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Shinsekai: Into the Depths (Switch): COMPLETED!

Posted on 26/06/2022 Written by deKay

Just in case I’d not had enough Metroidvania games, I bought another one. Only this one is underwater!

Which means you constantly have to look for oxygen, and being attacked drains your oxygen, and jetting around drains your oxygen, and you move slowly and you have a harpoon. And at one point you gain use of a hovercraft cowfish shaped submarine which means you don’t need oxygen when in it, and – more importantly – you can survive deeper water. One of the main mechanics is that your suit can only deal with a certain amount of water pressure. Go deeper and you quickly die, but you can keep upgrading it to allow deeper exploration with the right resources.

Which is another “difference” with this Metroidvania. You get items mostly from mining rocks and collecting plants, rather than defeating baddies. Combined with the suit and floaty physics it certainly doesn’t feel like just another Metroidvania (not that I’d complain if it did, see previous entries on this blog!) but it is. There’s also two separate endings depending on how you deal with the end boss – I got both.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Bit Orchard: Animal Valley (Switch): COMPLETED!

Posted on 19/06/2022 Written by deKay

In case you were thinking this was like a Game Boy version of Stardew Valley, then you’re right. It is. Only very, very cut down. Well, maybe cut down is wrong. Streamlined? Slimmed down?

As in that game, you inherit a run-down farm (an orchard, in this case – albeit one with only one tree), meet people, grow crops (well, just apples), do a bit of fishing, complete some quests, chat to a ghost, and so on. Only instead of taking you over a hundred hours as it does in Stardew Valley, it takes maybe three or four. There’s a lot less to see and do, but sometimes, that’s OK.

Bit Orchard is a bit buggy, fiddly to control (and to lay out your trees, although that’s being fixed in an update I believe) and, of course, short, but it’s also cozy and cute and well worth the low price of entry. Which was a pound at the time of purchase.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Bit Orchard: Animal Valley (Switch): COMPLETED!

Posted on 19/06/2022 Written by deKay

In case you were thinking this was like a Game Boy version of Stardew Valley, then you’re right. It is. Only very, very cut down. Well, maybe cut down is wrong. Streamlined? Slimmed down?

As in that game, you inherit a run-down farm (an orchard, in this case – albeit one with only one tree), meet people, grow crops (well, just apples), do a bit of fishing, complete some quests, chat to a ghost, and so on. Only instead of taking you over a hundred hours as it does in Stardew Valley, it takes maybe three or four. There’s a lot less to see and do, but sometimes, that’s OK.

Bit Orchard is a bit buggy, fiddly to control (and to lay out your trees, although that’s being fixed in an update I believe) and, of course, short, but it’s also cozy and cute and well worth the low price of entry. Which was a pound at the time of purchase.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch): COMPLETED!

Posted on 18/06/2022 Written by deKay

Well look at this – it’s another Metroidvania game that I’m playing. Only this one is based on a series of Japanese books (I think!) and looks a lot like Touhou Luna Nights. Not least because it’s running on seemingly the same engine and is by the same team. And it’s really good!

Whereas Touhou Luna Nights “borrowed” the bullet grazing mechanic from the Touhou shooters, in Deedlit there’s a Radiant Silvergun-style colour swap system, where you flick between fire and wind based powers which makes you immune to the effects of those enemies that match you. It means you can run through fire when you’re fire “powered”, for example, but also each style has a gauge that fills up when you use it against baddies – and a full gauge lets you refill your health when you swap to the other style.

There’s a million Symphony of the Night type weapons to collect and agonise over choosing, and the usual upgrades like double jump and levitate, and lots of tricky bosses, secrets and all the things you’d expect from the genre. I think the characters all passed me by as I have no knowledge of the source material, but that doesn’t affect the game, which is a solid example of a Metroidvania.

Filed Under: Gaming Diary Tagged With: completed, Diary, lodoss war, switch

Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch): COMPLETED!

Posted on 18/06/2022 Written by deKay

Well look at this – it’s another Metroidvania game that I’m playing. Only this one is based on a series of Japanese books (I think!) and looks a lot like Touhou Luna Nights. Not least because it’s running on seemingly the same engine and is by the same team. And it’s really good!

Whereas Touhou Luna Nights “borrowed” the bullet grazing mechanic from the Touhou shooters, in Deedlit there’s a Radiant Silvergun-style colour swap system, where you flick between fire and wind based powers which makes you immune to the effects of those enemies that match you. It means you can run through fire when you’re fire “powered”, for example, but also each style has a gauge that fills up when you use it against baddies – and a full gauge lets you refill your health when you swap to the other style.

There’s a million Symphony of the Night type weapons to collect and agonise over choosing, and the usual upgrades like double jump and levitate, and lots of tricky bosses, secrets and all the things you’d expect from the genre. I think the characters all passed me by as I have no knowledge of the source material, but that doesn’t affect the game, which is a solid example of a Metroidvania.

Filed Under: Gaming Diary Tagged With: completed, Diary, lodoss war, switch

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