It was a close though with Carl getting 62 points of the white cards.
Mighty Switch Force 2 (3DS): COMPLETED!
It’s been a long time since I played the 3DS original, but I did always intend to buy the sequel. At £1.25 instead of the usual £5 in this week’s sale, there was no excuse. The only difficulty was choosing whether to get the 3DS version or the Wii U one. I went 3DS for the 3D effect, which really does make a useful difference.
I’m glad I did, as well. It’s even better than the first game. The water hose replaces the gun, and makes for more varied platforming (you now have to douse fires and clean mud blocks to progress) and some better puzzles (using tubes to direct water, and three coloured “locking” blocks), and there’s now a baby on each level you have to rescue. Well, I say rescue – you kick it off the screen.
Other than that, it’s the same as before – same controls, same ideas, seemingly same speech samples, mostly the same baddies. It is, however, a lot easier than before. I never got stuck, and only dies three times in the entire game – and not at all on the final level or the end of game boss. I had found the final level on the first game overly difficult and frustrating, but the last level on the sequel is one of the easiest in the game. It still has the “rhythmic auto depth switch” the previous Mighty Switch Force had late in the game, but it’s far, far easier.
I’ve a couple of babies to go back and collect, but there’s no way in hell I’m going to replay the game to beat the par times for each level. That would be nuts as even on levels where I feel I’ve been pretty quick, I’ve taken three times as long as I could have done.
3D Shinobi III (3DS): COMPLETED!
What a great game. It’s hard, but not as hard as Revenge of Shinobi, it has some satisfying platforming sections, and the music is fantastic. The 3D adds very little, but that’s not really important.
I only had a few minor complaints. One was that doing the double-jump somersault should have been easier to pull off, especially since some of the later parts of the game rely on it so much. Second was the level where you go through doors and some of them take you back to earlier in the level, meaning you have to traverse the same bits again taking pot luck as to whether you’ll progress or go backwards.
Finally, there’s the end boss. Oh my was he hard. I thought I’d nailed it when I started flying-kicking him, but then he countered with some sort of rage move which hits me, or a few dragon punches. He took so many attempts, and when I did manage to kill him, I was down to one bar of health and he was about to hit me!
Well worth a purchase, especially as it’s half price at the moment.
Things I’ve been playing recently
Roundup time!
Yakuza 4 (PS3)
It’s been a while since I played Yakuza 3. I did really enjoy it, but never got round to picking up Yakuza 4, probably because it was a PS3 game and I don’t really like playing PS3 games, however good they are. However, for reasons I won’t explain, I got a PS+ subscription and with it came Yakuza 4.
I’m a few hours in, and have spent most of the game so far watching cut scenes, playing with UFO Catchers, opening lockers, and buying clothes for girls. And a few fights, but not many. It’s good, but so far it seems to just be Yakuza 3 with a new story and no mobile phone camera. The asset reuse is high with this one.
3D Shinobi III (3DS)
When 3D Outrun was released this week, a few older 3D ports were reduced in price. I picked up Altered Beast (I’m sorry. I’m so, so sorry) and Shinobi III. I was pretty sure I’d played Shinobi III before, but it appears not. I don’t recognise any of the levels so far, aside from seeing screenshots in magazines. It’s great, and not as hard as I was expecting (Revenge of Shinobi was virtually impossible, I seem to recall). The levels disjointedly follow on from each other with no obvious link, but that’s par for the course for games of this age, I suppose. I’m only a few levels in, but really enjoying it so far.
Pokémon Shuffle (3DS)
Still playing this off and on. As I’ve previously mentioned, I’ve completed the game, but I do return to have a few goes at the special stages or to try and capture a few missed pokeymens.
The Swapper (Vita)
I’m not sure if I’m enjoying this. I sort of like the setting, but the way you generate clones and can transfer into them feels slightly too vague to control. Also, some of the puzzles are such that completing them feels like you’ve kludged it or brute forced it rather than actually found a solution. I also don’t like how you have to turn your man around by using the on-screen pointer rather than just pressing the opposite direction like in almost every other game ever. Still, it’s a free PS+ rental so I’m not too bothered if I don’t play it again, although I suspect I will.
Castlevania: Spectral Interlude (Spectrum)
Someone made a Castlevania game for the Spectrum. Oh my. And not only that, but it’s polished to within an inch of its life, it plays flawlessly, looks fantastic, and even – somehow – fits into the normal Castlevania timeline. At least, until Konami rebooted it with Lords of Shadow, anyway. I’ve beaten two bosses, collected the double-jump artifact, and am generally loving it.
Various Crap Games (Spectrum)
Somehow I have become involved in the comp.sys.sinclair Crap Games Competition again. I’m not sure if this is a good thing or a bad thing, as I’m having to play some terrible, terrible games. Intentionally terrible games too. I think they’re driving me a little bit mad. Take a look here.
Carcassonne – New High Score 360
I'm still playing Carcassonne on an almost daily basis, recently in a game against Arkham I beat my previous high score of 336 vs Lufferov to set a new high of 360.
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