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PowerWash Simulator 2 (Steam 2): COMPLETED!

Posted on 04/07/2026 Written by deKay

You’d be hard-pressed, from the screenshots, to see that PowerWash Simulator 2 is actually a different game to PowerWash Simulator 1. And the gameplay too, in fact. After all, there are only so many different ways washing dirty stuff can be presented. Why, then, is this a whole new game and not just another pile of DLC for the original? Money? It’s probably money. Right?

There are differences, if you look closely. Perhaps the biggest, in terms of “gameplay” at least, is how they’ve done away with all the different types of soap. In the first game, different surface types required the purchase and use of specific detergents, so you’d need one for stone and one for metal and one for plastic and so on. Well, not only is there only one soap type now, it’s free and unlimited. Well, you can only have so much splashed on surfaces at any one time, but rinsing it off magically refills it to your washer so it is effectively infinite. This might not sound like much of a change but, in a game with very few possible changes, it’s a game, uh, changer.

I almost completely avoided using soap in the original, because of the cost and fiddly swapping it out and stuff, so cleaning took more “passes” than it could have done. Now, I foamed up everything with gay abandon. Game changer.

Another change is the addition of a new piece of equipment – the swing. You hang it from the top of a flat surface, and sit in it – giving you mostly free movement up, down, left and right to squirt much more easily than you would with ladders or the scaffolding. Both those, and the hilariously useless step-stool, return, but on specific levels the swing is an excellent new bit of kit. Could have really done with that on the tower at the fire station in the original.

There’s also a new plot. The dodgy Mayor is being dodgy, and the gems you recovered in the previous game that were required to keep the volcano in check have been stolen, but ultimately this just manifests as a reason to clean stuff, same as before.

The final change, which may well have been there before but I didn’t make use of it, was single console split screen co-op. I played on the Switch 2 so was disappointed it didn’t support the game share method of giving player 2 a Switch of their own to stream to, but it was still fun and, as you’d expect, halved the time it took to complete levels.

That’s all there is to say, really – it’s more of the same with a few quality of life improvements. Could it have been DLC? Probably. Should it? Well, chances are it’d have been about the same price anyway (I paid £15 for it, but the eShop price is £20) so it doesn’t really matter. It’s more relaxing zen washing, and it’s worth the entry fee, so I don’t actually care. Oh yeah, and there’s a toilet to wash. Winner.

Filed Under: Gaming Diary Tagged With: completed, Diary, powerwash, Switch 2

Minishoot’ Adventures (Switch 2): COMPLETED!

Posted on 13/06/2026 Written by deKay

Half way through the sentence where a reviewer described Minishoot’ Adventures as “The Legend of Zelda, only it’s a twin stick shooter” I’d already slammed the WANT button on the eShop. Yes, I know I could have bought it there and then (or at least pre-ordered it), but paying full price for any game, regardless of how good it is, just feels wrong. Often, I’ll put something on my wishlist and by the time it is in a sale I’ve totally lost all enthusiasm for it or, more frequently, totally forgotten what it was. But not this game. I checked the sales every week.

So I’ve finally managed to play it and it’s everything I wanted. You’re a little spaceship and you have to rescue other little spaceships and explore the world and the dungeons in it and fit baddies and big bosses, and get upgrades which improve your abilities or unlock new areas. There are some mazes, and puzzles, and somehow, somehow, despite the fact you shoot hundreds of bullets a minute and you look like something from Gradius, it’s still Zelda. Zelda with Geometry Wars gameplay. And it works.

The dungeons are fun and varied. The boss battles are a mix of wait-and-strike and bullet-hell. There are various sidequests, like finding engravings to expand the lore or racing a little fairy thing round a number of courses (where you can often cut corners, pleasingly), or collecting red crystals to use as currency to improve your shooting, speed or power. Getting every last item, trinket, and ticking off every last area on the map was addictive and I happily 100%ed the game.

More of this sort of thing, please!

Filed Under: Gaming Diary Tagged With: completed, Diary, minishoot, Switch 2

Metroid Prime 4: Beyond (Switch 2): COMPLETED!

Posted on 08/06/2026 Written by deKay

While I’m a big fan of 2D Metroid games, and I did enjoy the first Metroid Prime, Metroid Prime 2 just left me cold and so I never played the third game. Oh, and Hunters was terrible. As a result, I did not rush out and buy Metroid Prime 4 at launch like I did with Metroid Dread. I did, however, get bought it as a present recently.

I was worried it would be incredibly hard (like Prime 1), and concerned the Samus Onna Bike bits would be terrible because those bits certainly looked terrible, but, actually, I was pleasantly surprised. Aside from a few times on some of the bosses, I didn’t die. I remember one of the later bosses on Prime 1 in particular taking about a billion attempts and when I did finally beat it I was down to almost no health, so I’m glad it wasn’t like that at all. No, the real “difficulty” was more in finding where to go than most of the battles, and one of the soldiers you rescue early on (annoyingly, it has to be said) helps with not getting lost most of the time. As for the bike, it’s OK. Completely unnecessary, adds nothing to the game bar making the game a bit longer as there’s a sizable desert to criss-cross hundreds of times which only seems to exist to have somewhere to use the bike. ANYWAY.

The gameplay, the graphics, the performance, the power-ups, the exploration, however, are all excellent. It’s a thoroughly enjoyable adventure from start to finish. It’s just missing a little something. Maybe it’s the rubbish Big Bad, and lack of other Metroid baddies like Ridley or Kraid or Mother Brain. Maybe it’s the slightly soulless desert. Maybe, just maybe, it’s that Metroid is intrinsically better in 2D than in 3D? It’s by no means a bad game at all, it’s just not quite the game Dread is.

Filed Under: Gaming Diary Tagged With: completed, Diary, metroid, Switch 2

Ball X Pit (Switch 2): COMPLETED!

Posted on 07/06/2026 Written by deKay

What if Arkanoid was Vampire Survivors? Well, you’d (sort of) have Ball X Pit. Instead of a bat, you have a person who throws balls to destroy enemies, which are essentially blocks, that move slowly towards you. You can gain XP from gems dropped by defeated baddies, as per Survivors games, and levelling up lets you choose a number of upgrades for your balls – such as balls that set things on fire or cause area damage like earthquakes.

Eventually, you get the chance to combine ball powers, so you can have a laser which hits all blocks in a column but also poisons them, or balls that can pass through blocks but also freezes them for a few seconds. You also get passive power-ups like increasing the damage to blocks from behind, or increasing the chance you’ll dodge an attack, and often these too can be combined.

As well as XP as you play each run to level you up for run itself, you also gain another XP type which gives permanent bonuses, and gold to buy things. Outside of the runs there’s a sort of farming game, where you buy land and buildings, plant crops, and then use all the characters you’ve unblocked as balls to bounce off everything to build the buildings and harvest the crops. Crops (grain, wood and stone) unlock and pay for additional buildings, and these building add extra bonuses to your characters, like faster movement or more HP.

Each character has its own quirks and runs can play out very differently as a result. Firstly, they all start with a different type of special ball, but then they have features like balls being launched from the back of the field instead of the front, or all balls pass through blocks or something. Later in the game you get the ability to take two characters into a run together, and that sort of amalgamates their abilities, further altering how the run plays out.

You can’t just stick to your favourite characters either, as in order to unlock the next level you have to complete the previous one a number of times with different characters. At first I hated this, as I thought I’d found the “best” character and wanted to stick with them, but it forced me to play differently and, actually, most of them have merit.

To complete the game, you have to have a number of successful runs on each level (with, as I said, a range of characters), and I did that. It unlocks a sort of NewGame+ which is really just an extra difficulty for each level you can choose. I’ve played quite a bit of that too, but it doesn’t really add anything to what is an already excellent game. Addictive Survivors gameplay loop and a surprising amount of variety add up to a must-buy title.

Filed Under: Gaming Diary Tagged With: completed, Diary, Switch 2

Virtua Fighter 2: no not that one

Posted on 13/03/2026 Written by Xexyz

Released late in the life of the Mega Drive, Virtua Fighter 2 is a very accomplished rework of Sega’s 3D fighting game. It’s been reimagined in 2D, using sprites, but it feels very similar to the fighting in the 3D game – or the Saturn version of it, at least. The controls map well, with a button for each of punch, kick, and block. Some of the combos also seemed to work (Jacky’s dash hammer kick in particular) but I’m not sure if this is universal, due to my general incompetence in pulling these off.

It’s a very pretty and colourful game, and runs really smoothly as well. Had I had this before the Saturn released (and before I got a PlayStation) I imagine I’d have put a lot of time into it. Nowadays, despite it being a really good approximation, I would probably just play VF3b on the Dreamcast instead.

Blue blue skies.

Filed Under: Gaming Diary Tagged With: Emulation, Mega Drive, Switch 2

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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