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Hollow Knight: Greenpath

Posted on 10/04/2026 Written by Xexyz

Although I have a number of games on my wishlist, Justine knows that when it comes to birthday presents I am averse to treating it like an opportunity to just order things that I could buy myself. As a result, she spent some time researching things that I may like, searched through my collections, and bought off list.

She did very well. Of the two games she bought, both are titles which are well considered and which I wanted to play. I may not immediately start Echoes of Wisdom, the Zelda game where you play as Zelda, since I have recently restarted Oracles of Ages on the 3DS Virtual Console, and we all know what happens when I try to play two Zeldas at once. But I did immediately start Hollow Knight.

I am sure I have played this before, in that I remember the start of the game, but I have no record of playing it on any platform and I certainly don’t own it. Maybe I watched someone else? That wouldn’t explain the muscle memory I have, or the recognition of how the slight pause when you strike an enemy conveys such impact. This is another stylish game, making me feel good about my abilities, even when I keep dying due to a lack of them.

It’s also a bit too dark. I know it’s set underground, but even so a few more lanterns wouldn’t go amiss.

The main character is a little nondescript, but maybe that’s intentional

I have explored a lot now. I’ve been through the first, blue, area, and found a (pinkish) mine which I couldn’t progress through. I’ve collected lots of money but not enough for all the charms I want. I defeated some big nasty bug thing pretending to be a knight, and a big mummy flying firefly thing. I went through a pretty green area, Greenpath, where lots of plants were growing even though they get no sunlight. I have opened the stag stations, and found some sort of underground railway but haven’t found the tokens for that yet. I fought a red-cloaked enemy who I understand to be the protagonist of Silksong. I have a cloak that allows me to dash through the air, and have now ventured into an area where lots of enemies want to poison me.

That’s not very kind.

Filed Under: Gaming Diary Tagged With: Playstation 4

End of March Update – I am weak!

Posted on 07/04/2026 Written by gospvg

Play

Star Wars Outlaws (PS5) - Playing

After taking a gaming break for Ramadan, I'm back into playing this on a regular basis.
I'm currently planet hopping collecting resources to upgrade the speeder & ship.

 

Tiny Tina's Wonderlands (PS5) - Binned
I've binned this, sorry I'm never free in the evenings for PMG gaming.
 

2026 Gaming Resolutions
1. Purchase no more physical games until I have reduced my backlog to 3 titles (currently at 13!).

Fail - Purchased Eriksholm


2. I did well in 2025 and avoided buying the PS5 Pro and Switch 2, I need to keep that going in 2026, no new hardware purchases except if required PS5 controllers. 

Still Intact! Sort of, I did purchase a Switch 2 but that was for my daughter to enjoy Pokopia.


3. I have £80 on PSN credit and this all I can use until I reduce my digital backlog to 10 titles (either by playing or dropping, currently at 35 games). No more shopto top up codes!

Still intact - I have not purchased any new PSN credit. 

4. I did really well this year with FOMO, I did not go back to Fortnite even with the Simpsons map or the BTTF skins, I also avoided purchasing Arc Raiders. I don't have the free time for these type of games. Need to avoid the hype and just play what I already own.

Still intact, no FOMO

 

Backlog

Digital Games (43) - Purchased quite a few including Death Stranding 2

PS+ Monthly (19) - No change, nothing new added

Physical Games (12) - Added Eriksholm

Total = 74 Games

Alert - Steam Backlog inbound!


Shopping

2026 Target is spend less than £100 - Total spent £66.00  

Purchased Death Stranding 2, Sea of Stars & Eriksholm.
 

Want
Added Stranger Than Heaven & R Type Cosmos to the Wishlist.
 

Bin

Being weak and buying yet another physical game!

UGVM PMG - I don't game in the evenings so can't really take part in these anymore. 

Filed Under: Gaming Diary Tagged With: Death Stranding, Eriksholm, Playstation 5, star wars, switch, Tiny Tina's Wonderlands

Mika and the Witch’s Mountain (Switch): COMPLETED!

Posted on 20/03/2026 Written by deKay

I have a soft spot for games by Chibig. I like how they’re all set in the same universe, often with recurring characters (like Mûn). Probably the biggest game of theirs was Summer in Mara, a sort of Wind Waker-ish, Harvest Moon-lite adventure. Most of their games are of slightly different genres too.

Mika and the Witch’s Mountain is a sort of arcade adventure. It’s set on an island, at the top of which is a witch, whom you want to train you up but she immediately throws you off her mountain and you have to make your way back up by completing tasks for the locals to earn enough to repair your broomstick to the point where it can fly high enough.

Basically, you run (and fly, a bit) round the island collecting and delivering things. Most items you deliver need to stay dry and undamaged, so you can’t slam into rocks or take a swim, but (a few items aside) it’s not too tricky. The draw is in the characters and interactions, which Chibig do very well.

There are a handful of puzzles, and the odd bit of difficult traversal, but it’s mostly laid back and stressless. The island has a number of secrets to discover and exploring every inch of it is fun. There are a few character-related side stories too, like the relationship between the two fishermen or the unruly children of an artist who has lost his mojo, which (naturally) you get involved in and try to resolve.

Another joyous blue-skies game in the series.

Filed Under: Gaming Diary Tagged With: completed, Diary, mara, switch

Castaway (Switch): COMPLETED!

Posted on 20/03/2026 Written by deKay

Yes, it does look a lot like a Game Boy Colour Zelda game. It feels a bit like one too, not least because you have a sword and a hookshot and there are block pushing puzzles just like in Link’s Awakening. Only it’s only an hour or two long and there are only really three short dungeons.

Which is fine. It was enjoyable and tight and all that.

Once completed, however, you get access to a roguelike dungeon mode, where you have 50 small rooms with increasingly difficult baddies and traps to get past, with random upgrades every time you’ve collected enough XP. A run here will be maybe 45 minutes or so, and it’s great. I completed this too, but it did take about 10 or 12 runs to do so. Tip: the seemingly useless pickaxe upgrades should not be ignored (like I kept doing) as they make the final boss much easier.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

The Fairyland Story (Evercade): COMPLETED!

Posted on 19/03/2026 Written by deKay

This is one of the games on the recent Taito cartridge for the Evercade. I’m not 100% on the timings, but it feels very much like a precursor to Bubble Bobble – loads of single screen platforming, baddies to destroy, a particularly nasty baddie that appears if you take too long, and so on. It isn’t anywhere near as much fun as Bubble Bobble though.

The main issue I had is that often, especially on later levels, some of the baddies are really difficult to reach, especially without accidentally colliding with them and dying. There’s a level right near the end – level 95, I think – where the screen is sort of split in two and if you’re playing single player (like I was) then you can’t physically get from the left side of the screen to the right side. I can demonstrate with this screenshot from StrategyWiki:

You’re the witchy looking woman in red. The issue is that there’s no way to do a “small” jump to get over the four blocks at the bottom without jumping too high and ending up on the platform above. Except… there is. Thanks to a web search and a very old post on GameFAQs, I found that if you tap jump and then immediately tap right, then providing you’re standing in the right place, you can do a tiny jump. Get the timings or length of tap wrong and you don’t, so even if you know how it’s still nearly impossible. Literally nowhere in the game does it say this either directly or indirectly. Nowhere else in the game is it necessary. How arcade gamers in the 1980s without GameFAQs managed this I have no idea.

You can also see in that screenshot that neither of the baddies are actually reachable even if you do this. You have to coax them out by climbing higher up the screen than them. Which is a pain.

So, it’s not a great game. I completed it mainly because I’d started so I had to finish, but there are far better single screen arcade games like this out there. Still, if it wasn’t for the mistakes of The Fairyland Story maybe we wouldn’t have Bubble Bobble.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

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