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Dungeons & Dragons: Tower of Doom (Wii U): COMPLETED!

Posted on 11/06/2014 Written by deKay

I_can_take_you.With Lego done and dusted I was all set to start on Batman: Arkham Origins but for some reason I decided to play this instead. I’ve been eyeing up the icon on the Wii U home screen for a while, thinking about finishing the other game in the Chronicles of Mystara package (I completed what turned out to be the second one a while back). So I did.

It’s not as polished as Shadow of Mystara, but then it is several years older. The graphics aren’t as good, the game is shorter with fewer branching paths, and I don’t think there are as many characters to choose from (I picked “Fighter” this time).

16bit_Skyrim.The main gameplay difference is how much more simple it is to select secondary weapons (like bows and magic) compared to the other game. This is probably down to having fewer options, but it means it’s a lot less fiddly. Having said that, they’re all pretty useless – aside from the oil “grenades” which you need to finish off trolls. Apparently they don’t actually die unless you burn them.

Can_t_be_anything_bad_behind_here__rightOh, and here’s a little hint for you: when you get asked if you want to take the long, easy route round a mountain, or the short route through the mountain BUT THERE’S A MASSIVE DRAGON WHO KILLS YOU IN ONE HIT, take the long route. Because I said “Pff, dragons schmagons”, and was asked if I was sure. “I can slay a feeble dragon!”. I was asked again if I was sure. “Yes! Let me at him!”. I was asked if I realised it was certain suicide. This went on for a while, but finally, I was allowed to fight the dragon.

Some 20 credits later, one dead dragon.

The end of game boss was a complete walkover in comparison. In fact, the whole of the rest of the game, including the Shadow Elf (who was pretty difficult, both times you fight him). Be warned.

Filed Under: Gaming Diary Tagged With: completed, dungeons and dragons, Post, wii u

Dead Island Riptide – Completed

Posted on 06/06/2014 Written by gospvg

Easily one of the worst endings in a game, dreadful poor cliffhanger but then that does not really surprise me given the voice acting is dreadful & the plot is poor but in some odd b-movie style there is still a sense of enjoyment in the game when slicing zombies with your electrified katana blade.

Next on the list Ghost Recon Future Soldier.

Filed Under: Gaming Diary Tagged With: completed, Dead Island Riptide, Xbox 360

Mario Kart 8 (Wii U): COMPLETED!

Posted on 05/06/2014 Written by deKay

Blue_skies__Best_looking_game_ever.Before I start, no. I don’t have all the stars and all the kart pieces and won every cup on every CC. But I have 100%ed 50cc and am missing just one star on 100cc. Like previous Mario Kart games, I’m counting seeing the credits. And I’ve seen the credits.

Why haven’t I done 150cc? Because I haven’t yet. I keep meaning to, but the online – even against randoms – is just too easy to slip into and then two hours have gone by and you’ve forgotten to play offline. Again.

It’s really that good.

Filed Under: Gaming Diary Tagged With: completed, mario kart, Post, wii u

The Lego Movie Videogame (Wii U): COMPLETED!

Posted on 30/05/2014 Written by deKay

tumblr_n6eqkywexu1svmpf2o1_1280I do love a good Lego game. I’m actually quite keen on the bad ones too, although there aren’t really any. None I’ve played, anyway, and I don’t count any Lego game that isn’t the now-standard collect everything smash everything OCDfest style Lego game.

However, despite all of them (even the Harry Potter ones) being generally fantastic, most are full of bugs. Very few have failed to not lock up my console at least once, and most have scripting errors where triggered events don’t trigger. This game, however, is the very worst when it comes to bugs. So. Many. Bugs. It’s like that bit in Wreck-It Ralph where all the eggs hatch.

Bugs, not limited to the following:

  • Console lockups (Wii U needs unplugging)
  • Controls simply not working
  • Player 1 suddenly controlling player 2 (and player 2′s controller doing nothing)
  • Wii U gamepad suddenly not showing that player’s screen
  • Scripted sequences not happening
  • Sound disappearing completely from cut scenes
  • Level music “running out”, leaving just sound effects
  • Being able to collect 4 of 3 instruction sheets
  • Being unable to progress past the level end score roundup thing
  • Getting stuck in scenery
  • The 10th gold brick in the bonus level (on top of the desk) not appearing
  • Being unable to grapple on Batman/Wonder Woman grapple points
  • Indestructible Micro Managers (which you have to defeat to progress)
  • Getting trapped in Brickburg hub was Lord Business with his big legs on
  • On screen prompts telling me to press Z or C when using a Controller Pro. Got that a lot. And B, when they mean Y
  • The dancing minigame not accepting any input from either controller
  • Being stuck as Angry Unikitty forever, meaning I can’t progress as she’s too big to enter a door
  • Once the game deciding I wanted to play split screen on the TV half way through a level instead of a screen each like for the whole of the rest of the game

Dance_magic_danceBUGS. And that’s not my only complaint. This game is really short. I think the previous most shortestest Lego game I’ve 100%ed was Lego Pirates of the Caribbean (which also happens to be the previous most buggiestest too), which I think took about 9 hours to finish, and about 30 to 100%. Lego Movie took 8 hours to finish, and 12 hours to reach where I am now at about 82%. The rest is just gold instruction manual and hidden pants mop up – I’ve done all the red bricks and characters already!

Dell_tasticBut none of this really matters because the game is great. The characters and cutscenes (mostly ripped right from the film) are great. It’s all great. But not Everything is Awesome, sadly.

Perhaps the release date was tight as it needed to tie in with the film. Perhaps it’s a bit simplified because it’s aimed a little more at kids than previous titles. Maybe it’s just the Wii U version hampered by all the bugs (although I suspect not). Whatever it is holding it back is a shame, but even the worst Lego game is still a great Lego game.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, wii u

Completed – Unfinished Swan

Posted on 29/05/2014 Written by gospvg

I think the kids enjoyed this game more than me, the girls enjoyed helping me find the various balloons to collect.  They were slightly frightened by the forest levels but luckily I quickly ran through those.

Once I had collected 30 balloons I unlocked the hose which saves your fingers from RSI strain.

The story I think is about Monroe coping with the loss of his Mother but unlike Brothers A Tale of Two Sons it did not tug at me emotionally through the gameplay.

I did however enjoy the Journey Easter Egg in the game, the story unfolding through scattered letters & the gameplay mechanics changing through the various levels.

Looking forward to the of the WiiU where I can see more enjoyment coming from local play with the kids.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3, Unfinished Swan

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94: Secrete Yellow Ooze From Their Knees
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Another period of time has passed, bringing with it news of both digital wonders and corporate woes! Join us as the ugvm podcast team unpacks the latest in gaming, from unexpected purchases to industry shake-ups. That was a terrible pair of inaccurate sentences brought to you by an AI analysis of our podcast and we’re very sorry.

In this episode, deKay, Toby, and Orrah are on hand to guide you through a fresh batch of discussions. We talk about the news that Everybody Is Fired At Microsoft, have a riveting and detailed Switch battery replacement chat, and someone pops their Battle Pass cherry. Plus, Subnautica 2 Drama, deKay Has A Switch 2, and these games!

94: Secrete Yellow Ooze From Their Knees
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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