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Angry Birds Epic – Turn Based RPG

Posted on 27/06/2014 Written by gospvg

The Angry Birds brand has been applied to the turn based RPG formula & produced not a bad result.

You have your usual level up stats, weapon & armour upgrades, crafting & various characters.

So far I have not come across any paywall, there are in-app purchases for the materials & gold you need but you can get these from just playing the game.
I've not played an iOS game for a long while (apart from Carcassonne & Lost Cities) but have been playing ten odd minutes per day on this for the past week.

Link it up to facebook to get your friends to help you on your adventure & complete the daily challenge for rewards. There is also a large world map to explore with various boss fights & wave battles.

Rovio are ticking off all the franchise boxes, whats next FPS? Call of Angry Birds

Filed Under: Gaming Diary Tagged With: Angry Birds, iOS

Lost Cities – 100 Games

Posted on 27/06/2014 Written by gospvg

Not much gaming at all the past couple of weeks with the World Cup to enjoy. I think I have managed about an hour of Zelda Wind Waker but I do still get time for iOS gaming.

Playing the 100th game of Lost Cities against Luffers, I've got a 12 game lead.




Filed Under: Gaming Diary Tagged With: iOS, Lost Cities

Trials Frontier – Shredder

Posted on 05/05/2014 Written by gospvg

The amount of gold needed to upgrade any bike parts is huge compared to the amount I can now generate from the tracks. It's now taking me two or three days of playing the game just to update one part.

The wait timers & gold needed are getting longer but the revenue generation is now forcing you down the in-app purchases route.

It's been fun for a while but it's now time for me to quit, shame because the game was very playable & if it had not taken the Free 2 Play route but been price at say 9.99 for the full game I would have happily purchased.

Luffers made a comment in the Tiny Dice Dungeon post about hating games with wait timers. I don't mind wait timers but I hate it when it's also applied against slow in-game coin generation thus the paywall is forced on the player to make the choice.

It's Shredder Time !!

Filed Under: Gaming Diary Tagged With: iOS, Shredder, Trials Frontier

New Game – Letter Quest

Posted on 02/05/2014 Written by gospvg

I know I have enough to play already with Trials Frontier & Tiny Dice Dungeon but tried Letter Quest yesterday & got hooked.

It's a letter based game in which you create words to attack monsters across various stages. Every so often you will encounter a more difficult boss fight. There are three challenges to each stage; normal, time challenge & hard difficulty. Each rewarding you with more gems.

You can use these gems to purchase upgrades to basic stats like health, attack, defence or you can purchase new skill books to equip & learn.

It does have in-app purchases for a gem doubler, bonus store unlock & various quantities of gems. I'm not inclined to want to purchase any of these thus making the game easier but there is an in-app purchase for a donate which I will feel obliged to purchase if I carry on enjoying the game.

Unlike Trials Frontier or Tiny Dice Dungeon it has no wait timers thus I was playing for quite a bit yesterday evening.

The game itself is surprisingly free & so far I have not come across any paywall forcing me down the route to in-app purchase.

The developers website http://www.baconbanditgames.com/ is also a very good read & the blog posts go into quite a bit of detail on the development of the game.

The game is also on Steam Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=248089760

Filed Under: Gaming Diary Tagged With: iOS, Letter Quest

New Game – Tiny Dice Dungeon

Posted on 29/04/2014 Written by gospvg

Tiny Dice Dungeon ticks all the many RPG boxes with monsters, quests, experience points, boss fights & inventory management.

Your weapon of choice though is the DICE !!

Depending on what you roll will decide how much damage, healing or other special attack damage you can deal to your enemies.

If you roll a 1 however you will miss your turn. You can catch monsters to train & fight alongside you through the various quests. After a few stages of dungeons you will encounter a boss fight & once you have defeated your MIGHTY (& I mean MIGHTY) foe. You will have saved another villager which unlocks another shop or feature in the game.

The world map seems quite small but the dungeons soon become challenging thus requiring you to revisit the earlier stages to do some grinding to level up your character & monsters. This grinding does not feel like a chore because it gives you the opportunity to capture new monsters, collect & equip new items & find shards from defeated monsters.

To add the game does have wait mechanics (countdown timers) for your players stamina to reset. This does not bother me because I don't get more than five or ten minutes to play during a day.

Filed Under: Gaming Diary Tagged With: iOS, Tiny Dice Dungeon

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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