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End of March Update – I am weak!

Posted on 07/04/2026 Written by gospvg

Play

Star Wars Outlaws (PS5) - Playing

After taking a gaming break for Ramadan, I'm back into playing this on a regular basis.
I'm currently planet hopping collecting resources to upgrade the speeder & ship.

 

Tiny Tina's Wonderlands (PS5) - Binned
I've binned this, sorry I'm never free in the evenings for PMG gaming.
 

2026 Gaming Resolutions
1. Purchase no more physical games until I have reduced my backlog to 3 titles (currently at 13!).

Fail - Purchased Eriksholm


2. I did well in 2025 and avoided buying the PS5 Pro and Switch 2, I need to keep that going in 2026, no new hardware purchases except if required PS5 controllers. 

Still Intact! Sort of, I did purchase a Switch 2 but that was for my daughter to enjoy Pokopia.


3. I have £80 on PSN credit and this all I can use until I reduce my digital backlog to 10 titles (either by playing or dropping, currently at 35 games). No more shopto top up codes!

Still intact - I have not purchased any new PSN credit. 

4. I did really well this year with FOMO, I did not go back to Fortnite even with the Simpsons map or the BTTF skins, I also avoided purchasing Arc Raiders. I don't have the free time for these type of games. Need to avoid the hype and just play what I already own.

Still intact, no FOMO

 

Backlog

Digital Games (43) - Purchased quite a few including Death Stranding 2

PS+ Monthly (19) - No change, nothing new added

Physical Games (12) - Added Eriksholm

Total = 74 Games

Alert - Steam Backlog inbound!


Shopping

2026 Target is spend less than £100 - Total spent £66.00  

Purchased Death Stranding 2, Sea of Stars & Eriksholm.
 

Want
Added Stranger Than Heaven & R Type Cosmos to the Wishlist.
 

Bin

Being weak and buying yet another physical game!

UGVM PMG - I don't game in the evenings so can't really take part in these anymore. 

Filed Under: Gaming Diary Tagged With: Death Stranding, Eriksholm, Playstation 5, star wars, switch, Tiny Tina's Wonderlands

Mika and the Witch’s Mountain (Switch): COMPLETED!

Posted on 20/03/2026 Written by deKay

I have a soft spot for games by Chibig. I like how they’re all set in the same universe, often with recurring characters (like Mûn). Probably the biggest game of theirs was Summer in Mara, a sort of Wind Waker-ish, Harvest Moon-lite adventure. Most of their games are of slightly different genres too.

Mika and the Witch’s Mountain is a sort of arcade adventure. It’s set on an island, at the top of which is a witch, whom you want to train you up but she immediately throws you off her mountain and you have to make your way back up by completing tasks for the locals to earn enough to repair your broomstick to the point where it can fly high enough.

Basically, you run (and fly, a bit) round the island collecting and delivering things. Most items you deliver need to stay dry and undamaged, so you can’t slam into rocks or take a swim, but (a few items aside) it’s not too tricky. The draw is in the characters and interactions, which Chibig do very well.

There are a handful of puzzles, and the odd bit of difficult traversal, but it’s mostly laid back and stressless. The island has a number of secrets to discover and exploring every inch of it is fun. There are a few character-related side stories too, like the relationship between the two fishermen or the unruly children of an artist who has lost his mojo, which (naturally) you get involved in and try to resolve.

Another joyous blue-skies game in the series.

Filed Under: Gaming Diary Tagged With: completed, Diary, mara, switch

Castaway (Switch): COMPLETED!

Posted on 20/03/2026 Written by deKay

Yes, it does look a lot like a Game Boy Colour Zelda game. It feels a bit like one too, not least because you have a sword and a hookshot and there are block pushing puzzles just like in Link’s Awakening. Only it’s only an hour or two long and there are only really three short dungeons.

Which is fine. It was enjoyable and tight and all that.

Once completed, however, you get access to a roguelike dungeon mode, where you have 50 small rooms with increasingly difficult baddies and traps to get past, with random upgrades every time you’ve collected enough XP. A run here will be maybe 45 minutes or so, and it’s great. I completed this too, but it did take about 10 or 12 runs to do so. Tip: the seemingly useless pickaxe upgrades should not be ignored (like I kept doing) as they make the final boss much easier.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Holy Potatoes! We’re In Space?! (Switch): COMPLETED!

Posted on 14/03/2026 Written by deKay

Maybe I should have looked up the game before playing, but I naïvely assumed that this follow-up to Holy Potatoes! A Weapon Shop?! would be more of the same only instead of the sort of fantasy setting of that game, I’d be creating weapons in a more sci-fi environment. Which, I suppose, you do. But actually, it’s a turn based RPG.

Whereas in Weapon Shop you just made weapons for other spuds, here you’re actually pilot of a spaceship and you travel to planets and fight baddies in other space ships. You have a crew (who you can recruit, train and “upgrade”), you have up to four weapons slots on your ship, and you fight in a very JRPG way Only in space with spaceships.

Yes, you create weapons, but that’s nowhere near as in-depth as it was before. So was I disappointed? I was. Very. But only for a while because once I got over the fact it was a totally different game (albeit with at least one connection to Weapon Shop), I really got in to the way it all worked and thoroughly enjoyed myself.

Except for one thing.

As part of the plot, you’re being constantly hounded by an evil organisation. You warp to a solar system, then have to travel round the planets, complete some tasks, and then warp out before so many “sols”, the unit of time here, run out and you’re caught. This mechanic totally ruins the game for me. You’re always short of time and every time you fly to a planet, or explore one, or return to the “hub” in the system to refuel, repair your ship or buy resources, you use up sols and there just doesn’t seem to be enough. You go into battles feeling unprepared because you’ve gambled that you might waste too many sols recuperating after the previous one, and you never get a chance to properly explore each region of space as there simply isn’t time to do it. Luckily, you can turn “limited sols” off, so I did. Much better.

That aside, it’s a nice little game with some silly characters and homages to, well, everything, and a really good battle system with action points and stuff.

Filed Under: Gaming Diary Tagged With: completed, Diary, holy potatoes, switch

Tomb Raider: completed!

Posted on 09/03/2026 Written by Xexyz

The final levels, which I understand are set in Atlantis but in fact are set in some creepy pyramid on an island which appears to be constructed from living flesh, were a step up in difficulty from the previous ones. The biggest change came from the enemies, who were more aggressive, more in number, and required more bullets to dispatch. I moved away from using my standard pistols, to a combination of the Uzis and the Magnums – the shotgun seemed a bit useless, with long reload time and poor aiming – in order to prevent enemies getting too close. The tactics I’d used before (of finding a ledge to stand on) no longer worked, with enemies who could throw fireballs and shoot, and others who flew around the room. They were horrible things too, seemingly with no skin, just flesh and muscle.

Of the levels set in Atlantis, the first was relatively normal. At the end of the Egyptian levels Lara was captured and escaped by diving off a cliff, and it turns out that she’s lost all her guns (but for some reasons still had some ammunition). To find her weapons you had to explore some mines, finding three fuses which were needed to lower a suspended building containing pistols. With pistols equipped, the mines led (via lava rivers, concrete mazes, and underwater tunnels) to three human enemies: a cowboy, a skateboarder, and a bouncer, each using some of Lara’s guns. The skateboard fight was very tricky to start with, until I found a passage I could take to come out on a ledge above the level, where I could wait for him to skate past and get shot multiple times.

Armoury reclaimed, I set off for Natla, who was using the scion thingy in the pyramid. I caught up with her and she unleashed a big enemy which I initially thought was the game’s end boss, until I killed it first try (somersaulting from side to side put me out of reach, and I could just shoot it many times). I then had to continue through the pyramid, finding a route back to the scion for me to destroy it. The levels became increasingly icky, with pods growing on the walls which burst to release enemies as I approached them. I’m not entirely sure what the cutscenes showed, but eventually I found Natla in a room at the top of the pyramid, and I fought and killed her using my favourite tactic of running away and finding a ledge to shoot from. Being shot to death wasn’t enough; she woke up and I had to do it all over again.

After a while I was desperate to see anything green.

With her dead again, all that was left was for Lara to run away, through a pyramid which was shuddering and collapsing (but not actually collapsing; this wasn’t a timed run). A few nasty jumps nearly had me throwing the controller in frustration, but I got out in the end – Lara swam out to the boat and took off just as the island exploded.

As a game, it’s aged, but only in that other games have taken the same sort of formula and made it more fluid to play. The way that the platforming is almost puzzle-like at times remains very clever, and the game’s pacing is really well thought out. I don’t think I’ll be going back to find all the secret areas, nor find more efficient routes through the levels – but that’s mainly because I’ve got Tomb Raider II waiting for me.

It felt like I used a lot more than 32 medipacks.

Filed Under: Gaming Diary Tagged With: completed, switch, Switch 2

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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

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