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Detective Pikachu Returns (Switch): COMPLETED!

Posted on 21/01/2024 Written by deKay

It’s been a long time coming, what with the original game coming in at the end of the Nintendo 3DS’ viable life, and it now being the twilight hours of the Nintendo Switch, but finally it was released and, having given it to my daughter to play first, the time eventually came for me to finish the story that cliffhangered on the previous game.

Now, I may be misremembering the first game, but I’m pretty sure this one is somewhat simplified in comparison. It’s shorter, easier, and your hand is held constantly through the entire story. You don’t really have much say in how the investigations progress, and the puzzles are not only straightforward but you’re constantly told how to actually complete them. It all feels like the interaction is somewhat superficial, and really it’s not much more than a visual novel. It’s certainly less than a “point and click” adventure.

It’s also pretty bland graphically. There aren’t many locations, and they’re pretty plain in appearance. Voice acting is variable, with most characters being text-only but the odd one that isn’t comes across as amateur. Aside from the good detective himself, of course.

Thankfully, the story is more than enough to draw you in and keep you connected. The first game ended without a resolution to the big questions – where is Tim’s dad, and why can Pikachu talk? In the intervening years, there’s been a film which loosely followed the plot of the game but did end on an answer – with Tim’s dad actually being Pikachu, of a sort, thanks to Mewtwo’s actions. The game actually addresses this outcome directly, as it is mentioned that “they made a film about Tim and Pikachu’s adventures”, but “they made up the ending”, or words to that effect. Is the ending the same here? Well, that’s a spoiler.

The events that lead to the end mainly involve a load of Pokémon going rogue, which seems a bit like the “R incident” from the 3DS original but is actually more targeted and related to where Tim’s dad is. You’ve the theft of a gem to solve, the rescue of an archaeologist from some ruins, and even deal with Pikachu getting “arrested” for a crime he didn’t commit. Towards the end, Pikachu starts remembering things that aren’t things he could possibly remember. Unless… well, spoiler again.

In summary, it’s a low tech game which exists to wrap up the cliffhanger from the first game, but really shouldn’t have taken nearly six years to make nor is it worth playing on its own. There’s nothing terrible here, it’s just a bit disappointing that after all this time, all we’re getting is what feels like a cheap C-team product.

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

Detective Pikachu Returns (Switch): COMPLETED!

Posted on 21/01/2024 Written by deKay

It’s been a long time coming, what with the original game coming in at the end of the Nintendo 3DS’ viable life, and it now being the twilight hours of the Nintendo Switch, but finally it was released and, having given it to my daughter to play first, the time eventually came for me to finish the story that cliffhangered on the previous game.

Now, I may be misremembering the first game, but I’m pretty sure this one is somewhat simplified in comparison. It’s shorter, easier, and your hand is held constantly through the entire story. You don’t really have much say in how the investigations progress, and the puzzles are not only straightforward but you’re constantly told how to actually complete them. It all feels like the interaction is somewhat superficial, and really it’s not much more than a visual novel. It’s certainly less than a “point and click” adventure.

It’s also pretty bland graphically. There aren’t many locations, and they’re pretty plain in appearance. Voice acting is variable, with most characters being text-only but the odd one that isn’t comes across as amateur. Aside from the good detective himself, of course.

Thankfully, the story is more than enough to draw you in and keep you connected. The first game ended without a resolution to the big questions – where is Tim’s dad, and why can Pikachu talk? In the intervening years, there’s been a film which loosely followed the plot of the game but did end on an answer – with Tim’s dad actually being Pikachu, of a sort, thanks to Mewtwo’s actions. The game actually addresses this outcome directly, as it is mentioned that “they made a film about Tim and Pikachu’s adventures”, but “they made up the ending”, or words to that effect. Is the ending the same here? Well, that’s a spoiler.

The events that lead to the end mainly involve a load of Pokémon going rogue, which seems a bit like the “R incident” from the 3DS original but is actually more targeted and related to where Tim’s dad is. You’ve the theft of a gem to solve, the rescue of an archaeologist from some ruins, and even deal with Pikachu getting “arrested” for a crime he didn’t commit. Towards the end, Pikachu starts remembering things that aren’t things he could possibly remember. Unless… well, spoiler again.

In summary, it’s a low tech game which exists to wrap up the cliffhanger from the first game, but really shouldn’t have taken nearly six years to make nor is it worth playing on its own. There’s nothing terrible here, it’s just a bit disappointing that after all this time, all we’re getting is what feels like a cheap C-team product.

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

Pokémon Scarlet (Switch): COMPLETED!

Posted on 10/12/2022 Written by deKay

Well, completed insofar as the story is done. Actually, there are four stories – three “paths” to take, then a final story available once you’ve done all those.

As with other recent Pokémon games, getting to the “end”, beating the Elite Four, then completing the story and defeating the final “boss” was all very, very easy. Yes, you need suitable Pokémon for each part, and yes, they need to be sufficiently levelled, but I was totally overpowered by the time I’d done 5 or 6 gyms and was a laughable 15 levels higher than every opponent for the rest of the game.

With that done, though, I realised that I was closer to completing my Pokédex than I’d ever been in any other mainstream game in the series, so I think, for the first time (Arceus doesn’t count!) I might actually try to catch ’em all. I’ve about 50 left at the moment, with around half (I think) easily obtainable from just evolving other Pokémon I have already, and most of the rest available from my daughter’s copy of Violet.

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

Pokémon Scarlet (Switch)

Posted on 01/12/2022 Written by deKay

A rare (these days!) post about a game I’m playing but have not yet completed!

So I’ve very much enjoyed recent, as in, 3DS onwards, Pokémon games. Partly because I’ve played them all while my daughter plays the other game (Violet, this time) and we sort of race to the end. Naturally, I win.

This time around there has been more than usual in the way of complaints about the game. Mainly to do with bugs and performance issues, and because of these I’m posting. Mainly to say, they’ve not been a problem for me! I’ve completed all eight gyms, have taken down three Titans, and beaten three Team Star camps, so it’s fair to say I’ve seen a good proportion of the game so far. And yes, I’ve seen bugs and glitches. But literally none of it has affected the game itself.

The main issues I’ve come across have been visual. Frequently, in battle, the trainers are spaced so far apart the camera can’t include them both in a wide shot so it often ends up inside a cliff, a pokémon (especially if mine is huge), or facing completely the wrong way. It means you don’t see much of the action, but it doesn’t make any difference to how it plays. Also visual, sometimes pokémon in the wild will spawn right in front of you. Not usually a problem, but can be annoying if you’re riding your Koraidon fast and run into them.

I’ve mentioned before that framerates mean nothing to me. I can’t tell the difference between 30 and 60fps, and sometimes 15fps and 30fps look identical too. I do, however, notice fluctuating framerates and dropped frames, and that has happened a few times. In particular, the forest area around Atticus’ Team Star base slowed to a crawl. But, it didn’t affect the gameplay – it just felt like wading through water. I’ve seen complaint about moving objects and characters in the distance animating at a low framerate. Yeah, that happens. I don’t care, because it doesn’t affect anything. It’s also a pretty common thing these days and not just on the Switch.

Much has been said about how ugly the game is too. It isn’t. No, it isn’t as good as Horizon Forbidden West or the new God of War (gee, I wonder why). It’s also not as good as Breath of the Wild, or, some of the time, even as good as Arceus, which is a bit more baffling. But it’s not a bad looking game – just not as good as it could, or perhaps should, be. And some areas still look amazing, not least in how you can see for miles.

Well, there you go. Some issues, for sure, but I believe many people have been over-complaining about them, and almost none of them actually affect the core gameplay which is one of the best pokémon experiences there is. I would have liked the “catch without having to fight” mechanic from Arceus to have come through, but the autobattles sort of make up for it. Everything else? Excellent. Especially Lechonk.

Filed Under: Gaming Diary Tagged With: Diary, pokemon, switch

Pokémon Legends: Arceus (Switch): COMPLETED!

Posted on 25/03/2022 Written by deKay

It’s different, isn’t it? The last few main Pokémon games have all claimed to be “new” in terms of how they play, with Let’s Go! doing away with proper battles with wild Pokémon, Sun and Moon being properly in 3D and Sword and Shield having the Wild Areas. Arceus is like an extrapolation of those Wild Areas, with several large regions you can freely travel around, seeing Pokémon in the wild doing what they do, and catching them by sneaking up and chucking balls at them.

This mechanic flips the original Pokémon premise on its head. Back then, you’d venture into the long grass and be pounced on by hidden ‘mons, but here it’s you furtively stalking them from the grassy hiding places ready to attack (or catch) when they’re close or distracted. It’s this feature which is the bulk of the gameplay, with different species reacting differently to you. Some, like Starly, will run as soon as you’re spotted. Some, like Aipom, will run up to you and jump around your legs harmlessly. Others will attack on sight, and I mean attack you, not your Pokémon: Another difference to the established norm. You can run away, or chuck out one of your party to fight back, but initially it’s you who can take damage and if you’re hurt too much it’s you that faints, losing some of your gathered items in the process.

They obviously realised there’s no point hiding which attacks are effective and not as everyone would just look them up. So they just tell you now.

Yes, gathered items. Not just potions and balls you have, like in previous games, but crafting materials because all games are crafting games these days. Stuff you pick up, smash open, or get from caught or defeated creatures can be used to make Pokéballs, buffs, food, and so on and although you can buy some of these things, you really don’t have the money to spend on that – at least early on, anyway.

So you wander these large open areas, trapping Pokémon and cock fighting whilst collecting Everything You Can and filling your satchel (which happens a lot, so it’s good you can pay a guy to give you more storage space) with junk and crafting balls and lures and progressing the story. But what is the story?

Well, it’s different to the previous games too. Sure, the details varied from game to game but ultimately every Pokémon title has two main stories. The personal one, where you’ve got to Be the Very Best and beat all the gym leaders and then the Elite Four and become King of All The Pokémon Trainers, and the other one where you have Team Rocket or Team Galactic or Team Skull or whoever doing Evil Deeds and you have to stop them, usually by tracking down some uber-powerful ‘mon and defeating the Team Leader. Then there’s usually some post game content, which basically just gives you the chance to complete your Pokédex. But not here! Well, not quite.

Pokémon Legends: Arceus is set in the past. A few hundred years in the past, in fact, in what would eventually be called the Sinnoh Region (the setting for Pokémon Diamond and Pearl) for reasons that become clear in the game, but is here still referred to as the Hisui Region. You appear in this world, plucked from parts (and times) unknown by Arceus at the start of the game and dropped out of the sky onto a beach just outside Jubilife Village – the seed of Jubilife City from Diamond/Pearl of course. The village is where a group of explorers, scientists and surveyors calling themselves Galaxy Team (waitaminite…) have set themselves up as an outpost in the region, wedging in between the previously-warring-but-now-more-tolerant two factions of Diamond Clan and Pearl Clan. See, it’s clever, yes?

How do you calm a frenzied Pokémon? Balms to the face.

Both clans worship the great Creator, whom they call Sinnoh, but one clan thinks it’s basically the God of Time and the other thinks it’s the God of Space. Without spoilering, they’re both right and wrong. You make friends with both Galaxy Team members and these clans throughout your adventure, which is part you trying to figure out where you came from, and trying to stop the seemingly impending doom caused by the lightning in the sky over Mount Sinnoh which you may actually be the cause of. Mostly, this involves Pokémon battles, catching Pokémon, and boss fights against massive raging Pokémon where you chuck parcels of food at their face until they calm down because of course you do. Oh, and Arceus, aside from sometimes making your “phone” device bleep occasionally, is never to be seen again. Well, not until after the main story is complete perhaps – that’s how far I’ve got.

There’s no gyms. There aren’t really even many trainers. Most people are still scared of Pokémon (and, given they’re all shown as Actual Size, who wouldn’t be) and Pokéballs are still a new invention so the many varieties like Master Balls and Net Balls and so on don’t exist yet. You can ride a handful of beasts that you obtain through the story which allow you to swim, run, jump and fly and so reach new areas. It all feels very fresh and new and yet – and yet – it’s still somehow Pokémon and feels like a Pokémon game even though it’s very different. It’s polished, although some areas are a little lacking graphically, and a bit repetitive with the Pokédex research tasks that require multiple battles or captures with each type of Pokémon and resource gathering, but then if you’re concerned about repetition you wouldn’t be playing Pokémon.

As I said, I’ve completed the story insofar as I’ve done all the missions up to the credits, but now there’s the small task of catching them all. And a million side quests and some additional story. And maybe, actually, Arceus itself.

Wheeeeeeeeeeeeeee

Pokémon Legends: Arceus is a fantastic new entry in the series, albeit a spinoff. It’s new and old at the same time, and if the recently announced main series games Scarlet and Violet can use some of the same features then I’d love to see that too. If not, a sequel to this set in another region’s past would absolutely do me.

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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90: One Lukewarm Pant
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