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Shantae (3DS)

Posted on 28/02/2015 Written by deKay

tumblr_nk52gywkz91svmpf2o1_400You know when you stumble into the eShop and you’ve credit in your account and you see a game you’d been intending to get for a while but haven’t because you’ve loads of other games to play and you “accidentally” buy it? That.

tumblr_nk6ibnsbom1svmpf2o1_400Shantae is a gorgeous looking GBC platformer, with some fantastic sprites and animation layered on top of a pretty hard platformer. It’s essentially a Metroidvania, where you enter labyrinths (which have several puzzle elements) to both rescue a genie (each of whom provide you with a new power) and recover a mystical stone (protected by a boss).

tumblr_nkdvafcbm01svmpf2o1_400So far, I’ve completed two such labyrinths, and it’s been a lot of fun. I’ve two powers, activated by dancing specific combinations of moves, so can turn into a monkey who can scale walls and an elephant who can smash through blocks.

tumblr_nki1v4sxgu1svmpf2o1_400Less fun is navigating the world between towns – it’s a long way and some of the monster you run in to are very hard to defeat unscathed. It seems you can collect warp squid to allow you to teleport from town to town, but at the moment I can’t, and things are compounded by poor signposting. I’m told where to go, but not how, meaning I can spend half an hour going in one direction only to end up in the wrong place and have to backtrack. A bit annoying.

But Shantae can shake her pixel bottom so it doesn’t really matter.

Filed Under: Gaming Diary Tagged With: 3ds, Post, shantae

Pokémon Shuffle (3DS): COMPLETED!

Posted on 28/02/2015 Written by deKay

tumblr_nkdva7wmvn1svmpf2o1_400A few years ago, I stopped (with rare exceptions) playing games on my iPhone. The App Store had become swamped with F2P games with IAPs and other abbreviations, and even “traditional” games had been drugged with mechanisms designed to only allow play if you keep buying gold, or gems, or whatever for ridiculous prices. “Sonic had run out of jumps! Buy 10 jumps for £2.99?”. No.

And yet here is Nintendo, perhaps the last bastion of proper games, releasing a free to play match-three puzzle game, complete with all the evil in-app purchases you could ever wish for. All filled with Pokémon. Rubbish.

But, because it’s Pokémon, and Nintendo, I thought I’d give it a go. And what do you know? You can complete the game without spending a penny, without being restricted in any way (bar being unable to play for hours at a time), and it’s actually pretty good.

tumblr_nki1v9yv711svmpf2o1_400You know how these games work. You match three (or more) of each Pokémon, and they disappear. The Pokémon twist adds a little more depth. Each level is a fight with another Pokémon, and you get to choose which of your previously captured monsters to put up against it. Each has an affinity, so some are better at dealing damage to different types than others, and this damage is applied when you match them up. Some have Mega transformations which allow special moves that wipe out large areas of the board. You’ve a fixed number of turns for each stage, but if you defeat the monster before the counter hits zero, you get a chance at capturing it.

Sometimes the chance, measured as a percentage, is laughably low, but you can improve your chances by buying a Great Ball with coins. It’s here where the IAPs come in. To buy more moves, or Great Balls, require coins or jewels (the in game currencies). To obtain coins, you spend jewels (or win matches), and to get jewels, you spend Real Actual Money. You’re also limited to playing five stages (or attempts at stages) – you spend a third currency, hearts, each time you want to play. How do you get more hearts? IAPs. Yay.

tumblr_nkdvabcrni1svmpf2o1_400Here’s the thing though. Hearts replenish, up to 5 at a time, by just not playing the game. You get another heart every half an hour, so if you play the game in spurts here and there, you’ll never feel the need to buy more. Every so often, and more frequently if you get lots of streetpasses, the game bungs you a heart or two anyway. Coins can be won in the game, so you never need to buy those either, and jewels? I was given about 20 for free across the course of the game, and I finished the game with 4 left. Basically, the IAPs are totally unnecessary.

The game is pretty addictive, which is clearly required if you’re Nintendo and want to make some money out of this, but if you’re like me and can be patient, you can play the game as a fun diversion a few times a day, completely for free without ever feeling restricted.

The irony is, if Nintendo had ditched IAPs and charged maybe a fiver for Pokémon Shuffle, I’d have happily given them the money and they’d have made some cash out of me. Instead, they’ve tried (and failed) to extract IAP cash from my pocket and ended up with nothing. Here endeth the lesson.

Filed Under: Gaming Diary Tagged With: 3ds, completed, pokemon, Post

Assassin’s Creed: Rogue (360)

Posted on 21/02/2015 Written by deKay

While my 360 was on, I thought I might as well make a start on this. I wasn’t sure how much I was going to enjoy it, as I knew there was a lot more boating, like there was in Black Flag, and I’m not keen on the idea of being a Templar who used to be an Assassin either – although I do have a theory about that, which I’ll mention in a minute.

I’m only half way through Sequence 2, but I’ve heard Rogue is substantially shorter than Black Flag so I’m not sure how far that actually is storywise. Shay, the man with the worst Irish accent ever, is still an Assassin, and has killed George Washington’s brother and a fat man called Smith, but has started to question whether he should or not as Washington was sick and Smith was harmless. So far, there has been a lot of tedious boating, not much proper assassining, The actual assassining has, however, been great as always, especially Washington’s garden party.

You can see that the game is stitched together from other games. There’s asset reuse in the boats, the Homestead (straight from Assassin’s Creed III), and the Abstergo offices (from Black Flag). The “modern day” plot involves a virus hitting the Abstergo network, causing glitches and corruption in the Animus. It’s this which I think (and hope) may explain Shay’s Templar conversion. From some of the files I’ve found in the offices, it would appear that things are not as they seem. It wouldn’t be the first time either – in Liberation, Citizen E shows what “really” happened in various bits of the game – and I expect something similar to be happening here. We’ll see.

Filed Under: Gaming Diary Tagged With: 360, assassin's creed, Post

Teenage Mutant Ninja Turtles (360): COMPLETED!

Posted on 20/02/2015 Written by deKay

Wow. It’s been a while since I’ve completed an Xbox 360 game. In fact, bar the odd bit of Minecraft, I’ve barely touched it in ages. Today my daughter wanted to play a Turtles game, so I picked this.

It’s the original arcade game from 1989, although I did complete it almost eight years ago. Blimey. Was the 360 even around that long ago?

This time was in co-op, obviously, and I found it easier than I remember. Sure, a billion credits were used (for some reason the game only gives you one life each credit? Pretty sure I must have missed a setting somewhere), but the bosses didn’t seem as indestructible as I recall.

Anywho, done. There was some technical issue aftermath, though. After playing, the game reverted to the trial version, and so to fix it I deleted it and went to redownload it. Of course, it’s not on XBLA any more. Nor was it in my download history. In fact, NOTHING was in my download history aside from Minecraft. Twice. Not on my 360 nor on the Xbox website. All very odd. Sorted it a few hours later when the Xbox Support Twitter account provided me with a link to my download history, which appeared to be the same URL as the one I’d visited previously, but this time it listed everything. Phew.

Filed Under: Gaming Diary Tagged With: 360, completed, Post, tmnt, xbla

Mario Golf: World Tour (3DS): COMPLETED!

Posted on 19/02/2015 Written by deKay

tumblr_njzj24qcn11svmpf2o1_400That was quick! I am aware that most of the time you’d spend with a golf game like this would be in multiplayer, or the online tournaments, or (in this case) the extra courses that don’t play a part of the “story mode”, but I didn’t expect to have licked all three course contests in just a few days.

tumblr_njzj1tnbcf1svmpf2o1_400In fact, I won the first and second contests on my first attempts, although the Mountain Course proved trickier and I placed second on my first two tries. I didn’t play especially badly, but it was hard to get birdies and the winners seemed to get -8 very easily. On the attempt when I actually came first on the Mountain Course, I managed -7 with Mario in second place with -4. It all seemed somewhat random as to how well your opponents do.

Completing it has unlocked some more clothes and clubs and Peach’s Garden (whatever that is) so there’s more to do yet.

Filed Under: Gaming Diary Tagged With: 3ds, completed, mario, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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