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Captain Toad: Treasure Tracker (Wii U): COMPLETED!

Posted on 17/05/2015 Written by deKay

PullbloxFirst up, here’s a massive spoiler I don’t mind giving away: Captain Toad is actually the prequel to Super Mario 3D World. I mean, everyone knows it’s a spinoff based on the Captain Toad levels from 3D World, but the end sequence of Captain Toad actually shows how it’s a prequel, what with Toad returning from his adventure then setting off to the Sprixie Kingdom after green stars. Who knew?

Donkey_KongCaptain Toad is pretty much just more levels like those Toad levels in 3D World. They’re more complex, there’s a hell of a lot more of them, they’re more varied and more clever, but you can see where they come from quite clearly. Toad sets out to collect a star on each level, solving puzzles to get there and optionally collecting three (sometimes hidden) gems in each. Well, I say optionally – you need some, but not all of them, to unlock some of the levels. You don’t appear to get anything for collecting all of them in the entire game though, which was a bit odd.

ROARToad is useless in a fight, and can’t jump, so most of the enemies need to be avoided or beaten in other ways. You can throw things at them, or drop onto them from a platform, or use other baddies to take them out for you, which totally changes how you play compared to Mario games. It looks like a Mario game, sounds like a Mario game, but really doesn’t play much like one. Even some of the levels look like those Mario plays through in 3D World (in fact, some even ARE from 3D World), but with a  different set of skills, the route to the end is not the same.

Woo_woo__All_aboard_Like 3D World (and Mario 64, Mario Galaxy, and so on), there are fresh game ideas galore, and many are used just once. If only other game designers had half the skill in coming up with ideas. Even those Mario clichés seen before are used differently here.

It’s pretty easy, although each level has an additional target (such as don’t get hit, find a hidden mushroom, collect a number of coins) most of which I’ve missed so far. Part of the reason for missing them is that you don’t know what they are until after you’ve completed the level, so unless you obtain them accidentally, you have to replay the level. Not that replaying levels is a chore – you don’t need to re-collect gems, so you can avoid some of the puzzles, and each level is pretty short.

Yay_In addition to all three “episodes”, I’ve also completed everything currently unlocked in the bonus section – levels from 3D World, the Toad Brigade levels (repeated levels where you have to find the rest of your troop and take them all to the star), and the Mummy Me chase levels – although the bonus level “book” is still far from full, so I expect there are more bonus levels if I complete all the level targets.

Captain Toad is quite short, quite easy, and very, very lovely.

Filed Under: Gaming Diary Tagged With: captain toad, completed, mario, Post, wii u

The Unfinished Swan (PS3): COMPLETED!

Posted on 13/05/2015 Written by deKay

That was both different to, and shorter than, I was expecting. I’ll admit, I’d not read much about The Unfinished Swan, so knew very little outside of “you throw paint on walls”. Turns out that’s just the first ten minutes of the game and the entirely white walls/floor/everything premise is mostly ditched afterwards.

Instead, you get water to spray around, vines to grow, dark areas to brighten, blocks to build, and so on. It’s surprisingly varied with each particular skill lasting only ten or fifteen minutes before you move onto the next one. Yeah, I was done in 90 minutes. I was expecting at least another hour.

Not that there was anything wrong with that length of game, of course. It’s full of more cleverness than most 20+ hour games, and the story, which is fairytale in nature, is good. The reveal at the end was quite unexpected too.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, ps3, Unfinished Swan

Hohokum (PS3): COMPLETED!

Posted on 08/05/2015 Written by deKay

tumblr_no2q32unk11svmpf2o1_1280I suppose, technically, this is a half Vita, half PS3 completion as I played it a bit on each platform (it’s cross save, you see), but since I reached the end of the game on the PS3, it gets the attention. Sorry Vita.

tumblr_no2q0ytz1v1svmpf2o1_1280How to describe Hohokum, then. You are a snake who has lost all his snake friends (all with incredible names) across various bizarre and surreal areas, each filled with things to trigger and puzzles to solve, and all with a strange fascination with eyes. Sometimes you have to bump past things in order, or carry creatures to something, or find all the… things… or make everything dance, sing, fly away, disappear, combine or burst. Do all these things, and you might (you often can’t tell) find a snake. Or open a new door. Or something funny, strange or baffling happens which doesn’t actually further the game.

There’s rarely any way of knowing what to do until you’ve experimented, driven your flying snake past, round or into everything. I’m certain several “levels” (they’re just locations really, rather than levels) were only completed or past entirely by accident and a few of them just triggered the “win” without me realising I’d actually done anything.

tumblr_no2q2qmyjs1svmpf2o1_1280The vagueness doesn’t matter, though. Every event is like some clever or cute little story, a comic strip of events. There’s no communication or exposition, past the odd cave drawing or carefully arranged pile of rocks, but some of the creatures you encounter are full of character, and their actions and noises tell a brief tale. For example, in an area full of white circles, you find that flying over them makes then burst into colour. On a sort of island in the middle of this is a sort of man stood next to what appear to be four slots. You can pick the man up, and the slots change colour, prompting you to ferry the man around so he can scoop up the smaller circles of the colours shown. Take him home with his collected ingredients, and he feeds each disc into a slot, which causes his machine to create a colourful and ridiculous hat for another man. All nonsense.

tumblr_no2q2adukd1svmpf2o1_1280It’s an odd game of whimsy and art, with situations that can only come from the head of a person with kangaroos in the top paddock. Mostly it works, but sometimes you are totally lost, not knowing if you’re actually making any difference or working towards a goal. Even the odd “Saving” icon that appears doesn’t necessarily mean you’ve done something – often you’ve merely accidentally triggered one of the 150-odd hidden eyes in the game that don’t appear to serve a purpose. On one screen there is a massive circle made up of hundreds of smaller circles. If you fly over them, they vanish. Was I supposed to get rid of all of them? Surely not. That would take ages! Twenty minutes, in fact. But yes – you had to get rid of them all.

Despite that, and the fact you often can’t tell if there’s even anything in a particular area you need to do, let alone must do because there’s a hidden snake, it’s a fun, relaxing and incredibly pretty game. It’s just very weird and abstract, but in a much better way than, say, Proteus, or the Mega CD game Panic! (which for some reason this reminds me of) is. You can’t die, you can’t run out of time, and even when you make a mistake you’re not penalised. It’s just a bit baffling that someone came up with it at all, really.

 

Filed Under: Gaming Diary Tagged With: completed, hohokum, Post, ps3

Mega Man 7 (Wii U): COMPLETED!

Posted on 03/05/2015 Written by deKay

BraaaaaaaaaainsUnlike the NES Mega Mans (Mega Men?), Mega Man 7 has two sets of four robot masters rather than one set of eight. After beating the first four, a second set is added. I’m not sure why they felt doing this was necessary, as all it does is reduce the choices at the start of the game. It would seem that the first four levels have hidden letters on them (I picked up R and H), but whether the second set have, I don’t know – I never actually looked for any.

Wait_-_there_s_a_shopThe second subscreen (which contains how many E tanks you have, amongst other things) remained pretty blank for the entirety of the game, so I’d obviously missed something. Something huge, as it turned out. Once I’d beaten the first Wily level (yes, no changes there), I tried to get back to the level select screen as I wanted to redo an earlier level and get a replacement E tank. I pressed Select twice by mistake, and ended up in a shop! I assumed there must have been one somewhere – after all, I’d collected about 600 bolts – but assumed I’d missed it or not unlocked it. I’d no idea you could enter it at will. And E tanks were just 60 bolts? Bargain!

Cut_scene_from_Jingle_All_The_WayWith that knowledge, I was less frugal with the tanks for the last few levels, and had a nice surprise when I found the W tanks (I’d bought a few of them too) refilled ALL your weapons, not just one. That made the end of the game easier! Which is just as well, because the final boss was nails.

Once again, Mega Man saved the world etc. and Dr Wily begged forgiveness and mercy, but this time Mega Man actually threatened to end him… but of course, robots can’t harm humans, so he didn’t. And Wily escaped once more. Sigh.

And then I started Mega Man X2.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Mega Man 7 (Wii U): COMPLETED!

Posted on 03/05/2015 Written by deKay

BraaaaaaaaaainsUnlike the NES Mega Mans (Mega Men?), Mega Man 7 has two sets of four robot masters rather than one set of eight. After beating the first four, a second set is added. I’m not sure why they felt doing this was necessary, as all it does is reduce the choices at the start of the game. It would seem that the first four levels have hidden letters on them (I picked up R and H), but whether the second set have, I don’t know – I never actually looked for any.

Wait_-_there_s_a_shopThe second subscreen (which contains how many E tanks you have, amongst other things) remained pretty blank for the entirety of the game, so I’d obviously missed something. Something huge, as it turned out. Once I’d beaten the first Wily level (yes, no changes there), I tried to get back to the level select screen as I wanted to redo an earlier level and get a replacement E tank. I pressed Select twice by mistake, and ended up in a shop! I assumed there must have been one somewhere – after all, I’d collected about 600 bolts – but assumed I’d missed it or not unlocked it. I’d no idea you could enter it at will. And E tanks were just 60 bolts? Bargain!

Cut_scene_from_Jingle_All_The_WayWith that knowledge, I was less frugal with the tanks for the last few levels, and had a nice surprise when I found the W tanks (I’d bought a few of them too) refilled ALL your weapons, not just one. That made the end of the game easier! Which is just as well, because the final boss was nails.

Once again, Mega Man saved the world etc. and Dr Wily begged forgiveness and mercy, but this time Mega Man actually threatened to end him… but of course, robots can’t harm humans, so he didn’t. And Wily escaped once more. Sigh.

And then I started Mega Man X2.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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