ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Gravity Rush: completed!

Posted on 10/07/2017 Written by Xexyz

(First drafted 27 February 2017)

It was pretty straightforward from the underground section back to the top; the greatest difficulty I had was interpreting the map of the underground system, with one mission causing real problems until I realised the flower at the North of the map was actually an actual island.


I'd completed many sidequests before this point, and as a result when I got back up there was little to do except progress to the end of the game.  There was an odd bit where I was transported to some sort of virtual world, and then tying up a story where I found out that an old couple had died ...


... but my biggest concern was where all the children from underground had disappeared to.  I was expecting them all to suddenly appear at the end boss and help out, but I won't spoil what actually happened other than to remark how frustrating yet beautiful the last sections of the game were.


Maybe the extended break in the middle of the game did it some good in that I never felt the story was outstaying its welcome - there are a large number of time challenges and so on that I've not completed, but I have no desire to do so.

It does pose me with a conundrum, though.  I would (now) happily pay for this game given the amount of enjoyment I got out of it, but I doubt I would have bought it before playing it - the only reason I did get to play it was that it was given away free.  It seems I will have to work out a better way to discover games that I will like.

Filed Under: Gaming Diary Tagged With: completed, PS Vita

Legend of Zelda: Breath of the Wild: speechless

Posted on 07/07/2017 Written by Xexyz

It's been a long time since I have posted on here, and that's largely down to one game.  I have completed Gravity Rush and Assassin's Creed III, I have tried once again to play Chaotix (and actually progressed a little, for a change), I have started Super Mario World on a new emulator, I have worked my way half the way through Puyo Puyo Tetris.  Each time I have come to the blog to write something about those games, I have left without publishing anything.

The problem is Zelda.  Since I got the Switch on 3 March, I have played it for over 90 hours.  It is a magnificent game and an amazing achievement, and I feel that I should be prioritising it over any other game.  But it is so expansive, and there is so much to do and write about, that it became too daunting to do so.

Daunting to write about, but daunting to play as well.  Due to life, I don't have too much time to play long story-led games at home these days; I get an hour or so in the evening from time to time, and much of that is still taken by Rocket League.  The portable nature of the Switch means that I have been able to devote much more time to Breath of the Wild, and I estimate at least 80 hours of the total have been on the train.  I don't feel rushed playing it, I don't feel constrained in needing to get any part of the game finished.  I get near my stop, press the power button, and the game sleeps until the next journey when I can continue instantly.  It's marvellous.

But yes, the game is daunting.  You start with nothing, learning the basics of combat with tree branches and a pot lid.  After the first, tutorial, section (which probably took a few hours for me because of my desire to explore), you are given few hints on where to go, and as you progress the directions become fewer and fewer.  I visited villages and then found a zora who asked me to find their kingdom.  About ten hours later I did.

It's so easy to get distracted.  Every time you come to a mountain, you feel you need to climb it so you can look around for shrines.  And then you find something interesting in the distance, so you paraglide towards it, and then see a shrine that was previously hidden so you divert to that.  Once you have completed that shrine, you intend to go and find the interesting landmark, but then you find a pile of metal stones which you're sure are a puzzle to give a korok seed.


And it's so beautiful.  There have been a number of times where I've stopped just to watch the sun go down, or see the moon's reflection on a lake.  I will stand at the top of a hill and roll bombs don into an enemy encampment for twenty minutes not just because it's safer than running in with sword drawn, but also because the fog swirls around in a very pleasing way.




I have taken hundreds of screenshots, and posted some to Twitter, but I'm aware that there are others who read this blog who wouldn't want the game spoilt for them.  And everyone should play this game; it is one of the best of all time.

I'm quite a way through it now.  I have found around 70 shines and completed 66 of them - the ones I have left have been the major tests of strength, which I don't feel ready for yet. I have completed three divine beasts (the elephant, bird and camel, in that order), have found a giant horse and a white horse, have retrieved the legendary sword, and have found three giant skeletons.  I have teleported off Eventide Island twice.  I am planning to now head to Death Mountain, but when I tried to approach it from the North East I burst into flames so I'm not sure how to get resistance to that.  I'll try approaching from the South instead.


Oh, but hang on, what's that?

Filed Under: Gaming Diary Tagged With: switch

Assassin’s Creed III: completed!

Posted on 30/03/2017 Written by Xexyz

To be honest, the feeling of being overwhelmed by choice never really left me, and I spent many hours wandering around the American countryside chasing nothing in particular.  After the initial twist in the story, and the urgency created by the village being burnt to the ground, there was no real impetus to hurry through the game - not helped by the fact that your main enemy keeps on cropping up and you keep on having to watch cutscenes where you aren't allowed to kill them.

And then you have to team up with your dad, who's a bad guy, and you know that at some point he's going to die.  You just know it.

So I once again found myself distracted by parts of the game which weren't actually necessary in terms of storyline, but in many cases were more fun.  The sailing being a prime example.


Controlling a ship to chase down pirates or the British was great fun in the main, and even though half the screen was blocked from view by your ship which has a turning circle radius of several hundred miles, it still felt like you were in control.  Yes, it feels like you're battling your ship as well as the enemy, but I imagine it is far more responsive than a real boat.


I also spent some time looking for trinkets, exploring the wilderness, and sneaking around forts.  Not trying to complete any of these in particular, mind, given the lack of achievements and trophies, but rather seeing where they took me.  And after playing for a while they took me to some very strange places indeed.



I started to be followed around by a large spherical mess of polygons.  It blocked my view, shifted itself around the screen from time to time, and was a pain in the arse.  So I quit and restarted from the previous save.



Which then made me into a large spherical mess of polygons.


Restarting again seemed to work fine, until characters and items started to clip through each other - like this horse mounting a second hay wagon.  This was the most amusing bug of all, watching people floating along the top of crowds.

Anyway, we can't mess around for ever.  Returning back to the main story, I followed the path to track down Charles Lee, which led to long battles with the patriot army (helped by my assassin colleagues), and then a chase through a burning ship.  In the end, finally, he got what was coming to him.


It's not as bad a game as some have said.  Connor is certainly less likable than Ezio, but the story had some good turns in the first half the game.  It just feels like it goes on too long, and you miss many opportunities to finish the story because you are taken out of control during the cutscenes - the Connor in the cutscenes was a very different character to the Connor in the rest of the game.

A side story next.

Filed Under: Gaming Diary Tagged With: completed, wii u

Assassin’s Creed III: completed!

Posted on 30/03/2017 Written by Xexyz

To be honest, the feeling of being overwhelmed by choice never really left me, and I spent many hours wandering around the American countryside chasing nothing in particular.  After the initial twist in the story, and the urgency created by the village being burnt to the ground, there was no real impetus to hurry through the game - not helped by the fact that your main enemy keeps on cropping up and you keep on having to watch cutscenes where you aren't allowed to kill them.

And then you have to team up with your dad, who's a bad guy, and you know that at some point he's going to die.  You just know it.

So I once again found myself distracted by parts of the game which weren't actually necessary in terms of storyline, but in many cases were more fun.  The sailing being a prime example.


Controlling a ship to chase down pirates or the British was great fun in the main, and even though half the screen was blocked from view by your ship which has a turning circle radius of several hundred miles, it still felt like you were in control.  Yes, it feels like you're battling your ship as well as the enemy, but I imagine it is far more responsive than a real boat.


I also spent some time looking for trinkets, exploring the wilderness, and sneaking around forts.  Not trying to complete any of these in particular, mind, given the lack of achievements and trophies, but rather seeing where they took me.  And after playing for a while they took me to some very strange places indeed.



I started to be followed around by a large spherical mess of polygons.  It blocked my view, shifted itself around the screen from time to time, and was a pain in the arse.  So I quit and restarted from the previous save.



Which then made me into a large spherical mess of polygons.


Restarting again seemed to work fine, until characters and items started to clip through each other - like this horse mounting a second hay wagon.  This was the most amusing bug of all, watching people floating along the top of crowds.

Anyway, we can't mess around for ever.  Returning back to the main story, I followed the path to track down Charles Lee, which led to long battles with the patriot army (helped by my assassin colleagues), and then a chase through a burning ship.  In the end, finally, he got what was coming to him.


It's not as bad a game as some have said.  Connor is certainly less likable than Ezio, but the story had some good turns in the first half the game.  It just feels like it goes on too long, and you miss many opportunities to finish the story because you are taken out of control during the cutscenes - the Connor in the cutscenes was a very different character to the Connor in the rest of the game.

A side story next.

Filed Under: Gaming Diary Tagged With: completed, wii u

Micro Machines: a lack of momentum

Posted on 30/01/2017 Written by Xexyz

I have played a lot of Micro Machines in the past, mainly on the Mega Drive, and mainly with friends.  I did complete the single-player games in both MM and MM2, but they weren't too tricky when compared to trying to keep ahead of Kieron and John.  Revisiting them on emulators reveals them to still be tightly controlled, fun games.

This isn't a blog post about them.


The NES game isn't as pretty, obviously, but the graphics are functional and clear.  It's obvious which car (or other vehicle) is yours, and the sprites are well designed to help you with navigating.  It felt that there were fewer directions than the Mega Drive game, but I'm not sure if that was actually the case.


But it does feel more clunky, and there's a definite lag in controls - and that's not due to playing on an emulator, unless it's very specific to one game.  The cars have the wrong momentum, they don't turn as quickly, and collisions are more punishing.


The difference in handling is most evident on the time trial stages, which I found the most difficult.  The time constraints were pretty tough and it took me a few tries to succeed.  Nothing was too difficult though, and I completed about half the trophy cabinet before getting a bit frustrated by how different it felt to the Mega Drive games.  I think I'd prefer to play them instead.

Filed Under: Gaming Diary Tagged With: Mac, nes

  • « Previous Page
  • 1
  • …
  • 28
  • 29
  • 30
  • 31
  • 32
  • …
  • 77
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in