are (maybe 10?) there’s so much actual game content and variety. With loads of weapons still to unlock, and several characters still mostly unused, never mind a yet-to-be-started Master Quest mode, there’s a lot left to do.

Most recently, I’ve been trying to rank up Zelda, as there’s a mission in the bottom left corner of the map that I need her to A-rank in order to both get a new weapon, and to open up another section of map with another new weapon in. I’ve managed AAC and ABB a few times, but even though she’s level 42 now, she is still too weak to deal with some of the harder captains quickly enough.

StreetPass Garden (3DS)

These few remaining plants are proving to be somewhat elusive. Even when I’ve had a seed with an 80% chance of growing into a new species, I’ve ended up with something I’m already drowning in. Still, at least I’m making  a lot of money selling useless plants and seeds. Not that there’s anything left to spend it all on!

Ratchet & Clank (Vita)

tumblr_ne865ae88u1svmpf2o1_1280Lets just ignore that V word there shall we? I made a mistake and want to move on without much comment or fuss.

Well, someone noticed I’d acquired said handheld, and generously sent me a download code for the Ratchet & Clank Trilogy for it (and the PS3 – it seems to be cross-buy). I’ve put about an hour into the first game, and… it’s rubbish.

Sorry, but it is. Yes, I know it’s a PS2 game so is a platformer from a different time when this sort of thing was common and acceptable, but it’s dire. Graphically, it’s improved over the PS2 (or, at least, it seems to be), but the camera controls are terrible and the characters soulless and forced. Yet another anthropomorphic animal? Didn’t we tire of those in the late 90s? (Answer: yes, we did).

The platforming itself is rubbish, with jumps requiring guesswork and an unreliable double-jump. There doesn’t appear to be a character shadow to see where you’re going to land, either. Your ranged weapon targeting system is broken, as it automatically locks onto who it decided you want to kill, not necessarily who is in front of you or nearest. Didn’t Zelda teach the devs anything about how lock-on should work? (Answer: clearly not).

I’ve spent more time fighting the game than fighting the baddies, and that’s not a good thing at all. Maybe the sequels are better?

Tearaway (Demo) (Vita)

Apparently the saviour of the Vita. I fail to see how. It’s a dull platformer (sort of) with Daddy Pig chatting all over it. A lovely graphical style with unnecessary and nonsensical rear-touchpad bodgery, many seemingly optional tasks which are devoid of fun or purpose (throw the boxes into the hoops? Joy.), and worst of all frequent appearances of my actual disapproving face in the sun, like I’m the baby in Tellytubbies.

I’m really not surprised, as I very much disliked Media Molecule’s previous efforts with Little Big Planet, and although this beats it in style and form, matches it in tedium and disappointment.

Lumines (Vita)

tumblr_ne5q0nx3kr1svmpf2o1_1280It’s Lumines. Apart from the little face in the bottom left corner which does… something when you poke it, and some different colour combinations and music, it’s the same as the 360 Arcade game from many years ago. Which is fine, actually.

I’ve not played it a lot, but it plays well and the music is nice and I’m not very good at it. So much like the other version then, really.

Rogue Legacy (Vita)

tumblr_nea43b9cbk1svmpf2o1_1280Oh so good!

I’d heard this was eventually probably coming to the Wii U, so would have waited for that, but instead bought it from PSN for the Vita (and PS3, I then found out – needn’t have bothered with this Vita after all…). It plays like a Castlevania Roguelike, where you’re a knight who infiltrates a castle for treasure and, er, probably something else. When you die, you’re dead, but you get to try again as one of your children who inherits your stats and money.

Unfortunately, in order to enter the castle again, you have to pay a toll equal to your entire stash of gold. Boo! Thankfully, you’re able to spend your inheritance before then on stat and equipment boosts, as well as unlocking new abilities and character classes.

It’s very “just one more go”, and never frustrating despite the number of deaths (30+ now for me) and having to start over every time. I’ve just unlocked the ability to boost my loot gathering and also reduce how much I have to pay for another go, but haven’t managed to buy anything in each ability slot yet. I’ve also faced at least three different bosses, some more than once, who have all been completely overwhelming. I suspect I need to play a bit longer and boost my skills and stuff before trying again.

StreetPass Battle (3DS): COMPLETED!

Finally! After $hlmun attempts at beating the Emperor in the final country, I won! Why did it take so many attempts? Because it’s entirely down to luck whether you win or not.

You see, unlike the previous battles where you can choose how many of each type of army to use, and the order to send them out (and the ability to spy on the enemy to find out what they’re going to send out), the final battle is five random Rock, Paper, Scissors fights. You’ve no way of knowing what the Emperor is going to choose, and each time either of you wins a fight, the other person loses half their entire army. Since the Emperor starts with more than twice as many soldiers as you, you’re already essentially two fights down.

And when you lose overall, so many of your soldiers run away that you have to spend several days racking up StreetPass hits again to replenish your soldiers enough to try again.

Having only managed to win, at most, one of the five fights on every single attempt, my final battle was four wins and a draw, easily besting him. Phew!

No. I won’t be playing the “after game” content. And once I’ve got all 80 plants in StreetPass Garden (I’m up to 75) I can put StreetPass Plaza to rest for a bit and actually play some “real” 3DS games again!