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Rhythm Thief and the Emperor’s Treasure: ooh hoo hoo

Posted on 02/05/2013 Written by Xexyz

Rhythm Thief is like a combination of Layton and Space Channel 5.  Set in Paris, you move a character around the city from location to location, talking to other characters and playing games to progress.  In Layton these games are puzzles; in Rhythm Thief they're (unsurprisingly) rhythm games - listening for a scale of notes, tapping in time, or responding to or repeating movements.

It's charming, even if the story is a bit weak.  I'm well towards the end point now, after six hours, chasing Napoleon through Paris after a daring hang-glider rescue off the Eiffel Tower.  Some of the rhythm games are pretty difficult, and I'm currently stuck on a second Samba-de-Amigo-inspired side level which was reached by talking to a dancing Mexican.  I think the buttons just aren't responsive enough.

The other amusing thing is that the on-screen text doesn't always match up to the spoken words.  Challenged by Napoleon on the tower, he gave an evil laugh.  On the screen, he said "Ooh hoo hoo!".  Charlie, the detective's son, has a comedy cockney accent; the text read "roam free", he said "runnin' rampant".  Of course, this may be the case with other handheld games but I very rarely play them with sound on.  This demands that I do - and the soundtrack is great.

Filed Under: Gaming Diary Tagged With: 3ds

Picross e2 (3DS): COMPLETED!

Posted on 26/04/2013 Written by deKay

picrosse2And finally, all the puzzles are solved. Phew!

According to the stats, I played it for over 21 hours, which is about 5 hours longer than its predecessor. Which is pretty much what I expected.

And, erm, that’s it. It’s great Picross game, just like the first one only bigger. In terms of value for money, £7 for over 20 hours play is pretty good going. It’s a shame there are no bigger puzzles as 15×15 is a bit small, but still – minor complaint.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Gunman Clive: Completed!

Posted on 22/04/2013 Written by Xexyz

It didn't get dull; each level introduced new ideas, and then it finished.  The last levels were set in space, with changing gravity and directions.  The last boss took a couple of attempts to kill.  And then "duck mode" opened.  If you want to find out about duck mode yourself, read no further ...


Duck mode has you navigating the same levels with the same controls, with one exception - you have no gun, and therefore you can't shoot.  Suddenly the whole point of the game shifts, becoming an exercise in timing between opponent's shots rather than positioning yourself for your own shooting.  I'm not sure I'll go through the whole game again, but it's a great idea for an unlockable.

Filed Under: Gaming Diary Tagged With: 3ds

Gunman Clive: pew pew

Posted on 18/04/2013 Written by Xexyz

When asked to name a cowboy, I'd probably go for Hank, Clint, or Joe.  You'd have to get pretty far down the list before you got to 'Clive'.

Gunman Clive is a charming 2D platform shooter, with the graphics looking as if they've been pencil drawn although they're actually 3D models.  The gameplay is pretty simple, jumping and shooting in straight lines, which is particularly annoying when your character can only shoot horizontally but enemies can shoot diagonally.  At times there's a puzzle aspect, working out how to get to a location you can shoot from without being killed.

I've completed the first set of five levels and killed the first boss.  I hope there are new ideas introduced in the next levels; while the game is fun it is in danger of getting a little repetitive.

Filed Under: Gaming Diary Tagged With: 3ds

Picross e2 (3DS)

Posted on 09/04/2013 Written by deKay

So. Many. Puzzles!

I’m over half way through, I think – but that’s only in terms of the number of puzzles left. They’re bigger now. And take longer to complete. The first few I could do in 15 seconds, now some are 15 minutes. And that’s assuming I don’t mess it up and have to restart.

Filed Under: Gaming Diary Tagged With: 3ds, picross, Post

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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