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Lego City Undercover: The Chase Begins (3DS)

Posted on 27/05/2013 Written by deKay

With the Wii U version all done and dusted (well, done at least – even with 100% it’s still fun to play), it was time to start the 3DS prequel. Although I knew it wasn’t going to be as good, I hoped it would still be well worth playing.

And it is! Hurrah!

Sure, it’s cut down. There’s a much shorter draw distance, sections of the main map load in rather than stream fluidly, the controls aren’t quite as good (swapping character, in particular), and it is mostly played out in the same areas as the Wii U game – only much of the city is still under construction so there’s bits missing and no train, but it still stands out as a great game.

Unlike the Wii U game, there aren’t any “separate” missions (“Special Assignments”, as the Wii U game calls them) set in areas not accessible in the main map. Almost all of the game (so far, at least), bar a handful of small interior sections, are played out on the open world map. In terms of both area and things to do the game is much smaller than its big brother. I’ve spent about 10 hours on it so far and am around 30% complete, so it’s still pretty big with plenty to find. That 30% sets me just after rescuing Natalia’s dad, for what it’s worth.

In fact, the only real disappointments are that all the disguises you find are the same as those in the Wii U version (although some work slightly differently), and the lack of voice acting for the majority of the game – it’s only there in cutscenes, and even then absent from most of them. A real shame, as they made for much of the humour of the Wii U title. Oh! And no Frank Honey :(

With retrospect, I’d say you’d get more from the 3DS game if you played it before playing the Wii U one. There’s nothing intrinsically wrong with The Chase Begins, but compared to the “original” it’s obviously pared down. Play the 3DS version first, however, and you’d see it that the Wii U version was a built-up improvement. You’d get the story in chronological order then too, not that it really matters.

Whatever though – it is definitely worth playing.

Filed Under: Gaming Diary Tagged With: 3ds, lego, Post

Super Mario 3D Land: gerrorf me cart!

Posted on 26/05/2013 Written by Xexyz

With Rhythm Thief finished, it's time to move on to a game that I've waited a while for. SM3DL had some great reviews but it came out at the same time as Mario Kart 7, and the latter won out.  I've been waiting to see this reduced somewhere; I finally found it in good condition second-hand for £20.

It being second-hand, it had some save games on there already. Two of the slots had been used by one person and one slot by another. They'd got as far as world 2 before deciding the game wasn't for them.

It was sad, deleting their profiles. Did they give up because it was too hard, they just didn't like the game? Maybe they were short of money. I was going to get rid of all their hard work with two button presses.


Bye, random girl.

As for the game? It's OK. The viewpoint can be confusing in places, the controls feel a little imprecise, and the level design doesn't feel hugely imaginative. It's fun, but it's not amazing.  I'm on world 3 now, and it feels a little light on content so far - there are few levels per world in particular.  It may get better.

Filed Under: Gaming Diary Tagged With: 3ds

Rhythm Thief and the Emperor’s Treasure: Completed!

Posted on 11/05/2013 Written by Xexyz

Napoleon wasn't Napoleon, he was a random bloke who announced his name with great flair but I had no idea who he was or what that meant.

Navigating the gardens, there was a particularly difficult battle where control shifted between Phantom R, Charlie and Inspector Vergier and I couldn't work out the timing for Charlie's sections at all.  I managed to get past it in the end - with a B rank - by just making no mistakes on the Vergier and Phantom R parts.

And then to Napoleon, with a particularly cringeworthy line.


I wish there was a better way of taking photos or screenshots on the 3DS.  You have to tilt it to avoid glare and reflection, but then you have to try and correct the skew ...

After a final battle, Napoleon jumped off the side of the Hanging Gardens of Babylon (which were in the air over Paris, do keep up) and I had to flee with Marie.  Lots of questions remain unanswered - where is Raphael's dad?  How did the Duchess survive being shot at point-blank range? Will Phantom R ever be arrested?

He really ought to be, even if it's just for chat-up lines like this.


I enjoyed this game.  It didn't feel as padded as a Layton game, which is good as I'm not sure the rhythm games would have carried it that much further.  Some of the side games were pretty tough, including the Rub Rabbits theme performed Samba de Amigo style.  I may go back one day to pick up any last bits I've missed (a few of the music scraps, for example), but for now, I'm done.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Rhythm Thief and the Emperor’s Treasure: ooh hoo hoo

Posted on 02/05/2013 Written by Xexyz

Rhythm Thief is like a combination of Layton and Space Channel 5.  Set in Paris, you move a character around the city from location to location, talking to other characters and playing games to progress.  In Layton these games are puzzles; in Rhythm Thief they're (unsurprisingly) rhythm games - listening for a scale of notes, tapping in time, or responding to or repeating movements.

It's charming, even if the story is a bit weak.  I'm well towards the end point now, after six hours, chasing Napoleon through Paris after a daring hang-glider rescue off the Eiffel Tower.  Some of the rhythm games are pretty difficult, and I'm currently stuck on a second Samba-de-Amigo-inspired side level which was reached by talking to a dancing Mexican.  I think the buttons just aren't responsive enough.

The other amusing thing is that the on-screen text doesn't always match up to the spoken words.  Challenged by Napoleon on the tower, he gave an evil laugh.  On the screen, he said "Ooh hoo hoo!".  Charlie, the detective's son, has a comedy cockney accent; the text read "roam free", he said "runnin' rampant".  Of course, this may be the case with other handheld games but I very rarely play them with sound on.  This demands that I do - and the soundtrack is great.

Filed Under: Gaming Diary Tagged With: 3ds

Picross e2 (3DS): COMPLETED!

Posted on 26/04/2013 Written by deKay

picrosse2And finally, all the puzzles are solved. Phew!

According to the stats, I played it for over 21 hours, which is about 5 hours longer than its predecessor. Which is pretty much what I expected.

And, erm, that’s it. It’s great Picross game, just like the first one only bigger. In terms of value for money, £7 for over 20 hours play is pretty good going. It’s a shame there are no bigger puzzles as 15×15 is a bit small, but still – minor complaint.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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91: Slippers Go Under Defeat
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