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Tomb Raider: fights

Posted on 23/01/2014 Written by Xexyz

I must be getting to the end now, since the enemies I face are no longer normal soldiers, but undead Japanese soldiers with lots of armour on.  Blasting them with a fully-upgraded shotgun from close range doesn't kill them.

I entered the monastery being very careful not to make a scene.  I crept past two guards and through a huge hall of soldiers.  Then as I climbed out the window, I was spotted, and had to run away from an inferno.  Since then I've been making my way through a pretty linear level with hundreds of enemies, who keep killing me.  I've gone past five checkpoints so far, but last night I got stuck just outside the main temple and turned the console off.  I really hope those checkpoints saved.

Filed Under: Gaming Diary Tagged With: Xbox 360

Edge: clunky rolling

Posted on 20/01/2014 Written by Xexyz

Edge is a game that really benefits from physical controls.  I tried it on a friend's iPhone and found that it was tricky to control, and I felt I was always fighting against the game to get the block where I wanted it to go.  On top of the control issues, it felt clunky and unresponsive.  It wasn't fun.

With a proper control stick, though, it's a joy.  It still feels clunky, but with the veil of control issues stripped away it's clear that this is a design decision, with the cube having its own momentum issues as it rolls from one side to another.  It takes time to move the cube, and you have to consider this when playing.


I bought this initially for the Wii U, but because it was cheap at the time I have bought it again for the 3DS, since it's not the most taxing of games (although I have noticed a few framerate problems on the handheld).  I'm far more likely to make progress on the 3DS; each of the levels may only take a few minutes to complete, but it looks as if there are over a hundred of them, and I think later levels may get much larger.


The game relies more on spatial puzzle solving than reflexes and speed, which suits me well.  However, there are occasions where you need to be quick and accurate - one section in particular in an early level sees you traversing a section full of collapsing tiles, and you need to follow the exact path in order to not paint yourself into a corner.  That relies on precise movements and timing - and took me several attempts even using proper controls.  The below level had a conveyor belt section in it, with tiles disappearing from the back and moving to the front - again requiring precision.


I suspect some of the later levels might get tricky - some of the last levels I played (around level 25) were getting difficult, with a need to balance the cube on the edge of a moving block - but it's a solid game which was a bargain at under £2 for each format.

If the game had been £5 for both in the first place, I'd have paid that immediately.  It makes no sense to have to buy things twice, once on the Wii U and once on the 3DS.  A conversion fee, maybe - charge an extra £1 to have it on one format if you have it on the other.  It's one of my main complaints about the Virtual Console service; I'd have spent a huge amount in there if I could have the games both on the Wii U and the 3DS.

Filed Under: Gaming Diary Tagged With: 3ds, wii u

Wipeout 2048: hitting the sides

Posted on 20/01/2014 Written by Xexyz

This is a stunning game, with possibly too much going on at a time for me to cope with.  I've only completed a few events so far, with slow ships and easy opponents, but I'm finding it tricky to keep on the track without hitting the sides.  It doesn't help that I can't remember which button the airbrake is on; I keep expecting there to be two different triggers, and then my finger waves in mid-air while my ship hits the wall.

I still feel that it's not as good as Wipeout 3 Special Edition, but that's likely nostalgia talking.

Filed Under: Gaming Diary Tagged With: PS Vita

Saints Row the Third: losing Matt

Posted on 18/01/2014 Written by Xexyz

Last night I arranged to meet Matt on PSN, a meeting that was interrupted by Nicholas being restless, Justine needing chocolate deliveries, and Gaby returning home.  But eventually we were able to get the same game running, following interminable updates, and that game was Saints Row the Third.  Having never played the previous games in the series, Matt filled me in on the detail a bit as we drove around town creating havoc.

It's not a bad game, by any stretch.  It's massively over-the-top, with items such as a car with a people cannon attached, and missions involving flying a helicopter through the streets, exploding cars with rockets, and skydiving through a debris field.  In some missions you're effectively alone, and the cutscenes always show your character, which was confusing at first; especially once I'd changed my character's costume to be just a pair of pants and Matt couldn't tell what I was laughing about.

Talking of being alone, Kieron may have some competition in the 'wandering off' competition.  Frequently I had to stop whatever I was doing in order to find Matt and either get him out of a fight or guide him to the next objective.  Still, he was having fun.

Filed Under: Gaming Diary Tagged With: Playstation 3

FIFA 13: loss after loss

Posted on 17/01/2014 Written by Xexyz

I'm rubbish at this.  I'm rubbish at most football games (with the possible exception of International Sensible Soccer on the Mega Drive), but this is harder than most.  As well as the standard controls to battle with - in particular, I can never remember which is shoot and which is a high pass - EA have included a number of touch-screen controls on this.  You can tap a player to pass to him, except by the time you've tapped there he's probably moved and you'd be better off passing with the B button.  You can tap on an area of the screen to shoot in the goal (tap top-left to shoot top-left), but by the time you've looked down at the pad to accurately aim, you've missed your chance.

I do like playing football games, but that enjoyment mostly comes in the five seconds of the match when I manage to score a goal.  That happened only once.


The thing is, as hopeless as I am at this, and as much as I find real-life football boring, there's an attraction about videogame football that I can't ignore.  This is one of the better versions I've played, and I'm sure I'll get used to the touch controls at some point.

Filed Under: Gaming Diary Tagged With: wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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