Gaming moments: C
I had expanded across the map, and suddenly I was attacked on three
sides by the Aztecs and two other nations. In one turn they halved my
forces, and during my turn I could do little to bring it back - I rushed
production of units on all my cities but my forces were still depleted.
Defeat seemed likely. But then the Aztecs spent their next turn
attacking one of my tank units with everything they had, all weakened
from the previous battles, and my tank held on to defeat them all. The
other two nations started to attack each other. In my next turn I was
able to push through and capture the Aztec capital and further defend,
leading to an eventual victory. Magic tank.
Crackdown (Xbox 360)
I had almost completed the game before I realised you could get cars
delivered to the garage. I managed to drive the SUV up the side of the
boss tower and then jump it off - rather amazing.
Chu Chu Rocket (Dreamcast)
My first ever online game, and I won the first match. It was tricky to
adapt to the one-second delay on inputs, but it was that which led to victory in the end - I had placed a tile to my rocket which my opponent simultaneously directed the mice to.
Castle of Illusion (Mega Drive)
I remember Colin bringing his new MD to my house, and being in awe at
this game. We played it for hours and got pretty far - and then he had
to go home. He called me the next day to tell me he'd completed the game.
Conker's Bad Fur Day (Nintendo 64)
I am the great mighty poo and I'm going to throw my shit at you!
Crazy Taxi (Dreamcast)
That huge hill at the start of the game, after you'd picked up a woman
at the tram stop. Crazy boosting all the way down, ready to drift to a
stop at the bottom, slightly to the left, where you were dropping your
passenger off. That's not my memory though - my memory is of the time
when my drift was too little, and my taxi ended up stuck in the wall
within the drop-off area, racking up huge bonuses as the game continued
my drift for a good two minutes. The ungrateful woman told me I was
late - but she could have got out at any time.
Conflict: Desert Storm (Gamecube)
I played through this and its sequel with John and Kieron during
multiple gaming days. The followup, Conflict Vietnam, suddenly removed
the southpaw options from the game, which meant two of us couldn't
control it. Idiots.
Picross e4 (3DS): COMPLETED!
I was wrong. I was expecting e4 to be even bigger than e2, and from the sheer number of puzzles it certainly looked that way. But no, it was two hours shorter. Still longer than e and e3, mind.
I think my judgement was somewhat out as I worked backwards for the main part, doing the harder puzzles first. Which meant that even though I’d only done about a quarter of the picrosses (picrii?), I’d spent two thirds of the time on them.
Not that any of this is interesting, I just thought I’d mention it. After all, there’s not much to say about a Picross game, especially after four iterations.
e5 soon please?
StreetPass Squad (3DS): COMPLETED!
A while back I bought all the additional Streetpass games, as they were in a sale and I’d done everything Streetpass Quest I & II, and the puzzle thing, had to offer. I’m glad I did too, as they’re all pretty good.
Mii Force (or rather, Streetpass Squad, as it’s called in the UK) is a shoot-‘em-up where people you Streetpass become your weapons. Although it’s very short (which is why I’ve completed it, but am nowhere near completion with the other three games), it is very playable and each level is different – some clever gimmicks, some almost puzzle sections (if you want to reach all the areas of the level for treasure), and plenty of bosses.
I did find it very easy, so it’s not exactly Cave level of shootering difficulty, but that doesn’t really matter.
Dear Esther: completed!
And I played through the whole game in one sitting - I'm not sure, in fact, if there is a save mechanism. Or, indeed, a game - it is very much an interactive novel, with the story told by narration over the top of the exploration. Sure, there are some hints to find across the island and some of the things you see constantly make you question whether this is a hallucination or dream, but you can't influence the story in any way, or die; you can only trigger the next part of the story by walking far enough.
It's a complex story as well, and by the end I think I'd figured out a decent interpretation of it. I believe that your character is lying in a coma, desperate to tell Esther about the circumstances of the car crash which you were both involved in. The island doesn't exist other than as a construct of your mind - there being no way off indicates the way you are trapped without hope of recovery. Quite bleak for a game, but continuing the theme of To the Moon nicely.
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