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Assassin’s Creed Unity (PS4)

Posted on 20/02/2016 Written by deKay

Assassin's Creed Unity
Obligatory “I can see my house from here”.

It’s more Assassin’s Creed! Yay! My favourite series of neck-stabbing games. I’d heard a lot of bad things about this entry, and so waited until it was cheap enough to risk. £10 in this case, and so far, it’s been just fine. The story isn’t that good however, and Arno seems to have fake conviction to carry out his tasks. He doesn’t seem too bothered about the death of his father so the only reason he joins the Brotherhood is because he has nowhere else to go. And his girlfriend is a Templar! Good grief.

At least Paris is excellent to run around and explore and climb and stuff. That’s the best bit of Assassin’s Creed games anyway. Stopping crimes in the street, finding hidden stuff, and opening chests – all this is good stuff. The fighting is improved over previous games, and it looks astounding, especially when you synchronise from a vantage point. The climbing requires less precision too, making getting around a bit more fluid, and being able to quickly climb down stuff as well as up stuff is a massive improvement.

Click to view slideshow.

As far as progress goes, I’m a few hours in and have “grown up”, joined the Brotherhood, and started renovating a theatre. Arno is a bit angry we weren’t allowed to kill the guy who killed his girlfriend’s dad (who was Grand Master of the Templar Order in Paris, so killing his killer seems an odd move for an Assassin), but he’s been given another chance to do so now, which I’m about to begin. Once I’ve done this theatre stuff. And climbed around some more.

The story so far:

 

The post Assassin’s Creed Unity (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, PS4

Disney Infinity 3.0 (PS4)

Posted on 19/02/2016 Written by deKay

I have no interest in Disney, and no interest in Star Wars, so obviously I was going to buy the Disney Infinity 3.0 Star Wars Starter Kit when I say it cheap. It’s terrible.

Disney Infinity
Even a thousand Fixit Felixes can’t fix this.

Let me qualify that a little. It isn’t exactly really terrible, but it is a confusing mess. There’s a hub, right, which is called a Toy Box, but then there are other toy boxes, then rooms in the toy box that are almost completely empty. There’s very little to do in the toy box itself, and the other toy boxes that I downloaded are jerky and slow and despite being listed as made by Disney seem to be made by five year olds. Every time we play, my daughter is told she has to sign into PSN (she can’t – she’s not old enough to legitimately have a PSN account), then the game complains she isn’t signed in. Every so often when the game loads a new area or toy box or something, it complains again.

Disney Infinity
Oh look. You have two light sabres. Yay.

The supplied toy box (I presume that is what it is, anyway) is a very short level from The Clone Wars (again, I presume) where you infiltrate a droid factory and defeat General Grievous, in a way which is much less fun than when you did it in Lego Star Wars III. Once the “story” is complete, you wander round the level doing inane tasks for characters who have magically populated the place. Find my pet. Find my toy. Find the spies. Find me. Yawn.

Click to view slideshow.

The graphics are decidedly last gen. The actual construction stuff is too complicated. It’s possible to get stuck in areas with no way of resetting your position or restarting the level. When you record a video it sticks a big DISNEY INFINITY logo in the top left of the screen.

It’s terrible.

BUT. But. There’s a saving grace. A game changing victory. A killer USP. What is this feature? You can pick up Ewoks, and dropkick them off a cliff. YES. In fact, you can pick up pretty much any character and dropkick them anywhere. Over and over again. With no penalty! Best game ever.

The post Disney Infinity 3.0 (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: disney infinity, Post, PS4

Lego Jurassic World (PS4)

Posted on 17/02/2016 Written by deKay

That’s it – 100% done, all the trophies, the lot. And it was a lot of fun too. Like the last few Lego games, I played it entirely co-op with my daughter, who loves dinosaurs and this got her into Jurassic Park itself. She bought herself some Jurassic World Lego the other day too! We spent 28 hours reaching 100%, although it does feel like a lot longer and that seems a little short for a Lego game. It wasn’t the 60+ hour epic the likes of Lego Star Wars III or Lego City Undercover, anyway.

Lego Jurassic World
#toiletsinvideogames

The last bit of mopping up involved picking up the remaining minikits in some of The Lost World and Jurassic World levels, including a couple of annoying ones that were on “into the screen chase” levels. Far too easy to miss them and you can’t go back without restarting the level.

With it done, we can move in to Lego Lord of the Rings next. Hopefully once that’s completed Lego Marvel Avengers will have come down in price!

The post Lego Jurassic World (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: jurassic park, lego, Post, PS4

Lego Jurassic World (PS4)

Posted on 17/02/2016 Written by deKay

That’s it – 100% done, all the trophies, the lot. And it was a lot of fun too. Like the last few Lego games, I played it entirely co-op with my daughter, who loves dinosaurs and this got her into Jurassic Park itself. She bought herself some Jurassic World Lego the other day too! We spent 28 hours reaching 100%, although it does feel like a lot longer and that seems a little short for a Lego game. It wasn’t the 60+ hour epic the likes of Lego Star Wars III or Lego City Undercover, anyway.

Lego Jurassic World
#toiletsinvideogames

The last bit of mopping up involved picking up the remaining minikits in some of The Lost World and Jurassic World levels, including a couple of annoying ones that were on “into the screen chase” levels. Far too easy to miss them and you can’t go back without restarting the level.

With it done, we can move in to Lego Lord of the Rings next. Hopefully once that’s completed Lego Marvel Avengers will have come down in price!

The post Lego Jurassic World (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: jurassic park, lego, Post, PS4

Bayonetta (Wii U): COMPLETED!

Posted on 15/02/2016 Written by deKay

I’ve played the odd Platinum game before, so it shouldn’t have surprised me, but the final few stages of Bayonetta just went nuts. From the riding a missile Space Harrier homage (complete with “Welcome to My Fantasy Zone” and “Get Ready!”, and a remix of that games theme), to running up the wall of an external lift shaft, controlling Jeanne on her motorbike in space, to eventually taking on Jubileus: God in the form of a giant naked woman with elemental powers. And that’s just what happens before the end credits.

Click to view slideshow.

When I reached the tower that makes up the penultimate level of the game, I was fully expecting a SuckySuck(TM) bit – a boss rush, fighting all the previous bosses again. Which of course, is what happened. They were much easier this time around, and some were somewhat abridged, so it wasn’t as bad as it could have been. Part way up the tower there was a frustrating platforming section where Bayonetta had to run up some wall panels, but was only able to stick to those with patterns on. Oh, and the panels kept disappearing. The camera angle didn’t assist much, sometimes rotating so after a while I realised I had somehow started moving back down the wall instead of up it, much to my annoyance.

Blood
It’s blood, isn’t it.

Like other Platinum games, though, it’s all about the fight, the pomp and the increasing levels of ludicrousness and focussing on the small minuses such as the camera or the asset reuse seems rather missing the point. After all, you’re a witch with sentient hair and guns on your feet who can summon demons and has to take down the creator of the universe. I don’t think slight quirks of the game engine really matter.

David Bowie
David Bowie

That said, fighting Jubileus was an exercise in acceptance. She/he/it was enormous, and fought you inside an even bigger sphere. Up and down had no meaning for much of the fight but navigating even short distances within the space was confusing, especially while avoiding attacks and trying to repel bullets-with-faces back at the boss. With her finally down, another nonsensical sequence played off with you flying after her into the sun, avoiding the planets on the way. The reason for doing this was not clear, as then the end credits rolled and after that there was another section of game where the statue of Jubileus needed to be destroyed as it plummeted to Earth.

Jubileus
Jubileus

More credits then, which went on for some time, with more lunacy. Some more fighting (for which you’re scored, so you’d better not have put the controller down!), a long sequence showing Bayonetta pole dancing, what seemed to be a music video with Bayonetta and chums (and foes) dancing in formation, and a bit where Jeanne cosplays as a nun. Erm.

What I’m trying to say, is that the game has lots of great fighting and is also one of the maddest titles you can (or rather, can’t) imagine. I’ve no idea if Bayonetta 2 can raise the bar, as I can’t see where else there is to go. It’s still Platinum though, so I expect it can.

Congratulations_

The post Bayonetta (Wii U): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bayonetta, completed, Post, wii u

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