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Thirty Flights of Loving (Mac): COMPLETED!

Posted on 16/03/2017 Written by deKay

Thirty Flights of Loving is a narrative discovery game seemingly built on the Quake 2 engine. At least, it said quake2.exe had crashed when it died for the third time during playing.

The plot seems to involve some sort of smuggling? Perhaps alcohol during prohibition? Maybe weapons? It’s not very clear. You and your two friends/associates/lovers (well, one of them is anyway), in Tarantino out-of-order fashion, go to a wedding, fly a plane, have a motorbike accident, get wheeled on a cart through an airport, and shoot lots of cameras hanging from balloons.

OK, you don’t actually do most of those things as they just happen around you, but it’s still most peculiar.

Did I enjoy Thirty Flights of Loving? Sort of. Although it crashed a lot. It was only about 20 minutes long, but I got it for free and so can’t really complain. I’d wasted money or time on it.

The post Thirty Flights of Loving (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Micro Machines: a lack of momentum

Posted on 30/01/2017 Written by Xexyz

I have played a lot of Micro Machines in the past, mainly on the Mega Drive, and mainly with friends.  I did complete the single-player games in both MM and MM2, but they weren't too tricky when compared to trying to keep ahead of Kieron and John.  Revisiting them on emulators reveals them to still be tightly controlled, fun games.

This isn't a blog post about them.


The NES game isn't as pretty, obviously, but the graphics are functional and clear.  It's obvious which car (or other vehicle) is yours, and the sprites are well designed to help you with navigating.  It felt that there were fewer directions than the Mega Drive game, but I'm not sure if that was actually the case.


But it does feel more clunky, and there's a definite lag in controls - and that's not due to playing on an emulator, unless it's very specific to one game.  The cars have the wrong momentum, they don't turn as quickly, and collisions are more punishing.


The difference in handling is most evident on the time trial stages, which I found the most difficult.  The time constraints were pretty tough and it took me a few tries to succeed.  Nothing was too difficult though, and I completed about half the trophy cabinet before getting a bit frustrated by how different it felt to the Mega Drive games.  I think I'd prefer to play them instead.

Filed Under: Gaming Diary Tagged With: Mac, nes

Sonic the Hedgehog 2: completed!

Posted on 20/01/2017 Written by Xexyz

Unlike the first game, I have previously completed the 8-bit Sonic 2, although on the Game Gear which made it rather more tricky.  The first boss, for example, rolls balls down a slope in an effort to hit Sonic, and on the Master System you have plenty of time to react, whereas the Game Gear's limited window means balls appear all too suddenly.


On the Mega Drive, there was a clear progression to the second game.  You lost some of the pureness of the platforming, yes, and the spin dash meant that there were fewer momentum-based puzzles, but the variety in stages, brightened colour palette, and more imaginative boss battles meant that Sonic 2 was definitely the better game.  On the Master System, I'm not sure that's the case.

At the time, it probably was.  Sonic's abilities have increased massively, with vehicles, the ability to skip across water, and hidden routes.  The problem is that when revisiting it many years later, a lot of this just seems a bit gimmicky.


It is almost as if the game's coders were more interested in seeing what they could cram in to create set pieces, and hide stuff away, that they forgot to make the main linear route in the game as good as it could have been.


That's not to say it's a bad game; far from it.  There are some objective improvements, like the way that Sonic can recapture at least one ring after being hit, and the controls are a little tightened up - even if only marginally (I had to go back and play Sonics 1 and 2 in quick succession to tell the difference).  Also, like the Mega Drive games, the added variety and colour in stages is welcome, even without the gimmicky bits.


No, it makes no sense to me how Sonic can float in a bubble.

It's a game that sits well in a list of "best Master System games", and maybe near the bottom of a "best platform games ever" list.  But to pretend it's as good as the Mega Drive games is just wrong.


For a start, the best games ever should never have a section in them which can only be accomplished by trial and error - and yet in the last few stages, Sonic 2 expects you to memorise a sequence of directional presses to move you along the correct pipes, which you can only work out by constantly going wrong, since the direction of the entrance and the overall direction of the pipe are not connected.  This led to many deaths (and many lost rings).


Good game, would mostly recommend.

Filed Under: Gaming Diary Tagged With: completed, Mac, Master System

Sonic the Hedgehog: completed!

Posted on 05/01/2017 Written by Xexyz

Do you know what? I'd never actually completed the first Sonic game on the Master System, before now.  I could have sworn I had, but beyond the first few zones I realised that it was uncharted territory; I'm not sure I've ever even beaten the Jungle Zone boss.

Sonic on the Master System is a great game.  It's not as good as the first Mega Drive game, and Sonic's movement is a little floaty and imprecise, but the levels are designed well around the character and movement.  There are some big changes to gameplay, such as the ability to collect rings after you've been hit, and the collision detection seems a little off as well.

The levels are similar, but not identical to the Mega Drive game.  The fist two levels - Green Hill and Bridge - are a bit too samey, but after that the scenery changes, sometimes aping the Mega Drive's levels (with very close similarity to the Labyrinth Zone and the Scrap Brain Zone), and sometimes with a completely separate feel (the Jungle Zone has never been revisited, as far as I'm aware).




The special stages on the Mega Drive were where the hardware was used to maximum effect, and it's here that the Master System is a bit of a let down.  Built around different coloured springs, but with the game moving a little too fast to be able to judge where you're landing, this felt too much like a random mess - more so than the Spring Yard Zone or Casino Night Zone, and even more so than Sonic Spinball.


Some of the bosses seemed overly simplistic, while some were a little more tricky.   The Jungle Zone boss was one of the more tricky ones, but not because of his movements, more the slightly clunky jump that Sonic had from the angled platforms at each end.


 Some of the later stages worked really well, particularly those that forced Sonic to slow down - maybe belying the fact that the Master System wasn't built for Sonic's usual speed.  With a slower tempo, the level design was massively changed with many more rates ad hidden parts, and the jumps made more difficult.  Lightning flashed around the level making Sonic wait for it to clear.  This was, perhaps, my favourite level - the Sky Base Zone had some similarity at times to the Wing Fortress Zone at times.



And it all ended with a pretty disappointing boss fight.  Standing on the far left of the screen, as below, nothing could hit Sonic, meaning he could just wait for the electric barrier to drop and dash over to hit the glass tube.  A few hits later, and he was down.


No, I didn't collect all the chaos emeralds.  Yes, I probably will one day.  Yes, I'm counting this as completed.

Filed Under: Gaming Diary Tagged With: completed, Mac, Master System

Sonic the Hedgehog: completed!

Posted on 05/01/2017 Written by Xexyz

Do you know what? I'd never actually completed the first Sonic game on the Master System, before now.  I could have sworn I had, but beyond the first few zones I realised that it was uncharted territory; I'm not sure I've ever even beaten the Jungle Zone boss.

Sonic on the Master System is a great game.  It's not as good as the first Mega Drive game, and Sonic's movement is a little floaty and imprecise, but the levels are designed well around the character and movement.  There are some big changes to gameplay, such as the ability to collect rings after you've been hit, and the collision detection seems a little off as well.

The levels are similar, but not identical to the Mega Drive game.  The fist two levels - Green Hill and Bridge - are a bit too samey, but after that the scenery changes, sometimes aping the Mega Drive's levels (with very close similarity to the Labyrinth Zone and the Scrap Brain Zone), and sometimes with a completely separate feel (the Jungle Zone has never been revisited, as far as I'm aware).




The special stages on the Mega Drive were where the hardware was used to maximum effect, and it's here that the Master System is a bit of a let down.  Built around different coloured springs, but with the game moving a little too fast to be able to judge where you're landing, this felt too much like a random mess - more so than the Spring Yard Zone or Casino Night Zone, and even more so than Sonic Spinball.


Some of the bosses seemed overly simplistic, while some were a little more tricky.   The Jungle Zone boss was one of the more tricky ones, but not because of his movements, more the slightly clunky jump that Sonic had from the angled platforms at each end.


 Some of the later stages worked really well, particularly those that forced Sonic to slow down - maybe belying the fact that the Master System wasn't built for Sonic's usual speed.  With a slower tempo, the level design was massively changed with many more rates ad hidden parts, and the jumps made more difficult.  Lightning flashed around the level making Sonic wait for it to clear.  This was, perhaps, my favourite level - the Sky Base Zone had some similarity at times to the Wing Fortress Zone at times.



And it all ended with a pretty disappointing boss fight.  Standing on the far left of the screen, as below, nothing could hit Sonic, meaning he could just wait for the electric barrier to drop and dash over to hit the glass tube.  A few hits later, and he was down.


No, I didn't collect all the chaos emeralds.  Yes, I probably will one day.  Yes, I'm counting this as completed.

Filed Under: Gaming Diary Tagged With: completed, Mac, Master System

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