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61: Skyrim in Space

Posted on 17/06/2022 Written by deKay Leave a Comment

The ugvm Podcast returns, a little earlier than advertised in some listings magazines, with this, Episode 61.

Not that there’s anything specifically noteworthy about Episode 61, but it does feature The Return of the Zo, who joins deKay, Luffer and Kendrick in Chat Mode, and we talk about Not-E3, games at Not-E3, the future of E3 and/or Not-E3, Saudis Buying Stuff, Starfield, aaaaaand… games we have played such as these ones what are listed here:

  • Mass Effect: Legendary Edition
  • Star Wars Jedi: Fallen Order
  • Laser Overload
  • Beehive Bedlam
  • Animal Crossing
  • Kirby and the Forgotten Land
  • Unpacking
  • Control
  • Back 4 Blood
  • Sonic Colours Ultimate
  • Gran Turismo 7
  • House of the Dead Remake
  • Switch Panic
  • Drakengard 3
  • Nier: Automata

Plus some excellent listener questions are answered, we put the world to rights, and we only upset a handful of countries this time.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode61.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors.

Picross S Mega Drive & Master System Edition (Switch): COMPLETED!

Posted on 01/06/2022 Written by deKay

Yes, it’s another of Jupiter’s excellent but nearly identical Picross games! Only this one is slightly different as each puzzle is a pixel graphic straight from a Sega Mega Drive or Master System game! But you guessed that from the title.

Not that it really matters because I literally don’t care what the pictures actually are, but it was a bit disappointing that so many of them were just faces of characters from games. Nowhere near as many items, logos, weapons, scenery parts, etc. as I’d hoped for. Also, the music is so, so irritating. The Alex Kidd music, on a loop, for over half an hour? No thanks. And why Passing Breeze from Out Run when Magical Sound Shower exists? Madness.

Can you tell that it’s Knuckles yet?

Thankfully, you can put “soothing arcade sounds” on instead. So I did that.

Oh, and completion time? About 30 hours.

Filed Under: Gaming Diary Tagged With: completed, Diary, Master System, Mega Drive, picross, switch

60: What is Britain? A Miserable Pile of Secrets

Posted on 31/05/2022 Written by deKay Leave a Comment

60 episodes of… this. What is wrong with you all.

This time round, deKay, Toby and Kendrick talk about the launch problems with Sony’s new PlayStation Plus tiers, Steve Jackson (no, not that one) bringing OGRE to consoles, Nintendo and/or GameFreak taking away the Pokémon music they only gave us a few months ago, and Important News about Pac-in-Time.

And we spoke at varying lengths on various games, with various tangents:

  • Ynglet
  • Animal Crossing
  • Atomicrops
  • Ghostwire Tokyo
  • Gran Turismo 6 Multiconsole/screen “fun”
  • The Forgotten City
  • Nier Replicant v3.14159265358979323846 (or thereabouts)

Also included in the Nier discussion is some chat on representation in games, like we’re some sort of srs bsns podcast or something. Plus! We! Answer! Questions! And get very distracted.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode60.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors.

Intro Music Credit – “Hearthome City (Day)” from Pokémon Diamond/Pearl (used under given licence from https://soundlibrary.pokemon.co.jp/)

Ghostwire Toyko (PS5): COMPLETED!

Posted on 29/05/2022 Written by deKay

There’s a song by Puffy AmiYumi called Planet Tokyo. I mention this not because it has anything to do with the game, but every time I see the title “Ghostwire Tokyo” I read it in the same tune. Yes, I know you probably have no idea what I’m on about.

I went into the game itself pretty blind. I’d glanced over a couple of reviews and read some game-content-free comments on how good it was, but I think I was expecting something a little different to what I got. The initial Yakuza vibe, of Tokyo streets and neon signs and tiny bars and vending machines everywhere wore off quickly when it was clear this was more more explorey than that, much less person-filled, and with combat closer to something approaching Bioshock than a first person shooter or a fighty punchmans game.

The story, with hopefully spoiler avoidance, centres around Akito, a man who is seemingly killed at the same time as almost everyone else in Tokyo has been raptured and replaced with ghosts, spirits and yōkai. Akito is then posessed by KK, the ghost of an ex-police officer (and not the dog from Animal Crossing) who imbues you with spirit powers. Most of the other spirits are literally just hanging around waiting for you to “save” them by sucking them into paper dolls which you then release into phoneboxes because, well, it’s never made completely clear. Much of the game is, or at least, is if you’re going for 100% completion, collecting these souls and in some ways doing so feels a bit like the orb collection in Crackdown, but the actual story involves almost none of this.

Instead, you’re tasked with reaching torii gates (the big red arches in front of Japanese shrines and temples) to “cleanse” them. This clears out the nearby poisonous fog and allows you to reach additional areas of the map. There are various fog-filled places on this map you go to as part of the plot, so clearing the fog is essential to get there, but if you’re just following the story you’ll only have unlocked about 25% of the city by the time you reach the credits, so fog clearance is another expansive extra-curricular activity should you want it.

On your travels, you’ll come across baddies in the form of headless schoolkids, salarymen with umbrellas, banshees, and other zombie-like creatures who you can dispatch with your unlockable elemental powers of wind (the most effective), water (which seems to do literally nothing) and fire (which does a lot of damage to a wide area but your “ammo” is very limited). “Shoot” them enough, and they expose their “core” and you can lasso this with your ghost wire spirit rope thing, yank it out, and they die. Or die more. Or again? I don’t know how it works. There are also boss fights, most of which you’re warped to some sort of broken dreamworld which acts as a way of drastically reducing the game’s required polygon output (I assume) but play out a little differently to normal fights. They reminded me of boss battles in some of the older Lego games, actually.

As pretty much everyone has vacated Tokyo mysteriously, leaving behind clothes, phones and shopping bags, the streets are eerily empty (aside from the spirits). Very little street furniture is interactive, and most shops, stairs, doors and so on are inaccessible in that Shenmue type way that reminds you it’s a video game. It means it’s a bit spooky, but it also feels a bit unfinished. Combat is also a bit vague but repetitive. However, it’s still fun. The plot unravels some mysteries, there’s some great sequences where reality goes sideways, and there are loads of bizarre side-missions where you catch yōkai or feed dogs or collect toys and artworks and stuff to sell to floating cats that now run the shops in the absence of people. I loved all the Japanese and Shintō lore and imagery, and although just a façade of a real place, Ghostwire Tokyo is wonderful to wander round – surprise attacks by fat men with brollies notwithstanding – and a fascinating, if a little shallow, game.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5

Doodle World (Evercade): COMPLETED!

Posted on 12/05/2022 Written by deKay

A short, simple, Super Mario Bros style platformer which is neither difficult nor exciting. It just… is. You jump on heads and collect things and reach the end of the level, and it has “doodled” graphics, which would be nice but on the Evercade’s little screen they’re a bit small and you can’t tell what most things actually are.

It’s fine?

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade

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