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Grand Theft Auto San Andreas: whatchutalkinbout?

Posted on 18/03/2026 Written by Xexyz

On one miserable, rainy evening, with a bit of a cold, and with an hour and a half spare before I had to go and collect Nicholas from Scouts, I wanted to do something substantial; cross something off my “to do” list. I could have put up the hooks in the utility room that have sat there for several months. I could have rearranged the loft to get the Christmas decorations properly put away. I could have hung up the artwork that has sat on top of our bookcase for the past four years, wrapped in bubble wrap in case of accidents. Instead I decided to do something that has been overdue for much longer – I decided to start GTA San Andreas.

San Andreas is often cited as the best of the PS2-era GTAs, and one of the best games of all time. I’ve mentioned before that two things put me off playing it.

  • The setting. The 2000s setting of GTA3, and the 1980s setting of GTAVC, felt much more relatable to me than the 1990s rap and gangster world of GTASA. I don’t like rap music, I don’t get the attraction of baggy trousers, I find the general griminess off-putting.
  • The complications. I remember reviews telling us how amazing it was that you could get your hair cut, that you could go to the gym, that you needed to eat to stay healthy, and so on. At the time that seemed unnecessarily complex – could I not just run around the world shooting at other people, stealing cars, and failing missions several times before getting lucky?

I’ve now played a few hours, and while the first is an issue, the second isn’t. Maybe expectations have moved on (while my prejudices have not), but the use of food to recover health is just a clever cover for health packs, and everything else seems to be entirely optional cosmetics. I have bought green trousers and a white shirt, and that’ll do me. There may be more to the mechanics in future (and the immediate view of stats with L1 implies they may be more important) but for now I’m not having to think about much at all.

Some of the lighting effects were very impressive on the PS2 but actually get in the way of gameplay.

The first point is more of an issue. I have very little affinity with any of the characters, even CJ, and everyone is just generally unpleasant to each other all the time. They live in grimy houses, shout at each other in barely comprehensible sentences, and just seem ready to jump into a fight at any moment. It’s not a life I really want to live.

As such, I’m concentrating on completing missions, rather than exploring the world at large. This will no doubt give me a disadvantage in future missions when I don’t know my way around, but for now it’s nice to streamline my objectives.

Filed Under: Gaming Diary Tagged With: PlayStation 2, Playstation 4

Virtua Fighter 2: no not that one

Posted on 13/03/2026 Written by Xexyz

Released late in the life of the Mega Drive, Virtua Fighter 2 is a very accomplished rework of Sega’s 3D fighting game. It’s been reimagined in 2D, using sprites, but it feels very similar to the fighting in the 3D game – or the Saturn version of it, at least. The controls map well, with a button for each of punch, kick, and block. Some of the combos also seemed to work (Jacky’s dash hammer kick in particular) but I’m not sure if this is universal, due to my general incompetence in pulling these off.

It’s a very pretty and colourful game, and runs really smoothly as well. Had I had this before the Saturn released (and before I got a PlayStation) I imagine I’d have put a lot of time into it. Nowadays, despite it being a really good approximation, I would probably just play VF3b on the Dreamcast instead.

Blue blue skies.

Filed Under: Gaming Diary Tagged With: Emulation, Mega Drive, Switch 2

Tomb Raider: completed!

Posted on 09/03/2026 Written by Xexyz

The final levels, which I understand are set in Atlantis but in fact are set in some creepy pyramid on an island which appears to be constructed from living flesh, were a step up in difficulty from the previous ones. The biggest change came from the enemies, who were more aggressive, more in number, and required more bullets to dispatch. I moved away from using my standard pistols, to a combination of the Uzis and the Magnums – the shotgun seemed a bit useless, with long reload time and poor aiming – in order to prevent enemies getting too close. The tactics I’d used before (of finding a ledge to stand on) no longer worked, with enemies who could throw fireballs and shoot, and others who flew around the room. They were horrible things too, seemingly with no skin, just flesh and muscle.

Of the levels set in Atlantis, the first was relatively normal. At the end of the Egyptian levels Lara was captured and escaped by diving off a cliff, and it turns out that she’s lost all her guns (but for some reasons still had some ammunition). To find her weapons you had to explore some mines, finding three fuses which were needed to lower a suspended building containing pistols. With pistols equipped, the mines led (via lava rivers, concrete mazes, and underwater tunnels) to three human enemies: a cowboy, a skateboarder, and a bouncer, each using some of Lara’s guns. The skateboard fight was very tricky to start with, until I found a passage I could take to come out on a ledge above the level, where I could wait for him to skate past and get shot multiple times.

Armoury reclaimed, I set off for Natla, who was using the scion thingy in the pyramid. I caught up with her and she unleashed a big enemy which I initially thought was the game’s end boss, until I killed it first try (somersaulting from side to side put me out of reach, and I could just shoot it many times). I then had to continue through the pyramid, finding a route back to the scion for me to destroy it. The levels became increasingly icky, with pods growing on the walls which burst to release enemies as I approached them. I’m not entirely sure what the cutscenes showed, but eventually I found Natla in a room at the top of the pyramid, and I fought and killed her using my favourite tactic of running away and finding a ledge to shoot from. Being shot to death wasn’t enough; she woke up and I had to do it all over again.

After a while I was desperate to see anything green.

With her dead again, all that was left was for Lara to run away, through a pyramid which was shuddering and collapsing (but not actually collapsing; this wasn’t a timed run). A few nasty jumps nearly had me throwing the controller in frustration, but I got out in the end – Lara swam out to the boat and took off just as the island exploded.

As a game, it’s aged, but only in that other games have taken the same sort of formula and made it more fluid to play. The way that the platforming is almost puzzle-like at times remains very clever, and the game’s pacing is really well thought out. I don’t think I’ll be going back to find all the secret areas, nor find more efficient routes through the levels – but that’s mainly because I’ve got Tomb Raider II waiting for me.

It felt like I used a lot more than 32 medipacks.

Filed Under: Gaming Diary Tagged With: completed, switch, Switch 2

Mr Driller 2: completed!

Posted on 05/03/2026 Written by Xexyz

Is it possible to complete a Mr Driller game? Well, there is a story, and a set of difficulty levels with a narrative connecting them, and once I completed the highest difficulty level I saw an ending scene and credits and a screen that said “The End” on it. So yes, it is possible. That doesn’t mean I’m not going to play it again, though; it probably means that I’ll stick to normal difficulty rather than hard.

I have a Mr Driller 2 cartridge for the GBA (which, I believe, I bought for a pittance in the US once), and I have played it a lot on the Game Boy Micro at various times over the last couple of decades. I’ve never completed the Egypt stage, though, but recently I noticed the game’s release on the Switch Online service and thought I’d give it a go.

Maybe the Game Boy Micro d-pad wasn’t up to the task, since on the fourth attempt on the Switch – using my 8bitdo controller – I got to the bottom of the well. It being a US translation, everything’s measured in feet instead of metres, and the target depth is 10,000ft. I understand in the original Japanese this was 2,000m, meaning that Mr Driller in the US is 52% taller than his Japanese counterpart. There are breaks every 500m, transitioning to new types of level – the number of colours, prevalence of X blocks, appearance of star blocks, formation of X blocks around the air capsules – and quite often I would finish a level with very limited air, hoping the next would be either a two-colour stage (where chain reactions clear half the level, allowing you to grab multiple air cannisters at once) or one with helpful X block obstacles. I was crushed once, and ran out of air twice, but having been awarded an extra life on the way down (for, I guess, score related reasons) I was able to complete the game with 10% air left.

I don’t think I physically breathed for the last 500m.

The resolution betrays this as a handheld game.

I may have completed the main game, but there was one more surprise. On starting again, there’s a new extra hard stage – the North (Pole). Once again it’s 10,000m, but the levels are much harder. The first two have virtually no air available, meaning the third level is a welcome break with capsules here there and everywhere. The pattern repeats a few times, with levels starved of oxygen, meaning that if you don’t start them with a full tank you’re going to die. There are other levels where the air is buried under many patterns of X blocks, necessitating an excavation to release the air. It’s not easy; my best is 9610ft which was agonisingly close, but the last level is one of those with virtually no air and I started it on my last life with 25% in reserve.

Filed Under: Gaming Diary Tagged With: completed, Emulation, game boy advance, switch

A few days late! – End of February update – I’m still an Outlaw!

Posted on 05/03/2026 Written by gospvg

Play

Star Wars Outlaws (PS5) - Playing

Still playing Star Wars Outlaws.

Currently exploring Akiva and unlocking it's many mysteries.

I'm really enjoying this, it's easily the best Star Wars game I have played. Space Combat took me a while to figure out but it has now clicked. You just need to figure out which combat options you want and upgrade the defences.

 

Tiny Tina's Wonderlands (PS5) - Playing

It's Ramdan so I've not had much time to play it

 

2026 Gaming Resolutions

1. Purchase no more physical games until I have reduced my backlog to 3 titles (currently at 13!).

Still intact, no further changes

 

2. I did well in 2025 and avoided buying the PS5 Pro and Switch 2, I need to keep that going in 2026, no new hardware purchases except if required PS5 controllers. 

Still Intact! Nothing purchased, I have been tempted by pre-owned Steam Decks.

 

3. I have £80 on PSN credit and this all I can use until I reduce my digital backlog to 10 titles (either by playing or dropping, currently at 35 games). No more shopto top up codes!

Still intact, no new games purchased, the kids used up some my PSN credit to purchase some Resident Evil games.
 

4. I did really well this year with FOMO, I did not go back to Fortnite even with the Simpsons map or the BTTF skins, I also avoided purchasing Arc Raiders. I don't have the free time for these type of games. Need to avoid the hype and just play what I already own.

Still intact, no FOMO

 

Backlog

Digital Games (37) - No new additions 

PS+ Monthly (19) - Same again nothing new added

Physical Games (11) -Ditto, nothing new added

Total = 67 Games


Shopping

2026 Target is spend less than £100 - Total spent £0.00  

Kids spent £7.98 of my PSN credit on Resident Evil 5 & 6

 

Want

Nothing new, to be honest I have not really been following up on gaming news

 

Bin

Severe lack of gaming time due to Ramadan and just life!

Filed Under: Gaming Diary Tagged With: Playstation 5, star wars, Tiny Tina's Wonderlands

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