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Prince of Persia: big guards on spikes

Posted on 28/03/2025 Written by Xexyz

With sufficient blocking of the guards’ attacks, and aggressive hits towards them, it’s possible to get most guards to back up over the edge of a pit, landing on spikes, or getting cut in half by the blades. Doing so take time, but it’s very satisfying. Serves them right for attacking me.

I’ve completed level 11 now, and am back up in the palace after my return to the dungeons. In keeping with the way the original game allowed for saves, I am trying to keep my time for each level down as much as possible, so theoretically the overall game time would not exceed an hour, but the ability to adjust times per level after the fact makes the game much more fun to play. It’s still not easy – and it’s definitely my skill level that’s at fault here, not the controls – and I frequently die towards the end of a stage by misjudging a jump or accidentally just running over a cliff.

One level in particular took me a very long time to complete. Level 7 really isn’t that difficult – you have to loop around to find a potion which allows you to jump down much further than usual – but there were some parts which I just really struggled with executing, particularly when there was a time limit of a gate closing. The full map of the level can be found here, but it’s no immediately obvious where there are difficulties.

That last guard wasn’t killed by the falling ceiling, but I was too occupied to take a screenshot once I fell down.

Anyway, the change in backgrounds is a relief, and the level design continues to be inventive. In level 11 there is one section where it seems you could simply climb up a ledge, but if you try to do so a guard would kill you before you had a chance to get your sword out. Instead there is a long convoluted route around so you can be on the passageway above, and then running to the left (across a floor that is collapsing as you run) means that you fall down at the other edge of the screen, giving you time to fight the guard.

Filed Under: Gaming Diary Tagged With: PC

Prince of Prussia: completed!

Posted on 24/03/2025 Written by Xexyz

No, I’ve not got to the end of Prince of Persia as yet – I know what I have to do to complete level 9, but I keep making stupid mistakes right at the end – but this is a small puzzle-type platformer which riffs on Prince of Persia but adds in Nazi guards and a shiv. The movement, graphical background, and obstacles are derived from the original Persia game, although there are no buttons or moving gates; instead the puzzle is working out where to move, how to get from place to place, and where the guards are.

The level starts in darkness with only the area immediately around you visible. Over time you fill in the level structure, although explored areas are shown only in blue (without guards and obstacles included). You can move left or right, and jump left or right or up, and when you’re at the edge of a platform you can climb down. This is a crucial ability to prevent you from falling to your death. All simple enough, although with the limited movement options it can take a little convolution to get to the right place at times, and you’re only ever one wrong keypress away from death.

What makes it more difficult is that the guards will shoot you on sight. Jump or walk onto a platform in front of them and you will be deadened immediately. Unfortunately they are frequently just where you want to go. How to get around this? Approach them from behind. Do so, and the prince makes use of the sharp metal he found at the start of the game, and the guard becomes a bloody mess on the floor.

And that’s basically the game. Kill all the Nazis, make your way to the switch to open the exit and then the exit itself while avoiding spikes and long drops. It took me a while to realise that you can’t jump over two blocks of spikes together but instead you have to climb down onto them and walk across. Otherwise it was a fun diversion where I managed to kill all but one of the guards, and finally found and killed their boss.

You can play it at https://adamatomic.itch.io/prince and I suggest you do.

Filed Under: Gaming Diary Tagged With: completed, PC, Pico-8

Batty Zabella (Evercade): COMPLETED!

Posted on 23/03/2025 Written by deKay

A short point and click adventure game in the style of something like Shadowgate, but themed like Elvira, Batty Zabella is a sometimes infuriating experience. The puzzles aren’t hard, but the lack of being able to tell where some room exits are (I didn’t even know there was a shed for ages!), fiddly combat (it’s a Game Boy game but really feels like these bits need a light gun or mouse pointer) and a weapon which needs recharging but you never seem to know when so you die a lot, all add up to frustration.

I did enjoy it, however, despite those issues and the slightly odd (I assume it’s translated) dialogue and overly smutty references.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade

Prince of Persia: time limit panic

Posted on 15/03/2025 Written by Xexyz

For Christmas I was given the new Prince of Persia game, the Lost Crown, and (despite this diary’s protestations) I have played a fair bit of it. It’s a very stylish exploratory platformer, similar to Metroid Fusion in many ways including themed areas and dynamic paths, but with much more flair over the combat and traversal. The systems and collectables are a little overwhelming at times, and the need to find save positions doesn’t work from the way I want to play it. Still, a good game which I will write about and play more in the future.

It has reminded me, however, that I have never really put much time into the original game. I believe I had it for an old PC that my dad brough home from work, but that also came with Lemmings and that’s where most of my time went. Prince of Persia seemed to be a bit too difficult for young me.

Young me had better reflexes but less experience. Let’s see what matters here.

I tried a number of ways to play the game, including via GOG, Ubisoft, Steam – it’s seemingly not for sale anywhere – and then onto emulators for the SNES, Mega Drive, Master System, and even the Game Boy Colour. None were particularly satisfying, with updated graphics taking away the feel of the original, or some slight input lag impacting on the way it played. In the end I found the website https://princejs.com/ which allows the entire original game to be played via Javascript, with an added bonus of an easy way to adjust the time.

Prince of Persia was designed around a deadline; you have 60 minutes to complete all levels and rescue the princess. You have unlimited lives, but you have to complete a full level each time and the timer doesn’t reset if you die, so eventually you would just run out of time. This makes the game very stressful, and was obviously put in place to add replayability value; you need to explore the levels to know which route to take, but it’s impossible to do so while also meeting the overall time limit. Some sections of platforming require a sequence or timing which isn’t immediately evident and require trial and error; some parts have a number of switches to be activated in a certain order; there are some false floors which will drop you to your death with not enough warning the first time you walk over them. You would need to learn each level at a time and then add them to your repertoire as you progressed, in order to complete the game.

Ain’t got no time for that now.

The PC’s graphics, as shown via Javascript, are clear, bright, and solid. The animation is top-notch.

So, instead, I am using the URL of the website to reset my time up a bit each time I complete a level. That way I can explore at my leisure, and not be tempted to rush through sections just to build up a time buffer. I’ve also increased the Prince’s health a bit, just so I don’t get frustrated with the sword fights. In most cases I am only ever losing one or two bits of health (off the four I would usually have at this point) before finding potions, but the buffer removes a great deal of stress. The game is now something I will play a level of from time to time, not getting anxious about needing to progress.

I’ve just completed the fifth level, which was very convoluted in structure. I’ve met the shadow prince as well, who stole one of my potions (not that I actually needed it), so I’m out for revenge.

Filed Under: Gaming Diary Tagged With: PC

Mars After Midnight (Playdate): COMPLETED!

Posted on 10/03/2025 Written by deKay

Lucas Pope, the developer of this game, has a reputation for making weird experimental games. But they’re also good. I’ll admit, however, that apart from some time on Papers, Please (I lost my save I think, following a reinstall or something) and the demo of Return of the Obra Dinn (which I fully intended to get the full version of but for some reason never did), I’ve not really experienced them. Until now!

Hyped as a possible killer-app for the silly little cranking handheld, Mars After Midnight sets you up as an alien guidance counsellor on Mars, who, along with their robot sidekick/slave/helper runs night classes for various other aliens with issues. Issues such as, they have cracked skulls, or are cyclopseses with anger issues, or they flinch or something. All Serious Issues.

So you organise these sessions, by advertising in the right areas of town, and make them successful by providing the best refreshments. Then, aliens turn up at the door and you have to screen them to ensure they’re suitable for the session you have running. For example, you can use an x-ray machine to see if they have a cracked skull, or can surprise them to see if they flinch. If they match, in they come, help themselves to food or drink (which you then usually have to tidy up because aliens are messy, it seems), and if you’ve done everything right, they’ll leave you a tip.

Eventually, you need use this money to buy a ticket to leave Mars, but you also need to spend it on equipment (like the x-ray machine) and refreshments, so it’s a long process.

It isn’t especially hard, and although it is superficially similar to Papers, Please it has a very different vibe. The crank controls are mostly just for opening and closing the door hatch and cleaning the food table, so nothing too tricky. There’s a surprising variety in the different counselling sessions and “detection” requirements, with one of my favourites being the one where you have to translate what the aliens are saying using a phrasebook.

Definitely worth a play, and was worth dusting off my sadly neglected Playdate for.

Filed Under: Gaming Diary Tagged With: completed, Diary, playdate

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

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