ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Super Metroid (Wii U): COMPLETED!

Posted on 11/05/2014 Written by deKay

tumblr_n5g6uku1xw1svmpf2o1_1280And that’s it. Samus saved the day (although, in the end, all she saved was herself – spoilers). The game was completed in 7 hours 40 minutes, and with a collected items percentage of 79. I’m surprised it’s as low as 79%, as although I didn’t attempt to get 100%, I did search pretty much everywhere and only knowingly missed three upgrades – two missiles that I saw but couldn’t figure out how to reach, and a Reserve Tank that I never actually saw. I got all the Energy Tanks though, as I assumed the final boss would be a nightmare and I’d want as much health as possible.

Insert_Cypress_Hill_reference_here.It’s genius, then, that how much health you have is completely irrelevant to the final fight. OK, so shooting Mother Brain Inna Jar is tricky with all the Evil Party Rings of Doom, but they don’t do a lot of damage and Mother Brain herself doesn’t attack until after the jar is destroyed, and it’s at that point health is pointless.

UmYou see, she transforms into a monster thing who unleashes everything at you, and is a rocket sponge. After all my missiles, super missiles and power bombs were depleted, she fired a multicoloured beam that drained me of almost all my energy (see? It doesn’t matter how much you have), then was about to finish me off when Baby Metroid (Oh! How he’s grown! Hasn’t he just? How adorable!) returned having almost sucked me dry not ten minutes earlier before he realised I was his mum. He then latched onto Mother Brain and appropriated her essential juices, before transferring them to me, restoring my health. In the process, Mother Brain reanimated and started attacking Baby Metroid, destroying her. Aww.

Worst_baddies_everStill, I’d recovered by then, and had a new rainbow beam power thing which made short work of what was left of Mother Brain, and then (of course!) a time bomb was triggered and I had to run back to my ship very fast. The end!

Yes, I’m aware I’ve missed out a lot of stuff from between my last post and the final boss. There’s just too much good to say about the game. I loved the pacing, the music and the exploration. There’s always something great about getting a new ability in games like this, that allows you to get past a room you were scratching your head over previously. Slowly building you up to be a virtually unstoppable powerhouse with each upgrade and item.

Almost_everything___supermetroidIt may be a game from 1994 (that’s TWENTY YEARS AGO), but it hasn’t aged. The pixels are still beautiful. The gameplay is timeless. Some people said they didn’t think it’d stand up today, especially coming to it now having never played it before (which I haven’t), but they were so very wrong. If this was a new release now, it would stand up perfectly against current titles. One of the best games I’ve ever played. I’m just amazed I’d managed to miss out on it for so long.

Filed Under: Gaming Diary Tagged With: completed, metroid, Post, wii u

Super Metroid (Wii U)

Posted on 05/05/2014 Written by deKay

That_s_one_doomed_Space_Marine_To my eternal shame, I have never completed Super Metroid. In fact, I’ve never played it for more than the first five minutes. I don’t know why I decided to rectify this situation now, but I did.

Maybe it’s the fun I had with of-the-same-era Earthbound, or maybe it’s a Backlog Fighter/OCD Unplayed Home Screen Games combo prompting me. I’ve always intended to play it, and I’m a big fan of the two GBA Metroid games so I was pretty sure I’d enjoy it. It just never happened. Until now!

So far, it’s been pretty much what I expected – similar to the GBA versions only with bigger and slightly worse looking sprites. I’ve never really played the original Metroid, or the Game Boy Metroid 2, so the intro to Super Metroid was a little lost on me as it (I presume) replays the ending to one or the other of those.

tumblr_n552oxtwo81svmpf2o1_1280The controls are a little odd, specifically pressing L and R to aim diagonally down and up respectively, but it didn’t take too long to get used to. Not having the map always on the Wii U Game Pad, although never going to happen, is a shame – especially after relying on it so much in Knytt Underground recently.

There’s very little signposting as to where you need to go, so I’ve found that if you’ve not unlocked the map you’ve no idea what lies in each direction so you’re exploring blind. Which is the point of an exploration based game, I suppose, but I get get somewhat lost for ages.

Well, not so much lost, more stuck. I’d descended into Norfair, picked up the high jump, and then couldn’t find anywhere else to go. I couldn’t backtrack as I needed the ice beam to freeze baddies to create steps, I couldn’t go another way because the room was too hot (I later found I needed the Varia Suit here), and another route was blocked as I couldn’t run fast enough. In addition, there was at least one yellow door which I didn’t have a weapon to open. Stuck.

Who_s_a_pretty_boy_thenUntil I found that bombing (literally) everywhere revealed a few extra areas – netting me the “Spazer” weapon and eventually access to Kraid, who was a lot easier than I was expecting once I saw he/she/it was three screens high. In fact, the enemies have been surprisingly easy so far. Knowing where to go, less simple.

After leaving Norfair though the overheated area, I found some new bits to explore which gained me the Speed Booster and, utilising this in Norfair where I previously couldn’t run fast enough, lead me to the Ice Beam and then another new area – leading me back to the planet’s surface via the Power Bomb, which can open yellow doors. Excellent.

Filed Under: Gaming Diary Tagged With: metroid, Post, wii u

Super Mario Bros 2 (Wii U): COMPLETED!

Posted on 03/05/2014 Written by deKay

Dinner_time___spoilers_for__qazimod_Super Mario Bros 2 appeared on the Wii U Virtual Console months ago. I think it may have been one of the 30p games from a year ago. Either way, I’ve not played it since it came out, although I had reached level 5.

Spurred on by playing NES Remix 2 recently, of which Super Mario Bros 2 is a part, I thought I’d best finish up the full game properly, and so did.

Look_behind_you__A_three_headed_mon_uh__snake_It was much easier than I recall from the last time I completed it, which was on the NES soon after release, actually. This is probably because all the hard bits (in particular, the bosses) were part of NES Remix 2 and in some cases were trickier there due to additional rules or being unable to use my character of choice (Mario, obviously).

As a result, I cleared the remaining few levels in about half an hour and saw Wart off without any problems.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, wii u

NES Remix 2 (Wii U): COMPLETED

Posted on 01/05/2014 Written by deKay

FINALLYI loved the original NES Remix. Even though several of the included games were, er, not of the best quality (Pinball, Clu-Clu Land, Urban Champion, Golf), the package was fun and the challenges were great. Getting Remix 2 was always going to happen.

And it happened! And all was good.

404The selection of titles this time round seems much better. That’s not surprising as Nintendo have picked some later NES titles for this sequel – Metroid, Super Mario Bros 2 (and 3), Zelda II, Kirby’s Adventure, and what I believe is what the final official NES game, Wario’s Woods.

If you’ve played the first Remix, you know what to expect here. The bulk of the game is made up from playing short sections of the NES games, often with different rules (take no damage, collect X coins, you can’t jump, etc.). The rest of the game is taken up with remix levels.

Here, the games are modified more severely, such as being all in black and white, or the screen is upside down, but some are mashed up with other games. Collect all the coins in a Mario level, as Samus, for example. Disappointingly, and like the first game, these mash up levels aren’t as frequent as you’d hope. There are more in this outing, but still very few.

Nope.It is great, and technically – due to the better game selection – it should be better than the original, but it falls a little short. One reason is that it is generally a lot harder. Perhaps some people wanted this, but I found the first game just about hard enough. Here, I’m struggling to get even two stars on some challenges, whereas I got three stars without to much difficulty (comparatively) on most of Remix 1. A Kirby challenge where you can’t deflate, and a Punch-Out!! one where you have to beat a super powered Glass Joe (quickly!) almost caused the death of my gamepad.

Another reason is there doesn’t seem to be as many games. I’ve not counted, but I’m sure there aren’t. Certainly, in the unlocked Bonus section, there’s just one – the terrible Ice Hockey game. I’m sure the original had more.

Secret_Weegi__That_s_two_I_ve_seen_now.__yearofluigiFinally, there’s the many Mario challenges. We’ve already done Super Mario Bros, so adding The Lost Levels here doesn’t really feel like adding a new game – it’s just a retread.

Having said that, there are two pretty big additions to this iteration. Firstly, despite just missing out on The Year of Luigi, is the inclusion of Super Luigi Bros. Sure, it’s just Super Mario Bros, but mirrored horizontally so you now run right to left instead of left to right. Luigi’s physics more closely match his strange jump movement of more recent games too.

Super_Weegi_BrosSecondly, there’s Championship Mode. Here, three challenges are thrown at you and when you complete them you’re put on a worldwide leaderboard. It’s supposedly set up to resemble ye olde Nintendo Championships, and works well. There’s only one set of three challenges so far, but I presume others will follow.

As you can see from the title of this post, I’ve completed NES Remix 2.  I don’t have all the stars (I’ve about 410 overall, I’m not sure how many there are in total – I’d guess around 500), but I’ve completed every challenge in the game and unlocked all the Remix and Bonus challenges (and beaten them, too).

Worst._Challenge._Ever.It’s definitely worth a purchase, and certainly a lot of fun, but some better challenge choices and more work on mashups would have bumped it up the “needometer” a little. The replay option (you can even replay how people who posted on Miiverse played, which is nice) is a great addition but ultimately doesn’t fix the few slight issues.

And the challenge where all you have to do is watch the “how to play” demo on Kirby’s Adventure? What? Who thought that would be a good idea?

Filed Under: Gaming Diary Tagged With: completed, nes remix, Post, wii u

Nintendo Pocket Football Club (3DS)

Posted on 28/04/2014 Written by deKay

tumblr_n4ci3vdlc81svmpf2o1_400Those of you who know me are well aware of my level of love for football. The world’s most popular sport. The beautiful game. It’s all rubbish, innit. 22 overhairdressed pansies kicking a bit of pig around for 90 long minutes. Have you seen Robbie Savage? Good lord.

My forays into football games have been short and infrequent. I’ve booted a ball about variously over the years in PES and FIFA and so on, but nothing has ever held my attention since Sensible Soccer. And not even the XBLA remake – the original, on the Amiga, in the early 90s.

tumblr_n4akdjffz01svmpf2o1_400I did once get slightly addicted to a football manager game, which may or may not have been Football Manager (not the Kevin Toms seminal classic for the Spectrum), but that’s it. Until now.

Some months ago, perhaps years, Nintendo released shots of Calciobit. A 3DS update to a GBA game of the same name that I’d never heard of. It looked a lot like Sensible Soccer, but it appeared to be a management simulation. Interest pique++, but the chances of it ever appearing outside of Japan were slim to none, and so I was disappointed. Disappointed about a football game that might not come out in the UK. I’ve changed, man.

Then some astounding news – Nintendo were translating it and punting it onto the eShop as Nintendo Pocket Football Club. And I was there, virtually queuing up for a Day One purchase. That was about 10 days ago. I’ve sunk over 30 hours in already. Hooked.

tumblr_n46khijjaa1svmpf2o1_400Things started out badly. My squad simply couldn’t play. I lost almost every game in the bottom league for the first half of the season and although I’d then figured out how best to obtain and use training cards (protip: play online lots) it was by then too late and I finished in 3rd place. My first, and only, Cup match ended with my pink boys (home strip is rainbow, away is pink, because reasons) suffering 7-0 loss which I couldn’t bear to watch after five minutes. Shambles.

Thankfully, my second season following an intensive summer of training couldn’t have been more different. Just five matches in and I’m top of the table with a 5 point buffer. The problem I have now, though, is I’m overworking my best players. I’ve had Jaimie – my star striker – injured twice already due to playing him hard, and I’ve been needing to introduce fallow weeks in the schedule to stave off player-death. Frustrating when all I want to do is train them and train them and train them.

Pansies.

Oh, and if you want to see my stats, click here.

Filed Under: Gaming Diary Tagged With: 3ds, pocket football club, Post

  • « Previous Page
  • 1
  • …
  • 202
  • 203
  • 204
  • 205
  • 206
  • …
  • 243
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in