For some unknown reason I have the Playstation version of Worms registered on my account, and so when looking over potential reasons to upgrade Playstation Plus I noticed I was able to download it to the PS4. And so I did.
I’ve not played the Playstation version before as far as I’m aware, but I put many hours into the Mega Drive version and also played the original Amiga game at Kevin’s house several times. There’s not a huge amount of difference, to be honest – the Playstation has some pretty cringy FMV segments, where the worms use a different art style to in-game – but the options and game types and presentation is all very familiar. I tried to set up a StOGS team, but fell at the second hurdle when I was told there was already a worm called “John” – part of the Beatles, of course. My team ended up being Timbo, Kieron1, Johnno, and Hiscock.
I chose initially to play against teams where the AI was set as “poor”. This was a mistake, because rather than making the game easier it seems as if the AI was programmed to use up airstrikes and teleportation in the first couple of goes, meaning that I often found that members of my team were killed before I even got a chance to move them.
Moving to compete against other teams, more average in skill, actually made the game easier. I wasn’t that easy to work out which ones to choose, mind – the only place the AI level is noted is in the team editor, and they’re not listed in order of difficulty, so you have to go as if to edit the teams, make a note on which to compete against, and then back out to the menu.
The game still works well, and benefits from a lack of bloat which later games have introduced – there is a focussed and tight selection of weapons here, making weapon drops genuinely exciting. I may suggest we play this next time we have an in-person games day.
It’s almost worth it for the logo nostalgia alone.