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Super Mario Kart (Wii U): COMPLETED!

Posted on 24/05/2014 Written by deKay

I_m-a_number_one_I’ve been picking at this for the last couple of weeks, doing a cup or two here and there. It still plays well, I still remember the tracks and most of the tricks, and I’ve found myself wanting Mario Kart 8 as a result. Previously I wasn’t really that fussed. Now, NEED.

I’ve done all of 50cc and most of 100cc so far, but I’ve seen the credits so it’s finished if not 100%ed. That’s not terribly important though!

Filed Under: Gaming Diary Tagged With: completed, mario kart, Post, wii u

Yoshi’s Story (Wii U): COMPLETED!

Posted on 20/05/2014 Written by deKay

tumblr_n5vzilnfc81svmpf2o1_1280_pngYes, I know it’s not considered to be a great game. And I know it’s less than an hour long. And yes, I know it’s very, very easy. And I’m aware of how the graphics are a bit odd and how the viewport is too small and that the controls aren’t as tight as most Mario games. I know all this.

But it doesn’t matter because Yoshi’s Story is the most god damn happy game ever made and if you don’t grin from ear to ear for the entire duration you play, frankly you are dead inside and have no soul.

And I’ve just completed it on the Wii U, via the Wii. Because my daughter told me to. And it was great. So there.

Baa! Ba-ba-ba baaaa! Baa! Ba-ba-ba baaaa! Baa, ba-ba-ba baaaa, ba-ba-ba baaaa ba-ba-ba baaaaaaaaa!

The page was turned and the Yoshis grew happier.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, wii u, yoshi

Scram Kitty and His Buddy on Rails (Wii U)

Posted on 19/05/2014 Written by deKay

MouseshooterA very nice person out there sent me a copy of this for my birthday, which luckily I received just a couple of hours before I was going to buy it anyway. Phew, eh?

A few years ago, probably when I got my free subscription to PS+ for that Sony hacking thing that happened just as I got my PS3, I played a game called “The 2D Adventures of Rotating Octopus Character”. You were an octopus that stuck to platforms and rotated round the outside of them. It was billed (at least, that’s my recollection) as a “one button” game, with that button being “jump”, which let you (obviously) jump – onto other platforms that you then started to rotate around.

It was quite basic, but enjoyable. I had one major concern though – having the octopus only able to rotate one way made the game unnecessarily harder and slower. I even complained about this to the developer. To which he replied “then press the reverse direction button”. facepalm.jpg.

tumblr_n5nlktyup21svmpf2o1_1280To be fair to me, the reviews (and, if I recall correctly, the PSN blurb) state it’s a one button game. At least, I think they did at the time. Which implies you only use one button. So why would I think there was a second button? Silly. Anyway, my PS+ sub ran out and with it the licence to play the game evaporated and that was that.

Until Scram Kitty came on the scene. From Dakko Dakko, the same developer as the aforementioned tentacle based title. Graphically, it’s totally different, and it certainly isn’t one (or even two) button controlled, but after playing it for a few minutes you realise that 2D Octopus is like a tech demo that had morphed into something really quite special.

tumblr_n5nlktyup21svmpf2o1_1280You still stick to walls and rotate around them, and you still collect things (dots rather than baby octopii), but now you’ve free control over the direction (and speed) of both rotation and jump, you’ve got guns, and every platform has its own gravity so there’s some Mario Galaxy style physics shenanigans as you navigate through the levels. You’ve also got a sort of fiery spin double jump which can cut through certain enemies and objects, and increase your jump height and distance so you can reach other platforms and pass obstacles.

The aim is to rescue Scram Kitty of the title, who appears to be trapped in a TV show which he’s forced to present (on the TV as you play on the Wii Gamepad) – the show following you as you progress through the game to rescue him. Imagine The Running Man only as well as saving yourself, you also had to save Damon Killian. Sort of. It doesn’t have to make sense.

Angry_catAlong the way you rescue other kitties. Aside from the first few “tutorial” levels, there are four kitties in each stage. One is rescued simply by reaching the exit. Another by defeating a Mouse Commander (a stronger enemy than most of the Mouse Grunts) then reaching the exit, a third by collecting all 100 dots in a stage (and again, reaching the exit) and the fourth which is impossible.

Well, usually impossible. Once you find him, he moves to another location and you’ve a short amount of time to reach him. When you do, he moves on again. Like The Littlest Hobo. Fail to get to him in time, and you have to try again from his start point. “Frustrating” is a gross understatement.

The map screen gradually unlocks as your rescued kittycount increases. Numbered doors open as you reach the required number of saved cats, allowing access to new levels. It works in a similar way to Mario 64′s stars, where you don’t have to collect all the kitties to progress, but doing so allows access to levels sooner.

Shoot__Use_the_missile___scramkittyAfter the first few levels I realised that some of the additional kitty challenges were currently beyond me. Some of the “main” kitty challenges, which “just” require reaching the exit are tough as nails as it is, but the other ones? No. Actual. Way. Until I’ve had a lot more practice, at least.

In the sort-of centre of the map, there’s a room with Scram Kitty on it, and a 70 Kitty Requirement for it to open. I don’t currently know if I just need to get 70 kitties and can then do this level to win the game, or if there’s more afterwards, but I’ve only 32 kitties so far and there’s a lot of map that isn’t open yet, so I’m nowhere near any sort of end.

Except perhaps my end, as it’s so damn hard. I’m not normally a fan of incredibly difficult games, but somehow that doesn’t matter here.

Filed Under: Gaming Diary Tagged With: Post, scram kitty, wii u

Things I’ve been playing recently

Posted on 18/05/2014 Written by deKay

A few things that might not warrant a full post each. Or I’m lazy. Or both! Or neither.

Super Mario 64 (Wii U)

Technically, I’ve been playing this on the Wii U, but it’s actually the N64 game on the Wii Virtual Console via the Wii U.  Erm, but anyway.

I’ve not got very far in, and playing it was mainly to entertain my daughter, but I’ve picked up about 15 stars. It’s still one of the best games ever made, and as good as Super Mario 3D World is, this still bests it by a considerable margin. Not bad for a game that’s 18 years old!

tumblr_n5lyespnhy1svmpf2o1_400Animal Crossing: New Leaf (3DS)

It was my birthday, and the animals threw me a party! And some sent me (terrible) presents. But the thought was there.

I’m now just 4 weeks away from having played this for an entire year. I’ve still got so much to do – I’m nowhere near filling either the museum or my catalogue, and I still don’t have a police station. Still, I did manage to get a new tree stump pattern I’d not managed before. Looks like I might be playing this even after my 365 day stint is up…

tumblr_n5qgrqjqab1svmpf2o1_400Nintendo Pocket Football Club (3DS)

I’ve been promoted to the third league (the one with the football as the logo), and spent the summer training, playing Italy a lot (which gives you loads of cards), buying some new players (some of mine have aged already, and are dropping stats!) and preparing for the new season.

Which started badly as I lost my first game. Thankfully, it was only to the team that had just dropped down from the next league up, so I should still be able to beat everyone else. In fact, I have beaten two other teams already, so things are looking up!

I wish my striker, Jaimie, could manage more than two matches without getting injured though. Useless.

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, mario, pocket football club, Post, wii u

Katamari Forever (PS3): COMPLETED!

Posted on 12/05/2014 Written by deKay

tumblr_n5dd6ic09d1svmpf2o1_1280I’ve completed this before, but only in one game mode – “Forever”. Randomly, my daughter asked me to play it again a few days ago (I didn’t even know she knew about it – she was two years old when I last put it on!) and I got a bit hooked again and played through it in Katamari Drive mode.

Which is basically the same game as before, only you move a lot faster.

This makes open levels with lots of things to collect a lot easier, and cramped levels (and those where you have to avoid certain objects) nigh on impossible. Still, I managed it and it was lots of fun because it is Katamari and Katamari is always fun and best and aces.

Lovely. Oh! And *PS3 GAME KLAXON*

Filed Under: Gaming Diary Tagged With: completed, katamari, Post, ps3

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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