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Assassin’s Creed Revelations: completed!

Posted on 01/08/2016 Written by Xexyz

I actually completed this a while ago, but it's taken me ages to get around to writing about it - and getting the screenshots off my capture box.  Plus, you know, there were some after-game parts I wanted to get around to, including an achievement for catching the taxman which occurs once in a blue moon.  I may write about those separately.

The main game first, then.  The storyline, pulling together the missing parts of Altäir's life with the later years of Ezio, was probably the most coherent yet, although the modern-day parts, with Desmond in some sort of coma, were less successful.  The story missions seemed more varied and tighter than in previous games, but the amount of extraneous guff seemed too high - the tower defence games and constant need to send assassins to the Mediterranean were not optional enough and felt entirely superfluous.

The city of Constantinople wasn't as interesting as Rome, partially due to a lack of countryside and ancient ruins.  There was possibly more variety in buildings, but I found myself constantly having the refer to the map to work out where I was, whereas navigating Brotherhood's city was second nature by the time I finished the game.  The poor draw distance from viewpoints didn't help.


Having said that, the game on the ground is stunning to look at, and I enjoyed the parkour more than before, largely due to the hookblade which allows you to make large jumps with little fear of damage. I noticed I played the game slightly differently as well - making more use of the hiding places and running from enemies, rather than simply engaging in the fight until they were all dead.



The one weak point in the story was the involvement of Sofia Sartor, who came across as naïve and hopeless at several points throughout the game.  Her kidnapping was a cliche too far.  It wasn't made clear why she was so interested in Ezio's books, and the limited involvement the two of them had didn't establish any sort of relationship.  Ezio continued to ignore her and hide away throughout, which makes the idea that there would have been any sort of romance extremely unlikely.


But she helped him find random books, so that's alright.

The end credits went on for hours, over a dull background of the destroyed animus hub.  Which was then rebuilt, so you could continue to play and find stuff.


Which I did.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Assassin’s Creed Revelations: completed!

Posted on 01/08/2016 Written by Xexyz

I actually completed this a while ago, but it's taken me ages to get around to writing about it - and getting the screenshots off my capture box.  Plus, you know, there were some after-game parts I wanted to get around to, including an achievement for catching the taxman which occurs once in a blue moon.  I may write about those separately.

The main game first, then.  The storyline, pulling together the missing parts of Altäir's life with the later years of Ezio, was probably the most coherent yet, although the modern-day parts, with Desmond in some sort of coma, were less successful.  The story missions seemed more varied and tighter than in previous games, but the amount of extraneous guff seemed too high - the tower defence games and constant need to send assassins to the Mediterranean were not optional enough and felt entirely superfluous.

The city of Constantinople wasn't as interesting as Rome, partially due to a lack of countryside and ancient ruins.  There was possibly more variety in buildings, but I found myself constantly having the refer to the map to work out where I was, whereas navigating Brotherhood's city was second nature by the time I finished the game.  The poor draw distance from viewpoints didn't help.


Having said that, the game on the ground is stunning to look at, and I enjoyed the parkour more than before, largely due to the hookblade which allows you to make large jumps with little fear of damage. I noticed I played the game slightly differently as well - making more use of the hiding places and running from enemies, rather than simply engaging in the fight until they were all dead.



The one weak point in the story was the involvement of Sofia Sartor, who came across as naïve and hopeless at several points throughout the game.  Her kidnapping was a cliche too far.  It wasn't made clear why she was so interested in Ezio's books, and the limited involvement the two of them had didn't establish any sort of relationship.  Ezio continued to ignore her and hide away throughout, which makes the idea that there would have been any sort of romance extremely unlikely.


But she helped him find random books, so that's alright.

The end credits went on for hours, over a dull background of the destroyed animus hub.  Which was then rebuilt, so you could continue to play and find stuff.


Which I did.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Assassin’s Creed Revelations: a change of scenery

Posted on 24/05/2016 Written by Xexyz

I've not played much of this recently, since gaming time has been limited and the PS4 controller is always there screaming "Rocket League!".  However, I did manage to progress with the story, largely because I last left the game on a boat to Cappadocia - a town built inside a cave.  There wasn't much to distract me there, with a few data fragments spread around and little else.  The missions were generally easy, with the difficulty coming not from the missions but from the soldiers on rooftops, which were the most effective way of getting around.  I rescued the spy, caused explosions, and killed the big fat man.  Back to Constantinople!

Filed Under: Gaming Diary Tagged With: Xbox 360

Assassin’s Creed Revelations: a very long game

Posted on 01/04/2016 Written by Xexyz

My main complaint about Brotherhood was that there was too much to do.  Revelations gives you even more, and also takes the stuff you did in Brotherhood and complicates it.


This map only shows some of the stuff you get to distract you; shortly after this I bought a map showing the location of memoirs, and I've also now unlocked locations for data fragments which are strewn across the city.  There has been so much stuff to do it's a wonder I've made any progress with the story.

Complication: dens
In Brotherhood, you had to defeat Borgia towers before buying the shops in the area.  In Revelations, it's the same except with Templar dens.  And when you capture a den, you have to install one of your assassins as a den leader, and if you get too well known the templars may attack your den and you have to go back to it and play a tower defense type game to stop them retaking it.


Complication: international relations
In Brotherhood, you had to send some of your recruits off to far-off lands to partake in a finite number of missions which would reward you with money and materials.  You could recruit ten assassins, and allocate them effectively to make sure that success was guaranteed.  However, each mission took a certain amount of time, so it wasn't a quick win.  All of this exists in Revelations, except the templars try to take back the cities you have power in, and your influence is constantly decreasing, so you have to constantly carry out new missions.  You can also post your recruits to these cities permanently, which means that it's a little easier to make sure you have resources to defend the cities but it's a big pain to swap between local and overseas assassins when assigning tasks.

Complication: chests
There are now two types of chest: those which are not refilled, which contain money and ingredients, and those which are refilled, which contain ingredients.  Since I'm not using many bombs, my ingredients are almost permanently full, making the second type pretty useless.  It's not easy to tell from a distance which type of chest you're approaching, though.

Complication: recruitment
Due to the fact that you have dens to protect by appointing a den leader, and you can post assassins overseas, you can continue to recruit new assassins and then train them up. This turns into a balancing act - who do you send away, at what level, and who do you retain?  The first few recruitments were all quite interesting, but now it's just a case of stopping the soldiers beating up a citizen each time.


Addition: first-person Desmond
The modern-day story is odd; Desmond is stuck on an island in his head with the bloke who was leaving all the messages in the last game.  As well as entering the past, there are some other doors which are slowly being unlocked (I would guess by collecting data fragments).  Going into these starts segments where Desmond talks about his past and you solve puzzles in first-person by placing blocks in the air.  It's all a bit odd, and the general dark nature of the game makes it more difficult than it should be.


Oh, yes, the game is very dark and that's a huge pain if you play it during the day or in the evening with a light on behind you.  I've had to turn the brightness up on my TV to be able to see properly.

Addition: collecting books
There seems to be a whole other plotline going on, with a different icon on the map.  I'm not sure why this is or whether it's important (but I'm tending to do those missions before the main ones anyway).  The general format is that Sofia asks you to do something for her, you do, she tells you where a book is hidden, you go and get the book and find the location of a hidden location; going to that place lets you find a key for a memory.

The missions you do for Sofia are, at times, quite daft.


Addition: becoming Altaïr
When Ezio finds a memory, it's back into the past further.  This is one story I have been able to keep up with - it concerns Altaïr's exile from Masyuf after the first game, and in each (short) sequence you play as Altaïr as an increasingly old man.




It's fortunate that despite this abundance of distraction, the core gameplay is still great fun.  I have made a little progress with the story - up to the end of sequence six, in fact, which sees me (temporarily, I hope, given that there are still data fragments to collect) off to Cappadocia on a boat, sailing through flaming wreckage and debris caused by the templars' attempts to stop me leaving.  The action sequences, while a little on rails, are good at getting the blood flowing, although it can be a little disappointing and immersion breaking when you fail for no real reason.


The story has been complicated.  Ezio is trying to find out about his past and where the Apple of Eden has come from; he finds books buried all around the city although these are a side mission and not crucial to the story.  There's a Turk assassin who is setting up the order in Constantinople.  Other stuff is happening.  To be honest, because of the big gaps in my partaking of the story line, I've got a bit lost.  I might need to read the Wikipedia plot summary when I finish the game.

The story certainly isn't leaving me hanging there, anyway.



Filed Under: Gaming Diary Tagged With: Xbox 360

Assassin’s Creed Revelations: a long tutorial

Posted on 04/03/2016 Written by Xexyz

It doesn't seem like a year since I played through Assassin's Creed Brotherhood, but it is and so it's high time I continue the series - in an attempt to make sure that I'm only four years behind the curve and no more.  I mean, when I finish Revelations I'll only have III, III Liberation, IV, Rogue, Unity, Chronicles and Syndicate to go.

Hmm.

So, Revelations.  I know that I will get to play as both Ezio and Altäir, since they are both on the cover.  I know that I will struggle to adapt to a slightly changed control scheme, since they've moved the ranged weapons button.


I know that I will get completely lost in a new city for ages, and will take some time to work out the best way to run away from the guards.  I know that I'll quickly get distracted by opening shops and chasing down thieves and looting the bodies of dead soldiers.


I know all this will happen.  Why in the future?  Because as of now, a few hours into the game, I'm still playing through the tutorial.  It goes on forever.  I have had to complete some basic missions to learn about the new eagle sense, to learn about the ranged weapons options, to learn about bombs.  I finally have a bit of freedom now, but it's taken so long.  I mean, it took over half an hour to get to the title screen!


It feels like a refined version of Brotherhood so far.  I appreciate the better control over throwing knives, I find the reformed eagle sense a bit annoying, and I find the odd Animus Island a bit odd.  It's almost as if they're running out of ideas for the modern-world story.


I'll report more soon.

Filed Under: Gaming Diary Tagged With: Xbox 360

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