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Picross e3 (3DS): COMPLETED!

Posted on 22/06/2014 Written by deKay

picrosse3Ta dah! There’s not much to say, really. It’s more Picross and I completed it.

I have two things to mention, though. The first is about the length of the game – it’s a good 8 hours shorter than Picross e2 (and about an hour shorter than the original), which is a bit disappointing.

The other thing is the Mega Picross puzzles. I don’t like them. They’re like normal Picross puzzles, only the numbers sometimes – but not always – span two rows or columns. For the easier puzzles, that’s fine, but some – the final one especially – don’t seem to be possible without guesswork, or at least some pretty shaky assumptions. It just adds a level of complexity that is unnecessary and unneeded.

Still, I did enjoy it, despite these two issues. Roll on e4…

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Batman: Arkham Origins (Wii U)

Posted on 15/06/2014 Written by deKay

tumblr_n73izflgay1svmpf2o1_1280Despite not “digging” the Arkham Asylum demo all those years ago, I got thoroughly hooked on the full game. This surprised me, as I’m normally not a fan of stealth action games, but you don’t have to play 100% stealth with Batman and even when you do, the hiding is varied and fun, rather than rigid and frustrating.

I played Arkham City and enjoyed that as well, although it wasn’t as good as the first game. The interior sections were great, but the outdoor city traversal bits didn’t really fit so well. I’d heard that Arkham Origins was a little further away from perfection again, but I figured that even it it was half as good as Asylum, it’d still be better than most other games.

Batman_realises_he_s_run_out_of_Mach3_blades_and_really_needs_a_shave.So far, I’ve been mostly right. It’s set before both previous games, but in the main city so much of the map I’ve been through so far is familiar, if a bit less run down and ruined. It’s still pretty much devoid of anyone bar thugs though, which seems silly.

The plot is mainly about Black Mask, a shadowy mafia type boss who has hired a load of assassins to bump off Batman, and Batman’s attempts to find both him and why he’s doing this. Although most of the assassins are lesser known Batman villains (at least one was created for this game, I believe), I’ve already come up against the Penguin in his arms dealer role. One of his floozies, Tracey, has this awesome British accent and kept saying I was “proper nawty”. Was almost a shame to break her arm and chuck her in a cage.

Would_you_kindly_find_the_PenguinI’ve had two boss fights so far. One was incredibly easy (literally one hit) with “The Electrocutioner”, who was all mouth and no trousers. The other was really pretty difficult against Deathstroke, who took a lot of counterattacking and bat-clawing to take down. Many, many retries there.

Aside from those bits, it’s all what is now pretty standard Batman fare. Picking off guards one by one by stringing them up, creeping up behind them, or grabbing them off ledges. Hacking computers. Scanning things in Detective Mode. It’s all the same as what went before, but that isn’t a bad thing as that’s what makes these games so good. That and the meaty you-can-feel-the-punches combat, anyway.

What isn’t good, and what seems to be a common thing with more and more games these days, are the bugs. Some really nasty ones which really break the game, and have been pretty frequent. There are two main recurring bugs I’ve come across: The first is when all the on-screen prompts disappear, which makes it harder in general but when it happened fighting Deathstroke and it’s essential for countering attacks, a nightmare. Image QTEs only without any prompts. Somewhat hard.

The other was when the camera decided to “lock on” to something which I’d been forced into looking at (e.g. another character), but was then never released properly, meaning I (as the viewer, not Batman himself) continued to look at the same point even when walking away from it. This also happened in the Deathstroke fight.

There are other bugs (I had a FMV sequence hang, but only for video – the sound, and then the game, continued but I couldn’t see anything but a frame of the video), but nothing as major as these. Just more sloppiness, I suppose. It’s a shame coming into another bugfest right after The Lego Movie videogame, but at least the game good enough that I still want to play it.

Filed Under: Gaming Diary Tagged With: Batman, Post, wii u

Animal Crossing: New Leaf (3DS): COMPLETED!

Posted on 14/06/2014 Written by deKay

HNI_0088Before you complain that I can’t have completed it, because it’s Animal Crossing, hear me out. Sure, you can get 100% of the items in your catalogue. Or maybe get a Perfect Town rating for so many days. Or win all the trophies. There’s no real way to complete Animal Crossing as such, but you can complete certain goals.

I set myself a goal, and today, I hit my target.

HNI_0037What goal? To play Animal Crossing: New Leaf every single day for an entire year. And that’s exactly what I’ve done. 366 consecutive days. I’ve experienced every season, every event, every holiday, festival and scheduled special happening. 366 days. 500 game hours. Good grief.

Previous games in the series had either been played less frequently, or for fewer months in total (specifically the Wii version, where my Wii died after three months solid play and I lost my saved game), so this is the most, and most frequent, I’ve played an Animal Crossing game.

HNI_0073And it was fantastic. Never once a chore, no matter how repetitive. Always a joy, no matter the weather or villager mood. So much to do yet so little done. I’ve just realised, in fact, that I’ve not even been to the island since Christmas. I’d totally forgotten it even existed!

I’m not done yet. I’ll still play it, checking in every now and again, but I’m done with daily play. In a way I’m sad, but I’m also relieved because I can play some other games now instead.

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, completed, Post

Dungeons & Dragons: Tower of Doom (Wii U): COMPLETED!

Posted on 11/06/2014 Written by deKay

I_can_take_you.With Lego done and dusted I was all set to start on Batman: Arkham Origins but for some reason I decided to play this instead. I’ve been eyeing up the icon on the Wii U home screen for a while, thinking about finishing the other game in the Chronicles of Mystara package (I completed what turned out to be the second one a while back). So I did.

It’s not as polished as Shadow of Mystara, but then it is several years older. The graphics aren’t as good, the game is shorter with fewer branching paths, and I don’t think there are as many characters to choose from (I picked “Fighter” this time).

16bit_Skyrim.The main gameplay difference is how much more simple it is to select secondary weapons (like bows and magic) compared to the other game. This is probably down to having fewer options, but it means it’s a lot less fiddly. Having said that, they’re all pretty useless – aside from the oil “grenades” which you need to finish off trolls. Apparently they don’t actually die unless you burn them.

Can_t_be_anything_bad_behind_here__rightOh, and here’s a little hint for you: when you get asked if you want to take the long, easy route round a mountain, or the short route through the mountain BUT THERE’S A MASSIVE DRAGON WHO KILLS YOU IN ONE HIT, take the long route. Because I said “Pff, dragons schmagons”, and was asked if I was sure. “I can slay a feeble dragon!”. I was asked again if I was sure. “Yes! Let me at him!”. I was asked if I realised it was certain suicide. This went on for a while, but finally, I was allowed to fight the dragon.

Some 20 credits later, one dead dragon.

The end of game boss was a complete walkover in comparison. In fact, the whole of the rest of the game, including the Shadow Elf (who was pretty difficult, both times you fight him). Be warned.

Filed Under: Gaming Diary Tagged With: completed, dungeons and dragons, Post, wii u

The Lego Movie Videogame (Wii U)

Posted on 08/06/2014 Written by deKay

All_the_world_is_waiting_for_you__And_the_power_you_possess_Just a quick post here, really, to say I’ve now 100%ed it. In total it took about 16 hours, so is definitely the shortest Lego game ever. Ever.

As it turns out, free play mode is even more full of bugs than normal Story mode. The main reason seems to be because of sequence breaking – all too often you can break the scripted sequence of the game (skipping areas or puzzles because you now have character abilities that allow you to), but most of the time this prevents the game from progressing as something later won’t trigger. The game should either prevent sequence breaking, or accept it and deal with it in the game logic.

So_many_hacking_minigamesSure, the same issues are in many Lego games, but nowhere near as frequent or serious as here! It all feels like the game was rushed and not playtested enough, which is a shame. Still, I did really enjoy it.

Except for one section. On the way to Flatbush Gulch you freefall through a portal. After a corner in the sort of tunnel you’re in, there’s a gold instruction page to grab. Which is impossible. Until you’ve tried it a million times, quitting to the hub (loading…) then reentering the level (loading…) each time. Over and over. And over. AND OVER. Gah.

Anyway, 100%, done, next!

Filed Under: Gaming Diary Tagged With: lego, Post, wii u

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