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Forza Horizon 6: tell me what to do

Posted on 11/06/2026 Written by Xexyz

Having loved and completed Forza Horizon 1, 2, and the strange Fast & Furious offshoot to 2 – completed, at least, to the point where I had unlocked and won the final showdown type events, and raced on every track (I’m not going back to complete 156 multi-race championships in 2) – it took me many years to start and then play through 3, hampered by the confusing mess of storyline, non-linear unlocks for races, over-abundance of cars, and confusing map. I would often finish a play session with more on my to-do list than when I started. But bit by bit I worked through, sometimes having a month or two off, and I uncovered and discovered many new ways to play, hidden modes, new types of races, and fun through the more extreme car types. By the time I felt I had completed the game – probably marked as having fully upgraded all the festival sites, which I did in June 2021 – I was still keen to play more, feeling familiarity with the map. My last save was in March 2023.

I’m coming onto 6 soon, I promise. There is a point.

I think the forthcoming release of Forza Horizon 4 spurred me into starting 3, since it looks like I started the earlier game in 2017, a year after its release, and then I played 4 on release, so there was a time when I was playing both in parallel. After a while I dropped 4, to concentrate on playing 3. I returned to 4 occasionally, but really started to play it properly in December 2023, and even a year later I was still finding the map overwhelming. This, as it turns out, was a bit of a foolish thing to do, because it meant that the regular seasonal festivals, which gave special prizes for altered races, had finished – meaning that there are three achievements I’ll never be able to get, and 77 seasons that are sitting there with fun events that I’ll bever be able to play, Although there is a huge amount to do in the game, an amount I’ll probably never get around to doing, I still feel I’ve missed out every time I see the menu option to see the festival history. It was enough to put me off for quite a while, and I don’t think I played 4 at all during 2025.

What I did play during 2025 was Forza Horizon 5. But not much, because the icons and story and choice of where to go next and everything was massively overwhelming. There was too much to do, and I had no idea what was the best thing to do next. I played it a few times in multiplayer online with John and Kieron, which was great fun, but the game has sat there untouched most of the time since its release in 2021.

And then in May this year, Forza Horizon 6 came out. I tried it out on the day it was released – played via cloud gaming, since my Xbox One S isn’t up to the task of running it natively. Since then, in a month I have played it for twice as many hours as I’ve spent in 5 since that game’s release.

Some of the scenery is absolutely stunning.

The biggest difference I’ve seen is a streamlining of the events. Yes, there is still a map full of icons, but there are effectively multiple pathways you can take now, with the two main ones – the Horizon Festival, and Discover Japan – giving you additional events as you progress through the wristbands and stamps respectively. You can see a much clearer evolution of what is available, and it seems that you have to complete a bit more before new events are unlocked. There’s still a demarcation of road racing, cross country and dirt racing, but you are encouraged to play all and not specialise.

I’ve also been doing the seasonal events. This is a bit of an issue, in fact, because I’m not 20 any more and can’t dedicate countless hours to playing videogames, so completing the weekly challenges actually takes up the majority of my gaming time. I’ve been trying to complete the whole seasons so I can unlock the gift cars, though annoyingly I missed a few of the daily challenges in the very first week so I can’t complete the first season. I hope that once I’ve got a full season done, and they start to move onto other weeks, I’ll be able to spend a bit less time in the seasonal stuff and instead follow the storyline to its conclusion – there’s a whole section of the map locked off until you get the final wristband.

The final thing I’ve found that has helped to unlock this iteration of the game for me is the tuning menu. When I played the first Forza Horizon game I noted how you could tune cars for each race, but I couldn’t get to that much detail. When playing 4 (and to some extent 3) I found that you don’t need to tune the cars yourself, but instead you can browse other people’s tunes and install them. With 6 this is easier than ever, and I’ve found some useful tunes on the Forza Horizon Reddit which create cars that constantly drift, have huge top speeds, or can just shove opponents out the way. I’ve built up a huge collection of cars and there are a lot in which I have raced, encouraged by the fact that several events have strict eligibility criteria.

Forza Horizon 6 is a really enjoyable game, and there is a part of that due to the community that has been fostered around it. Who would have thought that a goods van would be best for drifting?

Filed Under: Gaming Diary Tagged With: Xbox One, Xbox Series

The Crew Motorfest: on the horizon

Posted on 15/12/2025 Written by Xexyz

The new Crew game has joined Game Pass, so I thought I’d give it a go. At first it felt like I was playing Forza Horizon 2, but after a while it felt more like Forza Horizon 4. It’s just so familiar, but with a slightly worse driving model, and more unlikeable characters in longer cut scenes. I’ve still got a third of FH4 and most of FH5 to complete, but maybe I’ll get around to trying this some day – through probably they’ll turn the servers off before I do.

Filed Under: Gaming Diary Tagged With: Xbox One

Radiant Silvergun: an abundance of weapons

Posted on 05/12/2025 Written by Xexyz

I’m not great at scrolling shooters, though I enjoy their spectacle and the panic they induce as the number of bullets increases. Radiant Silvergun not only has a great many bullets, it also has a great many weapons, all but one of which I forget to use. This makes things very tricky indeed, especially when you’re supposed to be firing around corners using a homing missile and I’m stuck firing upwards like a lemon.

Filed Under: Gaming Diary Tagged With: Xbox 360, Xbox One

Lonely Mountains Downhill: feeling stylish

Posted on 19/11/2025 Written by Xexyz

One of the things I really appreciate in a game is if it makes me look good, full of style, skilled in a way that I’m not in real life. Elaborate swordplay leading to combination hits; parkour across a cityscape; flying through buildings and structures with no effort and no fear. Many games make me feel stylish – or maybe the correct word is cool? – but there’s something about Lonely Mountains Downhill which excels in this aspect.

It seems an unlikely match. Mountain biking is hardly the most graceful of sports, with constant bumps and rattles; the game isn’t effortless either, with me constantly feeling just a tiny bit out of control. Nothing illustrates this better than the Free Rider mode of each mountain, which loses all checkpoints and tasks you with getting to the end without crashing; I’m managed to do this on just two courses. By the end of the course I was almost shaking with nerves, so much so that on one attempt, with just a couple of corners to go, I just cycled into a tree.

Not stylish at all, right? But the feeling when you get through a checkpoint, when you successfully land a jump off a cliff onto a sloped stone below, when you barrel down a steep hill and turn sharply at the bottom to meet the longer path – it’s exhilarating, and makes you feel that you can do anything.

Oddly enough I don’t get the same feeling from Lonely Mountains Snow Riders. Maybe it’s because that is a bit easier to control (skis are less unwieldy than a bike) so I don’t feel like I’ve beaten the odds every time I complete a section.

I’ve finished all the beginner challenges from the first two mountains now, and a few of the expert ones. The game is really lovely to look at, with a stylised art design which feels solid and complete. Sometimes scenery gets in the way of the path you’re following, which is an intentional decision but maybe removes you from the game a little. It’s pretty much never getting in the way though.

Which is more than you can say for the trees.

Filed Under: Gaming Diary Tagged With: Xbox One

Sonic CD: completed!

Posted on 30/10/2025 Written by Xexyz

Stardust Speedway remains a low point for the game, I think, which is a shame because the ornamentation (of the brass instruments in the present, and overgrown pipework in the past) is evocative of the Starlight Zone, probably my favourite levels of the original Sonic game. The route to find the generator, and get to it in the past, is overly convoluted and seems to require luck as well as skill. I did explore a lot to find the route that worked for me, but maybe I was missing something.

It’s taken a while, but I’ve now completed this, getting the good future in every zone, and even destroying the Metal Sonic holograms hidden throughout. The game is very different to Sonics 1 and 2, rewarding exploration as well as speed, finding the best places and routes to run along, rather than just always moving to the right. Maybe this is why I found it oppressive; it was just too different, while looking the same. Having explored everything, though, and now with a better knowledge of routes, its become much more like classic Sonic, and I feel like it has the same sort of replay value.

In fact, I know it does, because having completed the game on the PS3, I immediately restarted it on the Xbox 360 (well, the 360 version running on the Xbox One), to unlock some long-standing achievements. I played through it all the way to Stardust Speedway Act 2, where I found I couldn’t remember how to find the generator and I had to look it up. Having done that, I proceeded through and completed it again.

The game is full of surprises, like Mini Sonic, endless loops, and Amy Rose being kept in a dungeon.

It’s not perfect by any stretch. The final boss battle is a bit of an anticlimax, especially when you compare it to the iconic Sonic 2 last stage. Metal Sonic’s race is a bit too much of a difficulty spike. Some of the level design, especially in the present, is a bit confusing, where they have tried to vary the routes in the past, but leaving rings in the same places. The special stages, even though I now know what to do, are rubbish and uncontrollable; I managed to get four time stones at most. And yet, despite all this, it’s a really good solid game, well up with the best platformers I’ve played.

Having completed the main game, I then looked at the time trials, which are more traditional Sonic material with the time travel removed, and the sole aim is to get through the present version of the level as quickly as possible. I hadn’t explored looking for the most efficient route; maybe that’s something to do in the future.

Filed Under: Gaming Diary Tagged With: completed, Mega CD, Playstation 3, Xbox 360, Xbox One

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