I like the idea of the Souls games. Difficult games which you gradually improve at, learning patterns and strategies, exploring the best route to go. The thing is that they’re just a bit … grimy. Everything’s grey and brown and dark, and dirty and smelly and tacky and it makes me project senses that aren’t there. Anyway.
Another Crab’s Treasure is a Souls-like, but it’s not like that. Everything’s quite happy and colourful, at least until you meet other crabs.
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It’s got a cute story as well. There’s a new ruler of the coast, and they’ve bumped up taxes to the point where little crabby here can’t afford them. So they take his shell instead. This means I’ve got to travel to the castle to ask for it back.
I took a wrong turn at first, and found an enemy who killed me six times in a row. Luckily, when you get near said enemies the game creates a checkpoint, so you can just get your stuff back quickly and run away when you realise you’re too underpowered. I then followed the coloured confetti until I met an enemy I could defeat, where I gained a new shell. I say a shell; it’s actually a drinks can. At least it gives me a little protection.