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Sonic the Hedgehog: completed!

Posted on 05/01/2017 Written by Xexyz

Do you know what? I'd never actually completed the first Sonic game on the Master System, before now.  I could have sworn I had, but beyond the first few zones I realised that it was uncharted territory; I'm not sure I've ever even beaten the Jungle Zone boss.

Sonic on the Master System is a great game.  It's not as good as the first Mega Drive game, and Sonic's movement is a little floaty and imprecise, but the levels are designed well around the character and movement.  There are some big changes to gameplay, such as the ability to collect rings after you've been hit, and the collision detection seems a little off as well.

The levels are similar, but not identical to the Mega Drive game.  The fist two levels - Green Hill and Bridge - are a bit too samey, but after that the scenery changes, sometimes aping the Mega Drive's levels (with very close similarity to the Labyrinth Zone and the Scrap Brain Zone), and sometimes with a completely separate feel (the Jungle Zone has never been revisited, as far as I'm aware).




The special stages on the Mega Drive were where the hardware was used to maximum effect, and it's here that the Master System is a bit of a let down.  Built around different coloured springs, but with the game moving a little too fast to be able to judge where you're landing, this felt too much like a random mess - more so than the Spring Yard Zone or Casino Night Zone, and even more so than Sonic Spinball.


Some of the bosses seemed overly simplistic, while some were a little more tricky.   The Jungle Zone boss was one of the more tricky ones, but not because of his movements, more the slightly clunky jump that Sonic had from the angled platforms at each end.


 Some of the later stages worked really well, particularly those that forced Sonic to slow down - maybe belying the fact that the Master System wasn't built for Sonic's usual speed.  With a slower tempo, the level design was massively changed with many more rates ad hidden parts, and the jumps made more difficult.  Lightning flashed around the level making Sonic wait for it to clear.  This was, perhaps, my favourite level - the Sky Base Zone had some similarity at times to the Wing Fortress Zone at times.



And it all ended with a pretty disappointing boss fight.  Standing on the far left of the screen, as below, nothing could hit Sonic, meaning he could just wait for the electric barrier to drop and dash over to hit the glass tube.  A few hits later, and he was down.


No, I didn't collect all the chaos emeralds.  Yes, I probably will one day.  Yes, I'm counting this as completed.

Filed Under: Gaming Diary Tagged With: completed, Mac, Master System

Things I’ve been playing recently

Posted on 09/12/2016 Written by deKay

Well, where “recently” is “any time in the last couple of months” and “things” is “games I’ve not completed as I’ve already posted about those”. In no particular order:

Spec Ops: The Line (Mac)

This was free, but only if I played it enough to get £1 credit back from Green Man Gaming. At first, I really struggled as it misdetected my PS4 controller and everything literally spiralled out of control – see this video, in particular from the 7 minute point:

With that fixed (I used a mouse and keyboard instead), I then worked through the first level, or mission, or whatever. It’s OK, but nothing special. It’s also difficult to play with an Apple mouse, because you can’t click the left and right buttons at the same time. I don’t know if I’ll play it more.

Paper Mario Sticker Star (3DS)

A lot of people seemed to be quite negative about this, but I’m really enjoying it. It removes almost all of the RPG elements (perhaps this is why it has the reputation it does), but the story and the combat are great and it looks lovely. Also, that Wii U one is out now and I thought I’d do this while waiting for that to magically appear in my possession.

Letter Quest Remastered (PS4)

Incredible Boggle/RPG hybrid. You’re given a bank of 15 random letters, some worth more than others (sort of Scrabble-like) and you make words out of them. The more powerful your word, the harder your attack is on your foes. You can level up abilities, making 6 letter words worth more, or double letters more powerful, etc. and it’s very addictive.

Assault Android Cactus (PC)

I set my Steam Link up again and this is one of the titles I played, having heard good things and getting it for virtually free in a recent Humble Bundle. It’s not bad, but I don’t think – so far at least – it deserves all the praise. It’s just a quite bland twin stick shooter with average graphics but with some great characters. I’m enjoying it, but not as much as I expected to.

Lego Dimensions (PS4)

I actually bought this a while back, but still had Lego Marvel Avengers on the go. With that finished (although not 100%ed) my daughter and I broke it out and yes – it is excellent. Jumping from world to world (we’ve had The Simpsons, The Wizard of Oz, Ninjago and Doctor Who so far) is great, and the references to other Lego games (such as the Joker Titanbot rematch) are awesome too. Playing shuffle-the-characters on the portal is less fun, though, but we’ve negated that a little by moving the portal to the sofa between us.

Pokémon Y (3DS)

With over 70 hours on the clock now, and still about 30% of my Pokédex unfilled, there’s a lot of game here. Not least when you consider I “completed” it at around the 35 hour mark.

The post Things I’ve been playing recently appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, assault android cactus, lego, Letter Quest, Mac, mario, PC, pokemon, Post, ps+, PS4, psn, Spec Ops

Apartment 666 (Mac): COMPLETED!

Posted on 26/11/2016 Written by deKay

It seems that I lied in this post where I said I wouldn’t play Apartment 666. Because I did play it. And I completed it. Go me!

I struggled a bit though. Not in the “it’s too scary” way that I was expecting, despite it making me jump a few times. No, it was the fact the game was waaaay too dark for it’s own good that I had problems with. Three times I reached a point where it was too dark to see, and I had no idea which way I was facing or which way I needed to go. All I could do was quit and restart from the last checkpoint.

apartment 666

Hiding items you interact with in this impenetrable darkness didn’t help either, and nor did the jerkiness. As for the game itself, it was short, badly voice acted, and the sound mix was all over the place. Since atmosphere is the only thing Apartment 666 was aiming for, when all these things fought against it the game is ruined.

Not fun. Not interesting. Not even that scary. I can’t tell you the plot (because of spoilers), bar that you effectively repeat, with slight differences, the same short walk through your apartment over and over. I’d avoid it, if I were you.

apartment666__8_ apartment666__11_

The post Apartment 666 (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

One Night Stand (Mac): COMPLETED!

Posted on 11/11/2016 Written by deKay

One Night Stand is a graphical adventure game, which starts off when you wake up in bed with a sleeping girl, but you can’t remember how you got there.

one night stand

There are 12 endings, 10 of which I’ve now seen, each one reached depending on how you interact with the girl and the objects in her bedroom before you inevitably leave. You can poke around in her purse and on her laptop to try and find her name, or question her to find out more about what happened the previous night.

It was interesting, but although I think I got the “best” ending, it’s still not ideal – you part on good terms, as friends, but nothing more. I’m pretty sure the girl drugged me, but I can’t prove this and none of the routes through the game I took seemed to show it for sure. One came close, when she went nuts at me and asked if I thought that was what she did, but I ended up kicked out the house soon afterwards.

And there’s the ending where you steal her knickers, leaving wearing them. Ace.

one night stand

The post One Night Stand (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Game Boy Wars: offset grids

Posted on 27/10/2016 Written by Xexyz

I love Advance Wars, even if Kieron always wins.  Since Nintendo seem to have forgotten the series exists, I decided to try out some of the original games from the NES and Game Boy eras.  The fact that they were only released in Japan is a barrier only in terms of language, due to the wonders of emulation - and even that isn't an issue if you find translated ROMs.

I didn't; I like the excitement of not knowing what buttons do what.  Not that there's much to guess here.  The main difficulty was finding which menu item progressed a turn.

Unfortunately the version of Famicom Wars I tried first didn't work, so I progressed on to Game Boy Wars.  The first thing I noted was that the map grid has each row offset - so effectively it's played on a hex grid rather than a square one.  When you select a unit to move, it's not clear initially where it can move to; you have to keep an eye on the "distance remaining" marker.  Some of the squares are different colours and it's not clear why.  The units aren't cute like in later games in the series.




But it's still fun.  The first map was actually relatively difficult, albeit mainly because I forgot to build units for a couple of turns after the first.  I'll come back to this some day.

Filed Under: Gaming Diary Tagged With: GB, Mac

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

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