ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Legend of Zelda: Oracle of Ages: it’s a bit familiar

Posted on 20/05/2026 Written by Xexyz

I mentioned in my last post that I’d started to play Oracle of Ages again, and I’m still working my way through it. It seems to be taking an absolute … er, age … even though it’s very clearly signposted throughout. As soon as you finish a dungeon, the Deku Tree pipes up to tell you where to go next. The thing is, it all seems very familiar. It follows the Link’s Awakening formula quite closely with you having to find eight thingies in dungeons, and the added gimmick – of time travel – just makes things a little more complicated. Usually that would be a good thing in a Zelda game, but Link’s Awakening understood the audience which was there to play a game on a portable system, probably in fits and starts. Step away from Link’s Awakening for a couple of days, and on return you can still see where to go. Step away from Oracle of Ages, and when starting again it’s tricky to remember where things are and how to get there, switching between time periods.

There is a good use of colour to distinguish between areas, though it can be quite garish.

The other reason it might feel familiar is because I can see that I have played this before, getting to a more advanced stage than I managed this time. I don’t think I completed it, though, which is slightly odd given that I was very advanced. That’s my aim for now. I’ve just finished the fifth dungeon, which granted me the Cane of Somaria, allowing me to conjure blocks from nothing. I’m now thinking if there’s anywhere in the overworld where that might be useful – and am drawing a blank. Off to see the Gorons, then.

Filed Under: Gaming Diary Tagged With: 3ds, Emulation, Game Boy Colour

Mario Kart 7: back online

Posted on 08/08/2025 Written by Xexyz

With the help of the Pretendo network, I’ve managed to have a few games of this online over the past week or so, as well as doing some more time trials. The lobbies aren’t full, but any stretch, but even when there’s only three people in a race the catch up algorithms mean that it’s fun to compete. On a couple of occasions there was one player who knew glitches on levels which meant they won easily, but they never stayed online for long. I won only a couple of races, but my ranking has slightly improved from 1000 so the game thinks I’m doing OK.

Coming from Mario Kart World, the 3DS isn’t that comfortable to hold, and I keep forgetting that I need to hold the shoulder button down in order to train a shell or banana behind me. There were a couple of times I wished I could have a feather to jump a gap, and I got very confused in Shy Guy Bazaar where the World version of the track is just a little bit different. Still, this is a great game.

In 150cc the game still feels pretty unfair, but in time trial it’s amazingly tense

Filed Under: Gaming Diary Tagged With: 3ds

Super Mario 3D Land: golden flags

Posted on 31/07/2025 Written by Xexyz

Unfortunately, my Switch 2 gaming time has been a bit limited because of two things: school holidays necessitating multiple dad-taxi rides for children around the area; and Edward borrowing my console to play Donkey Kong Bananza at every moment. I tried playing Bananza in handheld mode and, while it was still good, I much preferred it on the big TV screen. So, I’m putting that on hold until the children are back at school (with more regular evening clubs), and instead I’ve been taking my 3DS around with me.

I have a lot of 3DS games. At least 70 physical ones (probably more, since I haven’t done a proper audit of the collection for years now), plus probably as many again download-only games. That’s not including the DS library that also runs on the system. As a result, some games have hardly been played at all – Cave Story, for example – and others have been dropped part-way through. Super Mario 3D Land is one of the latter. The save on the cart tells me that I previously had completed the standard levels, and had started the special worlds. I can remember very little of the game, though, so I’ve started again from the beginning, and have had a lot of fun trying to get all three golden coins on each level, and also landing on the top of the flagpole to get a golden flag.

It’s a very pretty game, though each level is quite limited in size.

It’s not the most difficult game – I now have 89 lives in reserve, and there have only been a couple of occasions where I’ve repeatedly lost lives – but it’s ideal for portable play in relatively short bursts. I wonder if I will get further than I did before; completing the standard levels feels like it’s not going to be that demanding.

Filed Under: Gaming Diary Tagged With: 3ds

Mario’s Tennis: what a racquet

Posted on 30/07/2025 Written by Xexyz

I have only played on a Virtual Boy twice: once at a museum, and once at a UGVM meeting in honour of Owen. Both times were brief, uncomfortable, and underwhelming. I suspect there were some hardware adjustments which may have helped, but the screens were dim and blurry, and I had to sit at an awkward angle to use it. Nevertheless, the 3D nature of the console was very clever, and the games I played (3D Tetris and Golf, I believe) used that to good effect. I did once try Virtual Boy emulation on my computer, and it just seemed a bit pointless because of the fact it lacked the third dimension, meaning you are left with middling games in monochrome.

Having modified my 3DS, however, I now have access to a 3D screen which is perfect for trying out Virtual Boy games as they are supposed to be seen. The screen is, obviously, of a much higher quality as well, and there’s no restricted positioning. All good, yes?

Mostly. I started with Mario’s Tennis, having recently been playing the N64 game with Edward. It’s a pretty standard tennis game, but with a much lower viewpoint than normal. This would make it more difficult to place the ball, but of course the 3D is supposed to help with that. It sort of did, but it took some time to work out the best way to judge and also when to press the button. I lost my first match 6-0 to Toad, but by the second I was mostly keeping serve, and I narrowly lost to Peach after a very long game of alternating advantages and deuces. I won my third match, against Yoshi, quite comprehensively. Maybe I should move off the easy difficulty level.

Of course, I can’t really show the 3D nature of the games here

Things improved a lot when I investigated the options for the emulator and found that I am not constrained to the original red and black. You can set any colour you like, but there are two presets – red and grey – and the latter makes the games a lot easier to see and play.

I completely forgot about those options when I played other games.

Filed Under: Gaming Diary Tagged With: 3ds, Emulation, Virtual Boy

Mario’s Tennis: what a racquet

Posted on 30/07/2025 Written by Xexyz

I have only played on a Virtual Boy twice: once at a museum, and once at a UGVM meeting in honour of Owen. Both times were brief, uncomfortable, and underwhelming. I suspect there were some hardware adjustments which may have helped, but the screens were dim and blurry, and I had to sit at an awkward angle to use it. Nevertheless, the 3D nature of the console was very clever, and the games I played (3D Tetris and Golf, I believe) used that to good effect. I did once try Virtual Boy emulation on my computer, and it just seemed a bit pointless because of the fact it lacked the third dimension, meaning you are left with middling games in monochrome.

Having modified my 3DS, however, I now have access to a 3D screen which is perfect for trying out Virtual Boy games as they are supposed to be seen. The screen is, obviously, of a much higher quality as well, and there’s no restricted positioning. All good, yes?

Mostly. I started with Mario’s Tennis, having recently been playing the N64 game with Edward. It’s a pretty standard tennis game, but with a much lower viewpoint than normal. This would make it more difficult to place the ball, but of course the 3D is supposed to help with that. It sort of did, but it took some time to work out the best way to judge and also when to press the button. I lost my first match 6-0 to Toad, but by the second I was mostly keeping serve, and I narrowly lost to Peach after a very long game of alternating advantages and deuces. I won my third match, against Yoshi, quite comprehensively. Maybe I should move off the easy difficulty level.

Of course, I can’t really show the 3D nature of the games here

Things improved a lot when I investigated the options for the emulator and found that I am not constrained to the original red and black. You can set any colour you like, but there are two presets – red and grey – and the latter makes the games a lot easier to see and play.

I completely forgot about those options when I played other games.

Filed Under: Gaming Diary Tagged With: 3ds, Emulation, Virtual Boy

  • 1
  • 2
  • 3
  • …
  • 45
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in