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Dead Space – Completed

Posted on 29/08/2013 Written by gospvg

After all that it was my mind playing tricks, Nicole was not even alive. I've killed Necromorphs by the bucket-load, battle with the hunter, leviathan & finally the hive mind. The marker & even the planet is now destroyed.

I was a bucket of nerves all the way through because you just never knew what was around the corner, would anything jump out at you or drop down from the ceiling. The tension created by the music & sound effects had me on the edge of my seat until I reached the safety of the tram. 

I love the tram system it was the one place I could breathe easier knowing that  I have reached the end of another terrifying chapter. This relief would only last for a few seconds before it would transport me to the next destination.

The Pulse Rifle & Plasma Cutter almost became an extension of the rig armour. Eventually when fully upgraded they could kill any necromorph with a couple of shots.

Fifteen hours of horror gameplay took me back to the first time I played Resident Evil. Technology has moved on over the years but the fear remains the same.

This was no Mario saves the princess expedition. The Princess was dead before Isaac had even arrived. I'm not sure I'm brave enough to play the next game in the series. I also don't think the next  game will have the same enjoyment, fear or tension that I experienced with the first game.

But I do admit to being a little curious to see how the storyline develops. I may yet decide at some point to return to space. If I can muster up the courage.

Filed Under: Gaming Diary Tagged With: completed, Dead Space, Xbox 360

Dead Space – Completed

Posted on 28/08/2013 Written by gospvg

After all that it was my mind playing tricks, Nicole was not even alive. I've killed Necromorphs by the bucket-load, battle with the hunter, leviathan & finally the hive mind. The marker & even the planet is now destroyed.

I was a bucket of nerves all the way through because you just never knew what was around the corner, would anything jump out at you or drop down from the ceiling. The tension created by the music & sound effects had me on the edge of my seat until I reached the safety of the tram. 

I love the tram system it was the one place I could breathe easier knowing that  I have reached the end of another terrifying chapter. This relief would only last for a few seconds before it would transport me to the next destination.

The Pulse Rifle & Plasma Cutter almost became an extension of the rig armour. Eventually when fully upgraded they could kill any necromorph with a couple of shots.

Fifteen hours of horror gameplay took me back to the first time I played Resident Evil. Technology has moved on over the years but the fear remains the same.

This was no Mario saves the princess expedition. The Princess was dead before Isaac had even arrived. I'm not sure I'm brave enough to play the next game in the series. I also don't think the next  game will have the same enjoyment, fear or tension that I experienced with the first game.

But I do admit to being a little curious to see how the storyline develops. I may yet decide at some point to return to space. If I can muster up the courage.

Filed Under: Gaming Diary Tagged With: completed, Dead Space, Xbox 360

Dead Space – Asteroid

Posted on 23/08/2013 Written by gospvg

When you start the Into the Void chapter, your mission if you decide to accept it is to launch giant asteroid into space with a beacon attached.
Piece of cake, I destroyed the Leviathan earlier with no problems how difficult can this be?

Ok, so I need to destroy some gravity towers that are currently anchoring the asteroid?
Easily destroyed two which I could see? Where are the other two?

Looking at the control display, I can see the two I have destroyed & the other two seemed to be anchored on the other side of the ship?
What outside the ship?

Ok gravity jump time then… into space & death !!

What? No they can't be outside there is no way to get outside?
There must be a door around here somewhere leading to another section?

Half an hour walking around the facility & nope I can see no other door or opening?
It must be outside then? But how do I get outside?

Asteroid? Can I jump on the Asteroid?
Nope, spinning arms have just sliced me up into pieces.

Ok I'm stumped.
Back in the SNES days at this point I would usually phone a friend who has completed the game or purchase a magazine that has a walkthrough.
Thanks to the internet & a quick Google search I found the solution.

Gravity jump to the asteroid on the spinning arm junction point & run round to the other side of the asteroid before the arms return.
I'm in space baby !!

Turn around and surprise surprise the other two gravity towers are on the outside of the ship. Bang! Bang! You're dead !!
Plant the beacon & then time your jump back inside.
Make your way back up to the control tower to launch the giant rock.

Mission completed

Filed Under: Gaming Diary Tagged With: Dead Space, Xbox 360

Dead Space – Scream !!

Posted on 18/08/2013 Written by gospvg

Yes I'm finally playing it & yes I'm playing it on Easy difficulty. Playing on Easy offers me two advantages, firstly an almost unlimited supply of ammo & med kits. More importantly than that is it lessens the fear factor by 1% & in this game that is very very vital.

Toby suggested I turn the volume off & listen to the Benny Hill tune on repeat, this was my fallback plan in case I needed it.

I love that there is no onscreen HUD, your health is displayed on your body armour in the form of a vertical spine along with a half moon meter for your statis meter. 

Statis is a skill you get early in the game & it let's you slow down time for a brief moment. You can use this to control fast closing doors or slow down running aliens. Kinesis is your other ability & let's you control objects. I've only used this so far to move bookcases revealing hidden loot or moving batteries to operate electrical equipment like elevators.

You start off the game with a simple plasma cutter which lets you slice the aliens limb by limb. The game is gruesome in its display of the violence you can for example take out the legs of an alien & then preform a foot stamp to finish them off.

Later on in the game you will be able to purchase more weapons from a store by collecting the credits you find lying around the USG Ishimura. You can also sell your loot & purchase more ammo if needed. There is a nice animation sequence at the store when you purchase an upgrade to your body armour.

You will also find Power Nodes among the loot & these can either be used to unlock locked doors or via the workbench you can upgrade an attribute of your chosen weapon or body armour.

You are Isaac Clarke a mining engineer part of a group sent to investigate a distress signal. Upon arrival you are attacked by a group of aliens who take out all the soldiers leaving you with Commander Zach & Computer Scientist Kendra. They give you various objectives to complete from activating the tram system to retrieving the mining ship captains RIG code.

Each quest is split out into chapters and you return to the tram system upon completion to advance to the next, currently I have competed two chapters. I have however jumped in my seat about five times & taken a deep breath before advancing on many occasions. It's a scary game but I love a good sci-fi story & so far Dead Space has not disappointed.

Remember in space no-one can hear you ......

Filed Under: Gaming Diary Tagged With: Dead Space, Xbox 360

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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