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Legend of Zelda: Twilight Princess HD: completed!

Posted on 15/11/2022 Written by Xexyz

At least my thoughts have been consistent.  The top tweet is eleven years after the bottom.

Having bought Twilight Princess alongside my Wii on launch day in December 2006, but then being captivated by other games (and with a general desire to not play the game until Kieron and John were going to do so as well), I didn't get around to actually playing it until 2011, after I finally gave up on my friends' lackadaisical attitude to Zelda gaming.  As I was more active here at the time, you can read several posts about my progress then, where I completed the forest temple, was whisked away to the twilight, had trouble with controlling Wolf Link, met Midna, and scouted for the three parts of the Fused Shadow.  I seemingly got as far as the temple at the bottom of Lake Hylia, including defeating the boss, before giving up.

Giving up? I don't think it was a conscious decision. Instead, Mario Kart 7 was released, I was also playing a Layton game, and other stuff just seemed to grab me instead. I always intended to go back, but I never did.

Skip forward a decade, and I realise that I bought a copy of Twilight Princess HD for the Wii U when it was cheap somewhere, I have no big story game on the go, and I quite fancy crossing this off my list - particularly because I was bought Skyward Sword HD for the Switch for my birthday and I'd like to play that sometime.  So, rather than resurrecting my old save and complaining about being lost, I unwrap the new game and start it.

After a few hours I remember why I lost interest in the early days of my first playthrough. It's just a little dull to start with, meeting people around the village, fishing, running down narrow corridors between areas. There is some interest when children are captured ...

... but the muted (brown, C64-like) colour palette does its best to dissuade this interest. And then you get to the twilight, which (as my tweets above show) I found pretty difficult to progress through.

And yet I did.

I remembered very little about my original playthrough other than chasing monkeys through a forest and the aesthetic.  I suspect that this is largely due to the relatively generic nature of the world; the art direction isn't as recognisable as Breath of the Wild, for example.  It wasn't until I was many hours in that I started to remember my routes through places; but those many hours became more and more exciting as I progressed.  It was clear to me that the story of Midna and the story of Zelda were somehow intertwined, but it wasn't until I met up with the scary-floating-faces crew that things became clear.

Midna is probably the best thing about the game, and having her constant companionship and annoyances throughout the story meant that the end was quite affecting.  Having traversed through Hyrule, back and forth to collect hearts and rupees and equipment and whatnot, there was a definite shift in the endgame once you travel to the skies and then to meet Ganon.  On the way there's a few non-surprises ...



And then once you get to Ganon, it's a pretty standard big boss Zelda game fight, with a few tricks with Midna and Zelda and unexpected but expected changes.  You know you're coming to the final fight when you come across a room full of chests.



Midna doesn't like Ganondorf, by the way.

And then the end of the game.  I think I've mentioned before about the final blow in the Wind Waker, and how no other Zelda game has quite met it - but this came close.  After taunting and attacking and generally making those I cared about suffer, it was nice to make Ganondorf wear a new brooch.

It isn't the best Zelda game.  It's not even the best Zelda game on the Gamecube.  But it is a Zelda game, in the classical form, and the dungeons are well designed, and the characters are (mostly) distinctive and fun, and the puzzles and equipment is intuitive and challenging, and the story is a bit rubbish but you want to see the end of it, and the enemies are enjoyable to fight, and ... it's good.  Overall it went on a little too long, even if the story did take some interesting twists and turns, and the oppressive nature is a huge barrier to enjoyment.  But it's good.

Filed Under: Gaming Diary Tagged With: 32X, completed, Wii, wii u

Legend of Zelda: Twilight Princess HD: completed!

Posted on 15/11/2022 Written by Xexyz

Having bought Twilight Princess alongside my Wii on launch day in December 2006, but then being captivated by other games (and with a general desire to not play the game until Kieron and John were going to do so as well), I didn’t get around to actually playing it until 2011, after I finally gave up on my friends’ lackadaisical attitude to Zelda gaming.  As I was more active here at the time, you can read several posts about my progress then, where I completed the forest temple, was whisked away to the twilight, had trouble with controlling Wolf Link, met Midna, and scouted for the three parts of the Fused Shadow.  I seemingly got as far as the temple at the bottom of Lake Hylia, including defeating the boss, before giving up.

Giving up? I don’t think it was a conscious decision. Instead, Mario Kart 7 was released, I was also playing a Layton game, and other stuff just seemed to grab me instead. I always intended to go back, but I never did.

Skip forward a decade, and I realise that I bought a copy of Twilight Princess HD for the Wii U when it was cheap somewhere, I have no big story game on the go, and I quite fancy crossing this off my list – particularly because I was bought Skyward Sword HD for the Switch for my birthday and I’d like to play that sometime.  So, rather than resurrecting my old save and complaining about being lost, I unwrap the new game and start it.

After a few hours I remember why I lost interest in the early days of my first playthrough. It’s just a little dull to start with, meeting people around the village, fishing, running down narrow corridors between areas. There is some interest when children are captured …

… but the muted (brown, C64-like) colour palette does its best to dissuade this interest. And then you get to the twilight, which (as my tweets above show) I found pretty difficult to progress through.

And yet I did.

At least my thoughts have been consistent.  The top tweet is eleven years after the bottom.

I remembered very little about my original playthrough other than chasing monkeys through a forest and the aesthetic.  I suspect that this is largely due to the relatively generic nature of the world; the art direction isn’t as recognisable as Breath of the Wild, for example.  It wasn’t until I was many hours in that I started to remember my routes through places; but those many hours became more and more exciting as I progressed.  It was clear to me that the story of Midna and the story of Zelda were somehow intertwined, but it wasn’t until I met up with the scary-floating-faces crew that things became clear.

Midna is probably the best thing about the game, and having her constant companionship and annoyances throughout the story meant that the end was quite affecting.  Having traversed through Hyrule, back and forth to collect hearts and rupees and equipment and whatnot, there was a definite shift in the endgame once you travel to the skies and then to meet Ganon.  On the way there’s a few non-surprises …

And then once you get to Ganon, it’s a pretty standard big boss Zelda game fight, with a few tricks with Midna and Zelda and unexpected but expected changes.  You know you’re coming to the final fight when you come across a room full of chests.

Midna doesn’t like Ganondorf, by the way.

And then the end of the game.  I think I’ve mentioned before about the final blow in the Wind Waker, and how no other Zelda game has quite met it – but this came close.  After taunting and attacking and generally making those I cared about suffer, it was nice to make Ganondorf wear a new brooch.

It isn’t the best Zelda game.  It’s not even the best Zelda game on the Gamecube.  But it is a Zelda game, in the classical form, and the dungeons are well designed, and the characters are (mostly) distinctive and fun, and the puzzles and equipment is intuitive and challenging, and the story is a bit rubbish but you want to see the end of it, and the enemies are enjoyable to fight, and … it’s good.  Overall it went on a little too long, even if the story did take some interesting twists and turns, and the oppressive nature is a huge barrier to enjoyment.  But it’s good.

Filed Under: Gaming Diary Tagged With: completed, Wii, wii u

Luigi’s Mansion: completed!

Posted on 09/10/2015 Written by Xexyz

Yes! After only twelve years, it's done!  And people said it was a short game!

In fairness, it is a short game, and not overly difficult, but it's actually significantly longer than, say, the single-player components of most Call of Duty games.  It's infinitely more charming and fun.  Overall, the game took me about 9 hours to complete, and that was including a bit near the end where I ran around the whole house trying to find the last few boos.  I had collected most of them through normal play, but there were some hidden in Level 1 rooms which I had completed before acquiring the scanner.


The game continued to be inventive, the the last moment.  Puzzles were rare and because of this they threw me - having to freeze a stream to cross it was used in only one place, and was an elegant way to prevent early progress.  Although the game was actually very linear, it didn't feel like it.


The final boss battle was the hardest part of the game by far.  I wasn't expecting Bowser ...


... but it wasn't him, anyway.  It took me a couple of attempts, but finally he was defeated (with me on minimal health).  I actually remembered to capture it on my video box for once.


So, game completed and Luigi happy for a while.  Having seen what he went through, I'm not surprised he's so aggressive in Mario Kart 8.

hmgh

Filed Under: Gaming Diary Tagged With: completed, GameCube, Wii

Luigi’s Mansion – a moment of revellry

Posted on 04/09/2015 Written by Xexyz

The game is - necessarily - dark and a bit spooky.  Which made this part, where you start various instruments playing themselves, a welcome break.

Filed Under: Gaming Diary Tagged With: GameCube, Wii

Luigi’s Mansion: a competition I never entered

Posted on 01/09/2015 Written by Xexyz

Because I was 12 years too late.

I didn't buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I've started to play it.


And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.

But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you've played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.


I've completed the first area now, and well through the second. Apparently the game lasts for about seven hours - which is probably the same as a Call of Duty campaign. Probably less blood.

Filed Under: Gaming Diary Tagged With: GameCube, Wii

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

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