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September – RSI Pains

Posted on 10/09/2025 Written by gospvg

Play

Fantasy Life I (PS5) - Completed

I should have quit playing this game on the first button-tapping mini game, it just aggravated my RSI pain.
 
Thus for now I have taken a break from gaming & catching up on some TV shows, if you have not watched already I would strongly recommend Shogun (Disney+) & The Penguin (Now TV/Sky)
 
Backlog

I have not purchased anything else, I did spend a bit of time moving from the google spreadsheet over to Backloggd to track what games I have to play.

Want

Nothing

Bin

Mohsin spent a bit of time taking the PS5 controllers apart to fix the stick drift issues, thank you kid.

Fantasy Life showed the lack of disability features in some games are very poor.


Filed Under: Gaming Diary Tagged With: completed, Fantasy Life I, Playstation 5

Super Mario Odyssey: back to the sand

Posted on 05/09/2025 Written by Xexyz

I got Mario Odyssey shortly after it launched – there was some special deal at The Game Collection, I seem to recall – and I played it for a bit. However, at the time I was still deep into Breath of the Wild, and the more expansive and cohesive nature of Odyssey (compared to the more discrete levels of Mario 64, or Mario Galaxy, say) meant that it felt just a little too similar to a large story game for me to keep going at it. Of course, by the time I finished Breath of the Wild – many months later – Odyssey was buried deep at the bottom of the backlog pile. I’ve taken it to various places in the Switch case, but have never been tempted to put the cartridge back in.

Until yesterday, when I was travelling up to London, and realised that the Donkey Kong Bananza cartridge had helpfully been taken out of my Switch 2, replaced with Pokémon Sword. Edward seems to have multiple Pokémon games on the go at any one time, including multiple instances of the same game across different Switch consoles; he makes use of the fact that Pokémon is one of the few games that doesn’t work over the cloud synchronisation service on NSO, and plays on his Switch Lite, my old Switch, and my Switch 2.

Anyway, this is a very longwinded introduction to say that I was planning on playing a platformer, but I didn’t have the game I planned to play, so played Odyssey instead.

I’ve barely scratched the surface of the game. I appeared in the desert, outside the Mexican-inspired village, and tried to work out what I should be doing; luckily the words “The Hole in the Desert” had been shown as the level loaded, and a big light shown from a hole under a large inverted pyramid. Did I make that thing float? I can’t remember.

Why does it have to be so slippery this far underground?

Anyway, after a lot of faffing around with bit and pieces in the level, including finding another moon in a crate which I had to steer a Bullet Bill to hit, as well as experimenting with the controls, I jumped down the hole and traversed the icy platforms underneath, until I reached a boss battle. It didn’t take me too long to work out what to do. The boss comprised a giant floating head and two floating hands, which attacked by trying to hit me, or clap with me in the middle. When one punched the floor, after jumping out the way, I threw my cap at it and possessed it, which then meant I could steer it around and punch the boss in his face with his own hand.

“Stop hitting yourself!”

Overall I added a few more moons to my total, taking me over the number I need to travel to the next area – and I also found a wibbly painting which allowed me to teleport to the metro area early (but only to a very small platform, with no way of getting anywhere else. The temptation is to stay, to find more moons that may be hidden away, but if I do that I know I’ll never progress. Next time I play – hopefully with less than an eight-year gap – I’ll move on.

Filed Under: Gaming Diary Tagged With: switch, Switch 2

Out Run GB: a valiant effort

Posted on 01/09/2025 Written by Xexyz

I previously wrote about Hero GP, a fun little Game Boy Colour game I bought which is pretty difficult given its speed. I have played it on occasion since, since it’s ideal for a very short play session (which can turn into a much longer one with just one more go). The maker of that game has wondered “what if OutRun came to the Game Boy Color?”, and despite his misspellings of both “Out Run” and “Colour”, it’s a valid question. Luckily, he has answered it.

Yes, there are limitations. No branching paths, limited roadside furniture, blocky cars. But it feels like Out Run, with undulating tracks and traffic getting in the way, and if you hit another car or a tree with enough force, the car somersaults in the classic advert for seat belt wearing.

It feels slower than Hero GP, which is probably a good thing given the tighter feel to the track space. The controls are very precise, other than the brake which seems to have too much of an effect. Hitting other cars slows you down a little too much, meaning that two hits is almost enough to mean you fail the first stage, whereas that’s not usually the case until the second stage at least – depending on DIP switch settings, of course. It’s a very accomplished bit of coding, and while it can’t be released commercially for obvious reasons, I hope that Sega keep it available as a curio – it’s free to play from the link above.

Filed Under: Gaming Diary Tagged With: Emulation, Game Boy Colour, PC

Metal Slug (Evercade): COMPLETED!

Posted on 31/08/2025 Written by deKay

Yes, yes. We’ve all played Metal Slug before and own it on various compilations a hundred times over but that doesn’t stop it being good. And! This time I completed it in co-op with my daughter, which I’ve never done before.

It has horrible slowdown, which I don’t remember from any other version but apparently even in the arcade it did that. Not what you’d expect from what was, at the time, the most powerful gaming device in the world. Probably.

Doesn’t matter though because it’s great and silly and why isn’t Metal Slug 2 (or 3/4/5/6/7/8/9/X) on the Evercade yet, eh? Ridiculous.

Oh yeah, and I know the screenshot that accompanies this post is rubbish but – again – you can’t take screenshots on an Evercade so it’s from the Evercade website.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, metal slug, retro

Ironclad (Evercade): COMPLETED!

Posted on 31/08/2025 Written by deKay

Ironclad is a pretty standard side-scrolling shooter, originally for the NeoGeo but I played it on the NeoGeo Arcade Evercade cartridge. I found it a lot easier than most games in the genre, which is especially odd for an arcade game, but I’m not going to complain!

It’s got a nice weapon upgrade system, a floaty drone thingy and some interesting bosses (like a big train), but the biggest draw is the graphics. Backgrounds seem to be pre-rendered, and remind me a bit of something like OverTop. Sprites are pretty decent too, and they feel a bit like Metal Slug in art style, just zoomed out.

So yeah, it’s OK, nothing incredible but perfectly playable.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, retro

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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