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Prince of Persia: completed!

Posted on 07/04/2025 Written by Xexyz

Having completed level 10, I was expecting the difficulty to ramp up towards the end of the game. In fact, level 11 wasn’t that difficult, provided you didn’t take it too slowly. The first part of the level required a run along a long collapsing pathway in order to reach the end platform before it was too late; you had to run along this to avoid stepping on traps which closed the door to progress. After this it was fairly straightforward to the end of the level, after ascertaining where leaps of faith off the side of the screen were needed.

Level 12, on the other hand, took me an absolute age. The first part of the level (which, for some reason, is back int he dungeon) is set up with the need to climb up several screens, going back and forth across two pillars in the centre of a gap. This requires a number of perfect jumps and preparation by knocking down tiles to allow for a grab on a solid platform. As you get near the top you have to open a gate by climbing up a screen, and you see the shadow prince waiting for you. I died twice straight after this point, before I got up and around the corner to face him.

I was expecting the fight against the shadow prince to be tricky, but it defined my expectations. It took me an absolute age to figure out that he was mirroring my moves – luckily, as I was being overly cautious, he wasn’t striking out at me but instead just defending. I tried to drive him backwards, but that didn’t work. I pressed up to defend myself over and over, followed by a strike, but he just did the same and knocked health off me. And then I had an inspirational thought; I put my sword away.

So did he.

I gingerly walked towards him, expecting him to draw his sword at any moment, but he didn’t. Instead I eventually reached him, and we merged into one being. Very clever.

There were a lot of vertigo-inspiring sections in the last couple of levels.

That didn’t help with the fact that there was then nowhere to go – the path ended with a dead end. I slowly stepped to the edge to see if I could hang down and reach anything, but instead a path appeared in mid-air in front of me. I ran across this, half expecting it to collapse or disappear, and found myself at the end of the level; or rather, not the end of the level, but in the second part of level 12, with a relatively easy path to face Jaffar. While his was the most difficult sword fight so far, I managed to defeat him having lost only two health points.

And that was that. I went through the opened door, and ran down the corridor to find the princess. Everyone was happy, everyone1 lived happily ever after.

She could at least have made her bed.

  1. Other than those who were now dead. ↩︎

Filed Under: Gaming Diary Tagged With: completed, PC

Grand Theft Auto Vice City: completed!

Posted on 01/04/2025 Written by Xexyz

It turns out that pootling around finishing up side missions was actually the right thing to do. I started by finishing up the taxi and ice cream van missions, unlocking the regular payments from them, then I headed for the golf club to see if there was anything more to do there. It turns out that there wasn’t, but I jumped in a boat and found myself on Prawn Island where there was a film studio in need of some tender care. Tender care through the production of tender movies, apparently, but fortunately Tommy Vercetti isn’t the sort of man to be directly involved in those – there’s no hot coffee here – and the missions associated with the film studio were altogether more entertaining and varied.

Two in particular stood out. First, I had to pilot a plane around the city, dropping leaflets advertising the new film along set routes. Second, I had to take a motorbike up in a lift and jump out an office block window in order to land on another building’s roof, and then follow a path of jumps and ramps around until I finally got to a spotlight – which I could again use to advertise. Why I couldn’t just fly there in a helicopter, I’ll never know, particularly because a later mission at the studio had me using one to follow someone to take blackmail photos.

I raised a lot of money through these side missions, so I went to buy the Malibu Club, and completed the missions there as well. Finishing those, and unlocking the earning potential of the venue, suddenly gave me a new marker on the map, next to the Vercetti mansion. So, naturally, I didn’t go there.

It’s always fun to set cars on fire, and then set the fire engine on fire when it comes to help. Fire.

I went and did some other stuff instead. I searched around for hidden packages, to limited success. I delivered pizzas, I robbed some stores, I managed to complete a course over the rooftops using a dirtbike, I went to the shooting range. And then I decided to try to finish the game.

It took me many attempts. The last mission sees you being betrayed by a good friend and meeting the city’s main crime lord, with many enemies attacking and trying to ambush you. The shotgun came in very useful as I chased Lance up the corridors to the roof. The mafia were trying to steal cash from the safe every time I left it, so my foray up to the roof was kept as brief as possible, although I had to progress slowly to avoid being shot by a seemingly endless supply of enemies. At last I killed Lance, after sniping him from a higher platform, and then returned to meet Sonny and kill him as well. Mr Extravagant Lawyer found me sitting on the stairs, and we walked out the front door to the sounds of the 80s.

On to San Andreas next? Maybe. I’ve never played it; I own it for Xbox and PS2 and Xbox 360 and Xbox One and PS4 and PC, but the setting has always put me off a bit. I like the mafia setting of III, and I like the 80s Miami setting of Vice City, but 90s rap culture has never captured my imagination. Maybe I’ll try it in a few months.

Filed Under: Gaming Diary Tagged With: completed, PlayStation 2, Playstation 4

Prince of Persia: big guards on spikes

Posted on 28/03/2025 Written by Xexyz

With sufficient blocking of the guards’ attacks, and aggressive hits towards them, it’s possible to get most guards to back up over the edge of a pit, landing on spikes, or getting cut in half by the blades. Doing so take time, but it’s very satisfying. Serves them right for attacking me.

I’ve completed level 11 now, and am back up in the palace after my return to the dungeons. In keeping with the way the original game allowed for saves, I am trying to keep my time for each level down as much as possible, so theoretically the overall game time would not exceed an hour, but the ability to adjust times per level after the fact makes the game much more fun to play. It’s still not easy – and it’s definitely my skill level that’s at fault here, not the controls – and I frequently die towards the end of a stage by misjudging a jump or accidentally just running over a cliff.

One level in particular took me a very long time to complete. Level 7 really isn’t that difficult – you have to loop around to find a potion which allows you to jump down much further than usual – but there were some parts which I just really struggled with executing, particularly when there was a time limit of a gate closing. The full map of the level can be found here, but it’s no immediately obvious where there are difficulties.

That last guard wasn’t killed by the falling ceiling, but I was too occupied to take a screenshot once I fell down.

Anyway, the change in backgrounds is a relief, and the level design continues to be inventive. In level 11 there is one section where it seems you could simply climb up a ledge, but if you try to do so a guard would kill you before you had a chance to get your sword out. Instead there is a long convoluted route around so you can be on the passageway above, and then running to the left (across a floor that is collapsing as you run) means that you fall down at the other edge of the screen, giving you time to fight the guard.

Filed Under: Gaming Diary Tagged With: PC

Prince of Prussia: completed!

Posted on 24/03/2025 Written by Xexyz

No, I’ve not got to the end of Prince of Persia as yet – I know what I have to do to complete level 9, but I keep making stupid mistakes right at the end – but this is a small puzzle-type platformer which riffs on Prince of Persia but adds in Nazi guards and a shiv. The movement, graphical background, and obstacles are derived from the original Persia game, although there are no buttons or moving gates; instead the puzzle is working out where to move, how to get from place to place, and where the guards are.

The level starts in darkness with only the area immediately around you visible. Over time you fill in the level structure, although explored areas are shown only in blue (without guards and obstacles included). You can move left or right, and jump left or right or up, and when you’re at the edge of a platform you can climb down. This is a crucial ability to prevent you from falling to your death. All simple enough, although with the limited movement options it can take a little convolution to get to the right place at times, and you’re only ever one wrong keypress away from death.

What makes it more difficult is that the guards will shoot you on sight. Jump or walk onto a platform in front of them and you will be deadened immediately. Unfortunately they are frequently just where you want to go. How to get around this? Approach them from behind. Do so, and the prince makes use of the sharp metal he found at the start of the game, and the guard becomes a bloody mess on the floor.

And that’s basically the game. Kill all the Nazis, make your way to the switch to open the exit and then the exit itself while avoiding spikes and long drops. It took me a while to realise that you can’t jump over two blocks of spikes together but instead you have to climb down onto them and walk across. Otherwise it was a fun diversion where I managed to kill all but one of the guards, and finally found and killed their boss.

You can play it at https://adamatomic.itch.io/prince and I suggest you do.

Filed Under: Gaming Diary Tagged With: completed, PC, Pico-8

Prince of Persia: time limit panic

Posted on 15/03/2025 Written by Xexyz

For Christmas I was given the new Prince of Persia game, the Lost Crown, and (despite this diary’s protestations) I have played a fair bit of it. It’s a very stylish exploratory platformer, similar to Metroid Fusion in many ways including themed areas and dynamic paths, but with much more flair over the combat and traversal. The systems and collectables are a little overwhelming at times, and the need to find save positions doesn’t work from the way I want to play it. Still, a good game which I will write about and play more in the future.

It has reminded me, however, that I have never really put much time into the original game. I believe I had it for an old PC that my dad brough home from work, but that also came with Lemmings and that’s where most of my time went. Prince of Persia seemed to be a bit too difficult for young me.

Young me had better reflexes but less experience. Let’s see what matters here.

I tried a number of ways to play the game, including via GOG, Ubisoft, Steam – it’s seemingly not for sale anywhere – and then onto emulators for the SNES, Mega Drive, Master System, and even the Game Boy Colour. None were particularly satisfying, with updated graphics taking away the feel of the original, or some slight input lag impacting on the way it played. In the end I found the website https://princejs.com/ which allows the entire original game to be played via Javascript, with an added bonus of an easy way to adjust the time.

Prince of Persia was designed around a deadline; you have 60 minutes to complete all levels and rescue the princess. You have unlimited lives, but you have to complete a full level each time and the timer doesn’t reset if you die, so eventually you would just run out of time. This makes the game very stressful, and was obviously put in place to add replayability value; you need to explore the levels to know which route to take, but it’s impossible to do so while also meeting the overall time limit. Some sections of platforming require a sequence or timing which isn’t immediately evident and require trial and error; some parts have a number of switches to be activated in a certain order; there are some false floors which will drop you to your death with not enough warning the first time you walk over them. You would need to learn each level at a time and then add them to your repertoire as you progressed, in order to complete the game.

Ain’t got no time for that now.

The PC’s graphics, as shown via Javascript, are clear, bright, and solid. The animation is top-notch.

So, instead, I am using the URL of the website to reset my time up a bit each time I complete a level. That way I can explore at my leisure, and not be tempted to rush through sections just to build up a time buffer. I’ve also increased the Prince’s health a bit, just so I don’t get frustrated with the sword fights. In most cases I am only ever losing one or two bits of health (off the four I would usually have at this point) before finding potions, but the buffer removes a great deal of stress. The game is now something I will play a level of from time to time, not getting anxious about needing to progress.

I’ve just completed the fifth level, which was very convoluted in structure. I’ve met the shadow prince as well, who stole one of my potions (not that I actually needed it), so I’m out for revenge.

Filed Under: Gaming Diary Tagged With: PC

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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