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Fire Emblem Warriors: Three Hopes (Switch)

Posted on 19/02/2023 Written by deKay

And that’s that done again.

This time, I played through picking Claude, the guy on the yellow team, as he sits somewhere between the “eradicate all the Church and their allies for no reason” of Edelgard and “defend the Church at all costs” of Dimitri. He wants shut of the Church (they are too influential, or something), but doesn’t really want to be at war and certainly doesn’t want to destroy the blue army.

Of course, it just means more button mashing but with a different (mostly) set of allies.

And I’m done. Over 100 hours. Excellent.

Filed Under: Gaming Diary Tagged With: Diary, fire emblem, musou, switch

Fire Emblem Warriors: Three Hopes (Switch)

Posted on 04/02/2023 Written by deKay

Completed again. After finishing it with Edelgard’s Empire and being baffled by the logic of her decisions, I decided to New Game+ it and play through as Hufflepuff (or Faerghus Kingdom or whatever Dimitri’s blue lot are called). New Game+ carries over all your character levels, weapons, base facility unlocks and so on, so any characters that overlap between Red and Blue, plus Shez, were all incredibly overpowered to start with.

Well, not quite to start with, as for the first couple of missions you’re set to Level 1 again, but after that, indestructible. Which obviously meant the entire game was very easy. Not least because I already had super-powerful weapons and nothing to spend money on bar more level upgrades.

The plot for Dimitri made a lot more sense. Edelgard was under the control of Those Who Slither In The Dark and so most of it wasn’t her fault. I also managed to recruit Byleth and Jeralt this time through, meaning I got a few more chapters, a bizarre other-worldly mission, and a totally different ending.

So, at 75 hours in, time for New Game++ and Claude’s yellow lads.

Filed Under: Gaming Diary Tagged With: Diary, fire emblem, musou, switch

Fire Emblem Warriors: Three Hopes (Switch): COMPLETED!

Posted on 22/01/2023 Written by deKay

Although I don’t really have any affinity for Fire Emblem, that hasn’t put me off getting hooked by series spinoffs in the past – Tokyo Mirage Sessions #FE and the first Fire Emblem Warriors are two of my favourite games, but the old strategy titles I could take or leave. Not because they’re bad, just because they’re not Advance Wars and permadeath (which I know can be turned off these days) is scary.

Three Hopes is a musou Warriors-style reimagining of the story from mainline Fire Emblem game Three Houses, which of course I didn’t play. The plot is presumably similar – you’re a mercenary and you join one of three originally-at-peace houses, all of whom have a future leader at the same school, run by the Church of Seiros. Then, they’re no longer at peace for reasons which don’t really make sense.

For my first run through the game, I chose to join Edelgard of the Adrestian Empire, and it turned out she was keen to “create peace across the whole of Fodlan”, mostly by declaring war on both the church and her former school chums because someone who worked at the church but wasn’t part of the church turned out to be possessed by evil? Or something? Seems a bit extreme.

Ultimately, this means loads of smacking millions of baddies with swords and axes and magic in the same way all the other Warriors games work. And this bit of the game is really good. Levelling up, improving skills and weapons, building up your base to unlock new skills, items and abilities – lots of higher-number-chasing, but it’s a great gameplay loop. However, between all that there’s so much chat. Oh god is there a lot.

Each of your “team” has a relationship indicator with not just you, but everyone else in your team. You can converse with them, do activities with small groups, training and fight together, and take them out on dates. In itself, that’s not a problem and it builds backstories and stuff, but there’s so much of it I’ve found myself spending sometimes upwards of an hour chatting and managing relationships between fights. It’s probably mostly skippable, but there’s a FOMO element to it that I daren’t.

I’ve played much of the game in two-player with my daughter. It’s even better this way!

The smacking though, is so wonderfully fast and mindless and satisfying, that these betweentimes events just kill the momentum a bit. And they’re a little bit creepy. Overall though, the game is great. And now I have two more runs with the other colours…

Filed Under: Gaming Diary Tagged With: completed, Diary, FE, fire emblem, switch

Fire Emblem Warriors (Switch)

Posted on 08/05/2018 Written by deKay

It’s widely known (he says, as a nobody on the internet) that I’m a massive fan of Hyrule Warriors. Not really the musou genre generally – just Hyrule Warriors. Such a big fan of it that I’ve put over 300 hours into the game across the four copies that I own. I thought the draw was mainly the characters from the Zelda series, but here’s Fire Emblem Warriors proving that to be nonsense.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2018/05/Posted-without-comment-v-NintendoSwitch.mp4

On the face of it, Fire Emblem Warriors is a reskin of Hyrule Warriors. This makes sense, as it’s the same team making the same genre of game, but it’s very similar. Sure, the characters are different (although many are similar in how they play) and the levels are new (except most feel very much like remixed old levels), but it’s the same game. Isn’t it?

That’s what I thought. When I completed it I posted about some differences then, but having played for more than 80 hours now I’m thinking they’re even more separated. In fact, I think I might even like this more. Blasphemy, I know. Perhaps it’s the tactics, the directing commanders, the weapon triangle.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2018/05/Best-Game-v-NintendoSwitch.mp4

In terms of progress, having bought all the DLC, I’ve S-ranked 100% two of the scenarios in History Mode, S-ranked all of the “normal” (that is, non-time-distortion extra) levels in another two, and almost 100% S-ranked two more. I’ve then done almost all the level-70 and below missions in some other scenarios. I think perhaps I’m 75% there?

Certainly it’s a repetitive game, but no two levels are quite the same regardless of how similar they are. And it’s the best game.

The post Fire Emblem Warriors (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: fire emblem, Post, switch

Fire Emblem Warriors (Switch): COMPLETED!

Posted on 14/01/2018 Written by deKay

You may have seen me enthuse about a game called HYRULE WARRIORS in the past. Indeed, it’s so good that it usually needs to be written in capitals. It’s one of the best games ever made, and between the Wii U and 3DS versions, I’ve devoted over 300, probably nearer 500 hours to the cause.

Imagine that game then, only swapping out the Zeldaverse for Fire Emblem.

Ta-da! It’s Fire Emblem Warriors. And boy is it the same as HYRULE WARRIORS. You hammer the buttons. You take over forts. You get weapon drops, unlock better defence and faster gauge replenishment. You control several different heroes, swapping between them as necessary. It’s all very familiar. In fact, even some of the levels seem to have borrowed liberally from the Zelda title. I mean, the World Tree bears no resemblance to the Deku Tree and is an entirely different prospect, y’honour.

But of course there are differences. Firstly, there are a whole suite of characters I’ve never heard of. Marth, sure, but then that’s from Super Smash Bros. Chrom I recognise. Tiki, but from Tokyo Mirage Sessions #FE. Yes, I have played Fire Emblem games before but the only guy I remember is Roy and he’s not even in this. I was a little concerned getting into the game that I’d not know anyone, but it doesn’t actually matter.

Also different is the lack of Giant Monsters. Dealing with those was a core part of HYRULE WARRIORS, and – final boss aside – Fire Emblem Warriors ain’t got any. It’s a shame, but again, doesn’t really matter.

Characters can now team up, allowing you to use one as a support attacker or (if they’re controllable) can be “carried” around in case their weapon is stronger against a particular foe than your main character. You see, this game follows the Sword/Axe/Lance strength triangle of the main Fire Emblem series, so if you have a sword, bringing an axe-wielder with you can help. In fact, I generally paired Lianna (my “main”) with Lissa where possible for this purpose.

There’s more in the way of tactics here too, although it’s mainly limited to telling your allies where to go on the map and what to do. You could do this to an extent on HYRULE WARRIORS LEGENDS on the 3DS, but it’s more important here as your AI chums have no I, A or otherwise. They wander off into danger, then cry they’ve made a terrible mistake, so I have to save them and guide them away. Only to have them return. Idiots. One of the bosses is invulnerable until you’ve taken over several forts, and yet all my allies kept running over to him only to get slaughtered. Babysitting wasn’t on the box blurb.

Other than those, it’s the same game as before. It’s not quite as good, but then very little is. I’ve completed the Story mode, which was about 14 hours long, but naturally there’s a massive History (like HW’s Adventure) mode that is where the bulk of the game actually is. I expect I’ll be playing this for a long time.

At least until the Switch version of HYRULE WARRIORS comes out, anyway.

 

The post Fire Emblem Warriors (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fire emblem, Post, switch

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