I only had a few levels left indeed, and in the end they weren’t that tricky – the most difficult part of the game was timing jumps when making platforms disappear.
As I mentioned before, there are various challenge levels to complete, and I will probably give those a go in the near future, but the game’s length was pretty perfect for a handheld title; the way that new concepts were introduced and then virtually discarded after that set of levels led to my interest staying high throughout. It could have been good for the last level to be an extended one with all types of challenge included, but maybe that’s to come in the additional worlds.


There are three more games in the series: two on the 3DS and one on the Switch. I’ll play them all. One day.