Tokyo Mirage Sessions #FE (Wii U)

Oh is this proper good. Properly proper good. It’s a very Persona-like JRPG (in fact, it’s a spin off from the same series Persona is, so that’s not surprising), and I’m really enjoying it.

I did get a bit hooked on Persona 4 Golden on the Vita a while back, but I never finished it, or even got that far into the game. Two reasons probably contributed to that – it was on the Vita, and I’d got to a bit where Personas could be merged or something and it all got a bit confusing and complicated. Also with Persona 4 there was always the slight worry I’d not finish the game, or at least complete all the side missions and stories, before the in-game year was up. Tokyo Mirage Sessions #FE (the #FE is important, and is “sharp eff ee”, not “hash eff ee”, apparently) fixes all these issues.

Tokyo Mirage Sessions #FE

At it’s core, it’s the same. You wander round some small areas, talk to people, buy stuff, and so on. Then you do dungeons, which in Persona 4 are accessed by entering the TV, but in Tokyo Mirage Sessions you go through gates that appear in various locations. Inside each of these gates is an Idolasphere, a corrupted realm inhabited by Mirages. Most of them are evil, some are not. So far, so the same as Persona.

Tokyo Mirage Sessions #FE

However, whereas the Persona system of, erm, Personas (which provide skills and stuff) is a bit complicated, the Performas in this are much simplified. Things you do in the game, items you collect, and foes you defeat provide things you combine with Performas to give you permanent buffs (like higher HP, or ability to withstand one normally fatal hit per battle) called Radiant Unities. Weapons are forged in a similar way, and are called Carnage Unities, and using weapons in battle unlocks new moves and skills. It’s more straightforward than my description suggests, I’m sure.

You_ain_t_anywhere_near_metal_enough

So where does the #FE come in, you may ask. The sharp presumably references the musical element of the game – your characters (or some of them, anyway) aspire to be Japanese idols. You know, models, singers, that sort of thing, and singing is actually a power in this game. The FE references Fire Emblem, as characters from that game series appear in Tokyo Mirage Sessions as good Mirages that team up with your characters to allow them to have these ridiculous skills and abilities. I think originally there was to be more to the Fire Emblem link than that, but so far that’s as far as it goes.

As I’ve already said, the game itself is so, so good. There’s a great sense of progression as your team and powers level up, and the separate idolaspheres have so far been totally different to each other, and are more than just labyrinthine dungeons: They have puzzles, one way routes, secrets and even their own subquests. It’s a joy to play, and I’m currently 21 or so hours in, and have just been beaten for the first time (and surely not the last time) by the boss at the end of chapter 3.

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Things I’ve been playing recently

I’ve not done a roundup post for a while, but I have been playing quite a lot of stuff. Regardez:

BattlefieldBattlefield 4 (PS4)

I’m not a fan of shootmans, but I am a fan of bargains, so Battlefield 4 and Battlefield Hardline together for around a fiver was a steal. Then I did an odd thing: I actually played Battlefield 4. Not only that, but I think I’m quite near the end. It’s been quite good actually, although at this point I’m finding it a little bit repetitive – enter area, snipe everyone, move on. Naturally I could mix up my play style and use some different guns but when I tried that it didn’t go well. Tanks and boats and stuff did add some variety at least. Online? No.

HYRULE WARRIORSHYRULE WARRIORS LEGENDS (3DS)

Which is still amazing. There’s more DLC this week, but in the meantime I’m nowhere near finished. I have beaten the boss on the first Adventure Map (unlocking a second) and unlocked most of the characters. It’s just so much fun – I don’t think I’ll ever tire of it.

Unravel Demo (PS4)

I’ve actually bought the full game as a result of being impressed with the demo. That and 1) it was on offer, and 2) my daughter was quite adamant I had to. She’s played the full game but I’ve only done the demo. It feels a lot like Limbo so far, albeit brighter and cuter.

Tokyo Mirage Sessions #FETokyo Mirage Sessions #FE (Wii U)

Ever since seeing this when it was announced I’ve been interested. I wasn’t entirely sure why, as I had no idea how the game mechanics would even work – some sort of cross between Akiba’s Trip, Idolmaster and Fire Emblem? Maybe? Who knows. It didn’t matter. Turns out, having bought it on release, it’s Persona. And it’s very most excellent, even if I’m only a few hours in so far. I really should get back into Persona 4 Golden, actually. Stupid Vita.

Table Top RacingTable Top Racing World Tour (PS4)

This was a free rental on PS+, and it’s not very good. Somehow, though, I’ve been playing it off and on and I’m just over halfway through the game. It makes me pine for Micro Machines and how much better that is than this, which is slow and has boring (and very few) tracks.

Assassin's Creed UnityAssassin’s Creed Unity (PS4)

I’m still playing it! I completed it not so long ago, but I’m still having fun doing side quests and mopping up all the collectables. Been a few Assassin’s Creed games since I last did that, so it’s obviously pushing the right buttons.

ShantaeShantae and the Pirate’s Curse (3DS)

So many boobladies. In eyepopping 3D! But as well as that, Shantae is a fantastic platformer with metroidvania elements. I’d enjoyed the original GBC game on the 3DS Virtual Console so when it was available as part of that frankly ludicrous Nintendo Humble Bundle I was very pleased indeed. I’m quite a way through it too, having been unable to put it down for a whole weekend, and I’ve just one main area left to clear, I think.

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Star Fox Zero (Wii U): COMPLETED!

Star Fox ZeroA confession: I’ve never really enjoyed Star Fox games before. The SNES original looked very impressive at the time but it didn’t really interest me, the N64 game bored me, the Not Zelda Honest Gamecube mis-step was awful, and so on. But there was something about the videos for Star Fox Zero which interested me. Not when first announced, of course, as it looked rubbish back then, but when Nintendo came back a few months later with more information my interest was piqued.

Star Fox Zero

And when I came to play it, it was a lot of fun! Not too taxing, and although the dual-controls (on screen and on the pad) are initially confusing, it didn’t take too long to get used to them. I think that most of the time I ended up just relying on the GamePad in the end, but that worked out fine for me.

Star Fox ZeroThe levels were surprisingly varied, with standard “on rails” into the screen shooting sections, some bosses where you fly around an area freely, dogfights in space, levels where you have to dodge a load of stuff, some slow paced bits with a robot you deploy and control, and more. In fact, almost every level is different in how you play to those previous.

Now to go back and unlock some of the alternative routes, I think!

Star Fox Zero

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Candy, Please! (Wii U): COMPLETED!

And that’s all four games in the collection done! Candy, Please! involves you needing to create various Halloween costumes so you can con your neighbours out of sweets. There’s a new mechanic where you combine items in your wardrobe to create these costumes, and some are easier than others to find the parts for.

candy, please

It felt a bit longer again than the previous game, but there’s no arcade games this time around, sadly. It’s also a return to the house from the first two games but at least this time you can venture out into the street when off Trick or Treating.

Like the other three games, it’s pretty short, isn’t especially difficult (although a couple of the puzzles had me scratching my head for a while – getting a gun for the cowboy costume for one!).

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The post Candy, Please! (Wii U): COMPLETED! appeared first on deKay's Gaming Diary.

Candy, Please! (Wii U): COMPLETED!

And that’s all four games in the collection done! Candy, Please! involves you needing to create various Halloween costumes so you can con your neighbours out of sweets. There’s a new mechanic where you combine items in your wardrobe to create these costumes, and some are easier than others to find the parts for.

candy, please

It felt a bit longer again than the previous game, but there’s no arcade games this time around, sadly. It’s also a return to the house from the first two games but at least this time you can venture out into the street when off Trick or Treating.

Like the other three games, it’s pretty short, isn’t especially difficult (although a couple of the puzzles had me scratching my head for a while – getting a gun for the cowboy costume for one!).

Click to view slideshow.

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Vacation Vexation (Wii U): COMPLETED!

Vacation Vexation, the third game in the Quiet, Please! series, is a departure from the previous two games for several reasons. Firstly, it’s not set in the same house, meaning new locations and characters. Secondly, it’s quite a bit longer than the other games, and thirdly, there are a few arcade games to play!

vacation vexation

The plot this time involves you trying to relax at the beach, but of course things keep interrupting you and actually getting hold of a towel, a parasol and a book to read are proving troublesome.

Click to view slideshow.

Probably the best of the games so far, but there’s still one left!

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Vacation Vexation (Wii U): COMPLETED!

Vacation Vexation, the third game in the Quiet, Please! series, is a departure from the previous two games for several reasons. Firstly, it’s not set in the same house, meaning new locations and characters. Secondly, it’s quite a bit longer than the other games, and thirdly, there are a few arcade games to play!

vacation vexation

The plot this time involves you trying to relax at the beach, but of course things keep interrupting you and actually getting hold of a towel, a parasol and a book to read are proving troublesome.

Click to view slideshow.

Probably the best of the games so far, but there’s still one left!

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Quiet Christmas (Wii U): COMPLETED!

Because the end of May is the traditional time to play Christmas games, right? Quiet Christmas is the sequel to Quiet, Please!, and on the Wii U at least is included in the same collection.

Quiet Christmas

The aim this time is to get your house ready for Christmas, which involves helping your dad fix the heating, making cookies for Father Christmas, and getting rid of carollers. The Anti-Asset Reuse Brigade will be up in arms as the vast majority of the graphics are recycled from the first game, but the puzzles are new so I didn’t see it as a problem.

As before, short but sweet.

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Quiet, Please! (Wii U): COMPLETED!

Quiet, Please! is a quaint little adventure game where you have to silence all the irritating noises around your house before you’re able to go to bed. There’s a lawnmower to stop, your brother to get to bed, a dog to stop barking, and various other sounds to get rid of.

Quiet, Please

It’s short, not too taxing, but pleasant enough and has nice big chunky pixel graphics. On the Wii U it’s one game in a pack of 4, which at the moment is just £1.79 for the lot, so it’s definitely worth a go.

Click to view slideshow.

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Star Fox Guard (Wii U): COMPLETED!

Well Star Fox Guard wasn’t quite the game I was expecting. I had read it was a tower defence game, and it is, but what I didn’t know what that you have to manually activate and control the towers yourself!

Star Fox Guard

In each level there’s a sort of maze, with a tower in the middle. Twelve camera turrets (which you can move about) are stationed around the maze, with all of the “feeds” shown on the TV. On the gamepad is a map of the area showing the current locations of the cameras and a radar of any enemies they’ve picked up. You tap on a camera here to make it the live camera on the TV, which you can then use to aim and shoot the baddies as they appear and head for your tower. If they reach it, it’s game over.

Star Fox Guard

The baddie robots come in two classes – combat and chaos. Combat bots must be prevented from reaching the tower, whereas chaos bot try to disrupt your cameras by disabling, blocking, or even stealing them. It gets a bit frantic at times as you try to juggle all the attacks. Thankfully I had my daughter calling out the numbers of the cameras that bots appeared on!

After every three levels you get a new map, and after every three maps you get a boss level and then move onto another planet.

Star Fox Guard was quite short, but I’ve unlocked a load of extra missions now and there’s a mode where you can create a level for others to challenge (and of course, you can take on other people’s creations too) so there is still plenty to do. It’s a good game, and when I finished it I realised it sets itself up as the prequel to Star Fox Zero… which I also have!

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