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Things I’ve been playing recently (Part 2 – PS+ Stuff)

Posted on 29/06/2015 Written by deKay

Lots of PS+ stuff has been building up over the last few weeks. I’ve played most of them (except the PS4 games, obviously), so here are some thoughts.

tumblr_noo3xkiczm1svmpf2o1_1280Race the Sun (Vita)

It’s a bit dull, really. It’s sort of like Deathchase but with upgrades and nothing to shoot. I’ve played it for an hour or so but it’s not grabbing me.

Tower of Guns (PS3)

A nonsensical FPS where you progress through randomly generated levels containing lots, and lots of guns. Looks a bit rough but is surprisingly good fun. The way the abilities and weapons unlock are a bit of a pain though.

tumblr_noo3yawnnb1svmpf2o1_1280Murasaki Baby (Vita)

Impossible to control. You can’t realistically use the front and back touch panels of the Vita at the same time (in fact, I’d argue you can’t use the back at all even by itself), so I’m not going to get anywhere with this. It sort of looks nice, but it’s unplayable.

tumblr_noo4116vri1svmpf2o1_1280MonsterBag (Vita)

It feels a bit like a point and click adventure game, but it’s too random and vague how you progress. Not really enjoying this either, so that’s in the bin now.

tumblr_npl64hy0wp1svmpf2o1_1280Futuridium EP Deluxe (Vita)

Like a cross between Race the Sun and Uridium (which it “borrows” for its name), but not as much fun as either. Like Race the Sun you fly into the screen, like Uridium you fly over (and under, and through) various, er, spaceships? and shoot things. The things you shoot are often hidden. You have to find them all in time or you die. It isn’t good at all.

tumblr_npl7gqesmg1svmpf2o1_1280Super Exploding Zoo (Vita)

A puzzle game with a great premise, but flawed execution. Rescue exploding animals from aliens, using them to blow up walls and sacrifice themselves to defeat the aliens. Thing is, different animals have different skills and there’s no way to tell, say, the penguins to kill themselves for the cause without also telling the monkeys – who you may need later to climb a wall. Far too many times did I die due to not having enough control. Ah well.

Filed Under: Gaming Diary Tagged With: Post, ps+, ps3, psn, Vita

Earth Defense Force 2017 Portable (Vita): COMPLETED!

Posted on 28/06/2015 Written by deKay

tumblr_nqpenibnaj1svmpf2o1_1280Way back when, I played the Xbox 360 version of this and really rather enjoyed it. It was really shoddy, the console couldn’t cope with the number of baddies, the graphics were terrible, the animation and audio was awful, and by rights it should never have made it out of Japan at all. But there was something about it, despite all that, which made it enjoyable and addictive.

Last week, the portable version, on the Vita (a console even less capable of running it than the 360) was on sale on the PSN store for just £3.75, and with the price I paid for my PSN credit, that came down even lower to just £3. Rude not to, right?

tumblr_nqpermqgxt1svmpf2o1_1280What I hadn’t realised is that this version is actually a beefed up version of the 360 original. It’s the same game, but with a few new levels, some new weapons, a new (well, borrowed from a different EDF game) character to play as, and I’m pretty sure some new enemy variants too. Excellent.

And in 12 short game hours, I’d completed it. Hooked from start to finish.

tumblr_nqpes0rnv61svmpf2o1_1280Like before, I don’t think I ever found a perfect pair of weapons for any of the levels. It made it a bit of pain when you’d realised that a short range homing “shrapnel” missile and an assault rifle worked best, only to have a different enemy spawn in later in the level and I’d then find I’d nothing to take it down. I also found, constantly, that weapons for “mechanical” enemies do not make good weapons for “insect” enemies, so balancing what to take into a fight with both types was a challenge. Still, I managed it.

And with the mothership destroyed and the whole of humanity in ruins, that was that. EDF! EDF!

Filed Under: Gaming Diary Tagged With: completed, edf, Post, Vita

Dishonoured (PS3): COMPLETED!

Posted on 23/06/2015 Written by deKay

That was brilliant. Like, properly good and everything.

After last time, I had to rescue Piero and Sokolov, who had become best of chums and created a massive arc pylon between them. I had to get them some bits for it, but once active I wiped out (well, put to sleep) everyone in the area. That was pretty good.

Then it was off to some island to rescue Emily. On the way, I had a nice friendly chat with Samuel, as usual, but just before I arrived he turned on me, told me I was a terrible person, I’d killed too many people and he never wanted to see me again. Which was a pretty quick turnaround on his thoughts about me, since he’d only just been back-slapping me as the second coming or something. Bizarre.

More bizarre was how, as we pulled up at the jetty, there was a fish flapping in mid-air, which Samuel’s boat pushed along out to sea as he left. Um.

So the final level was where my previous actions played out. I’ve since read that if I’d been more careless, and less murderous, throughout the game, I’d reach the island in “low chaos” circumstances – daylight, low security, that sort of thing. Instead, due to my early game stabbings (I stopped doing that so much nearer the end) it was night time and, supposedly although I saw very few, dripping with guards.

Without spoiling the end, I mostly Blinked or Ratmurdered everyone en-route to the lighthouse where Emily was being held, and easily took down her captor quietly from behind. The end!

You know, I’m really looking forward to Dishonoured 2 now. And you know what? I might just have a PS4 by then to play it on. No wait. I’ve said too much.

Filed Under: Gaming Diary Tagged With: completed, dishonoured, Post, ps3

Things I’ve been playing recently (Part 1 – Wii U demos)

Posted on 23/06/2015 Written by deKay

Time for a roundup. Seeing as I’ve played a lot but not posted about anything. In several parts too, as there’s so much. Firstly, some demos:

Over E3, Nintendo put nine new Wii U game demos on the eShop under the horrifically named “Nindies@Home” banner. So I played them.

Runbow

Not as good as I was hoping for. It plays a bit like Guacamelee only rubbish. Sort of. Platformer with an annoying colour changing mechanic where platforms disappear when the colour changes to match. Didn’t play it multiplayer, which is the main draw, so it’s probably better there.

Mutant Mudds Super Challenge

More Mutant Mudds. Which is great, as the original was great, but on the Wii U you lose the 3D and it makes the jumping in and out of the screen seem pointless, somehow. And it’s hard. And I never finished the original 100% so not sure how I feel about more hardness.

Forma.8

Pleasant floating around game. It’s a bit like Knytt Underground and Abyss in style, has a fun drop a bomb and “kick” it attack, and some simple puzzles. Seems OK, might be interested in the full game.

Extreme Exorcism

Platformer where you kill ghosts. It’s a bit like Super Crate Box, only when you kill the ghost, the next level has a new ghost who duplicates all your moves from the previous level. And then the next level has all the previous yous and ghosts. Or that’s what it seemed. Fun, if a bit confusing.

Rive

Lovely twin stick shooter with really, really meaty bangs and explosions. Sections split between gravityless side scrolling and gravity based platforming, with the odd swimming section (where you can’t shoot). Very nice.

Soul Axiom

It’s Not Portal(TM). It’s also really shonky, with stuttering and framerate issues all over the place. It also looks a bit like it’s been made with some Unity level designer or something. And terrible, terrible voice acting. Oh god.

Freedom Planet

What looks like Sonic and sounds like Sonic but is terrible (like Sonic is now, I suppose)? Freedom Planet! Awful animation, screen juddering everywhere and all hopes and dreams of a possibly good Sonic game (even though it isn’t Sonic) up in smoke. Boo.

Lovely Planet

If Noby Noby Boy was a first person shooter, it would look like this. Is the style intentional, or the result of not being able to draw? Who knows. Hiding behind the cute sparseness, is a brutal one-hit-death FPS, which is sort of OK, but I’m not sure I like it enough to play it again.

Typoman

The best of the bunch. Limbo-esque platforming with puzzles solved by creating words with letters that litter the area. So RAIN is a rain cloud filling a pit, but add a D and it DRAINs out. Clever, lovely, and definitely on my want list.

Filed Under: Gaming Diary Tagged With: demo, Post, wii u

Things I’ve been playing recently (Part 1 – Wii U demos)

Posted on 23/06/2015 Written by deKay

Time for a roundup. Seeing as I’ve played a lot but not posted about anything. In several parts too, as there’s so much. Firstly, some demos:

Over E3, Nintendo put nine new Wii U game demos on the eShop under the horrifically named “Nindies@Home” banner. So I played them.

Runbow

Not as good as I was hoping for. It plays a bit like Guacamelee only rubbish. Sort of. Platformer with an annoying colour changing mechanic where platforms disappear when the colour changes to match. Didn’t play it multiplayer, which is the main draw, so it’s probably better there.

Mutant Mudds Super Challenge

More Mutant Mudds. Which is great, as the original was great, but on the Wii U you lose the 3D and it makes the jumping in and out of the screen seem pointless, somehow. And it’s hard. And I never finished the original 100% so not sure how I feel about more hardness.

Forma.8

Pleasant floating around game. It’s a bit like Knytt Underground and Abyss in style, has a fun drop a bomb and “kick” it attack, and some simple puzzles. Seems OK, might be interested in the full game.

Extreme Exorcism

Platformer where you kill ghosts. It’s a bit like Super Crate Box, only when you kill the ghost, the next level has a new ghost who duplicates all your moves from the previous level. And then the next level has all the previous yous and ghosts. Or that’s what it seemed. Fun, if a bit confusing.

Rive

Lovely twin stick shooter with really, really meaty bangs and explosions. Sections split between gravityless side scrolling and gravity based platforming, with the odd swimming section (where you can’t shoot). Very nice.

Soul Axiom

It’s Not Portal(TM). It’s also really shonky, with stuttering and framerate issues all over the place. It also looks a bit like it’s been made with some Unity level designer or something. And terrible, terrible voice acting. Oh god.

Freedom Planet

What looks like Sonic and sounds like Sonic but is terrible (like Sonic is now, I suppose)? Freedom Planet! Awful animation, screen juddering everywhere and all hopes and dreams of a possibly good Sonic game (even though it isn’t Sonic) up in smoke. Boo.

Lovely Planet

If Noby Noby Boy was a first person shooter, it would look like this. Is the style intentional, or the result of not being able to draw? Who knows. Hiding behind the cute sparseness, is a brutal one-hit-death FPS, which is sort of OK, but I’m not sure I like it enough to play it again.

Typoman

The best of the bunch. Limbo-esque platforming with puzzles solved by creating words with letters that litter the area. So RAIN is a rain cloud filling a pit, but add a D and it DRAINs out. Clever, lovely, and definitely on my want list.

Filed Under: Gaming Diary Tagged With: demo, Post, wii u

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98: There Were No Ramekins
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In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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