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Luck Be A Landlord (Mac): COMPLETED!

Posted on 04/08/2021 Written by deKay

This game is a bit like a cross between a clicker and a fruit machine. You spin the reels, and get items appear, and then get money depending on what items and how many of each. But you also unlock more items that could appear, and there are buffs to certain items which increase their worth or a multiplier or both.

So, for example, if you get a Witch, then you get more for each Cat it is next to. Or if you get a Monkey, you get more for Banana. After so many rounds, you have to pay rent and then the rent increases for the next set of rounds. Can’t pay? Game over! So yeah, it’s partly luck based, but then it says that there in the title!

There’s an endless mode, which is obviously impossible to complete, but there’s also a mode with an actual ending, and it’s that I completed.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, Mac

The Librarian (Mac): COMPLETED!

Posted on 08/04/2018 Written by deKay

A short point and click adventure game, with lovely pixel graphics and a few simple puzzles. There’s not a great deal to tell you about it, really, otherwise I’ll spoil everything. But I will tell you this: there’s something wrong in the library.

If you’ve played these sorts of games before, then there’s nothing taxing here. I’ve just completed Thimbleweed Park, remember, so this was like easy mode compared to that. It looks and plays beautifully though, so it’s well worth a play. And it’s free! You can get a copy from the author’s itch.io page.

The post The Librarian (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Passpartout: The Starving Artist (Mac): COMPLETED!

Posted on 07/01/2018 Written by deKay

Ah, the life of a French artist, living off his art, being French. Literally being some sort of frog like a racist stereotype. In Passpartout, you are this frog painter, and it’s your actual art that you sell.

Well, I say art. With tools even Microsoft Paint would sneer at, it’s not easy creating a masterpiece. Thankfully, as it turns out, whatever algorithm the game employs to determine the value and demand for your painting seems unconcerned with skill and it’s more about colour and complexity, depending on your customers.

Take George, for example. He’s easily pleased. My simplistic pictures of legless caterpillars with giant eyes always sold to him. Mary, however, would sarcastically comment on their lack of complexity and Don simply couldn’t abide the colours I used.

After experimenting with colour schemes and shapes, it seems the more realistic the picture the less chance I’d had of selling it. Generally more abstract shapes (big blocks of cheese went down well for a while), cartoony characters (a number of pictures staring a muscular crab sold for a high price) and those ever loved caterpillars allowed me to progress.

By the third act, it was clear that my clients just wanted grey pillys with big eyes, so I plied them with many variations on the same theme. Eventually I created one that was grey and red, and the massive bid I received for it basically completed the game for me. Which is just as well, as after five hours of creating things that either didn’t sell or were virtually the same as previous paintings, I’d started to flag. There’s probably a message in the end sequence where Passpartout is said to have become very rich, but I suspect he was just a caterpillar sellout and drank himself into oblivion to save the agony of 50 years of repeating himself.

Here’s a load of my “arts”, for your perusal:

The post Passpartout: The Starving Artist (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, passpartout, Post, Steam

You Have to Win the Game (Mac): COMPLETED!

Posted on 11/12/2017 Written by deKay

A relatively simple platformer, that sits somewhere between Jet Set Willy and VVVVVV, You Have to Win the Game was a random choice to play for five minutes and I got a bit hooked on.

It’s pretty short, not too difficult, but after about half way through I decided to buy it (for just a dollar) even though it’s free just so I could “own” it permanently in Steam.

And then I went on to Lose the Game (when you complete it the first time), and after that Win the Game (the second time, after finding the secret code).

Enjoyable and not too stressful. I don’t think I’ll be able to track down the last few things I’m missing to get from 95 to 100%, but it was fun getting as far as I did.

The post You Have to Win the Game (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post, you have to win the game

80 Days (Mac): COMPLETED!

Posted on 29/10/2017 Written by deKay

This was a continuation of a playthrough, my first playthrough in fact, from several months ago that I forgot to continue. Previously on 80 Days, I’d managed to get a train into a dead end somewhere in the American east, and had to head north-west into Canada to find another route.

With some bad luck, I boarded an airship from New York that was heading for Reykjavik since the route to London direct was far too expensive and there wasn’t enough time to obtain the necessary funds. This airship was slow, however, and I had to ditch all our luggage to board – I was hoping this wasn’t an issue as we were nearly home!

Once in Reykjavik, there was another airship heading to London which I mistimed while unnecessarily (as it turned out) obtaining money from the bank, and so a later trip was taken. A three day journey on day 77 – would I make it?

Of course I would. Just!

(Oh, and you can view my journey on the inkle website, here)

The post 80 Days (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 80 days, completed, Mac, Post

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