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Tint (iOS): COMPLETED!

Posted on 12/10/2019 Written by deKay

Tint is a relaxed puzzle game, where you use watercolour paints to colour in objects on each level. Mixing colours produces different colours, as you’d expect, and the trick is to make sure you don’t cut off routes from paint sources to objects as you paint.

There are a lot of these sorts of games around at the moment, such as Lines on the Switch, but this one isn’t grid based and gives you much more freedom in working out a solution. On the other hand, it can be a little fiddly weaving your paint line through narrow gaps without touching other colours already down.

It isn’t very hard, nor very long, but is an enjoyable little game while it lasts.

The post Tint (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

Mini Motorways (iOS): COMPLETED!

Posted on 09/10/2019 Written by deKay

Let me just address your question of “Alright deKay, how are you going to claim you’ve completed this?” right off the bat. Each level has an achievement for getting a certain number of cars on the map, and I hit this target and got all the achievements. Happy?

Mini Motorways is very similar in style to Mini Metro, which I have on many different devices and enjoy very much. It’s not surprising it’s similar as it’s the same developers, of course, but there’s something not quite right with it and I’m not sure it’s entirely down to me not being very good at it.

The aim is to join up houses with a matching colour building, by drawing roads, so people can get to and from work. If you can’t supply enough people in cars fast enough, then it’s game over. And here is the problem: sometimes you can’t through no fault of your own.

Of course, you can fail by causing too much traffic congestion, or having routes that are too long, or not making use of motorways, bridges or traffic lights most efficiently, but I was failing even when I’d the shortest possible route with no delays or junctions. The game simply wasn’t proving me with enough people to service the buildings, or was but randomly putting them far too far away from each other.

As a result, success was much more down to luck than planning, of which there was an element in Mini Metro but here it’s more obvious and there’s nothing you can do about it.

The post Mini Motorways (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

The Get Out Kids (iOS): COMPLETED!

Posted on 02/10/2019 Written by deKay

Another Apple Arcade title, and one that looked really nice but turned out to be pretty weak. There are lovely little dioramas for each location, with what starts out as simple point and click puzzles in each. Unfortunately, the puzzles are all far too simple throughout the game instead of getting harder or more complicated.

The story also seems to start out interesting, a couple of kids in the 80s sneaking out at night to watch a film, but then it veers into uninteresting vampire nonsense. Props for being inclusive with the characters, but they’re poorly written with shoehorned 80s references cluttering the dialogue and, well, just too much dialogue.

It’s not puzzley enough to be a puzzle or adventure game, and not clever or exciting enough to be a narrative discovery game, so ends up as a bad one or the other or in limbo between the two.

The post The Get Out Kids (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

Vice: Project Doom (Switch): COMPLETED!

Posted on 30/09/2019 Written by deKay

I’d never heard of this game before, and I only gave it a go as I noticed it on the NES Online service thing on the Switch today. Surprisingly, it was actually pretty good.

I say surprisingly, because it very much reminded me of two terrible games I’ve played recently: ESWAT and Ninja Gaiden. Somehow, though, it’s much, much better than either of those. It has the same sort of platforming, bosses, and even a plot not too dissimilar to Ninja Gaiden, as well as interstitial dialogue like both other games. It plays much better, though, with tighter collision detection and baddies that don’t constantly respawn if you move one pixel back and forth.

As well as the platforming, there are a couple of Spy Hunter-like driving sections. These aren’t great, and actually play out more like a vertical shooter than a driving game, but they’re easy and quickly over. There are also a few Operation Wolf style shooting levels, which are OK but obviously suffer a bit as you can’t use a lightgun.

So yeah, it was surprising. Not the best NES game by any means, but above average and I’m amazed I’d never seen it until today.

The post Vice: Project Doom (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nes, Post, retro, switch

The Legend of Zelda: Link’s Awakening (Switch): COMPLETED!

Posted on 29/09/2019 Written by deKay

It can’t be that long ago when I last played the original (well, DX) version of Link’s Awakening, I thought to myself. After all, I remember most of what I’m supposed to be doing. It turns out it was more than eight years ago. It also turns out I’d not remembered quite as much as I’d thought.

This Switch version is a shot-for-shot remake of Link’s Awakening DX. All the same enemies, all the same weapons, all the same characters, and the exact same map. What has changed only modifies things. Most obviously, there are the new tilt-shift rendered toy-like graphics, with everyone looking like little plastic dolls. It works really well. Then there’s the continually scrolling world, rather than being flip-screen (apart from in dungeons – some rooms still switch) which actually makes the game map appear somewhat smaller than I remember.

Of course sound in massively improved too, but the other big change is the controls. On the Game Boy, you only had two buttons – A and B – to use weapons. You kept having to go into the menu and swap them out. This was pretty tedious, especially if you needed three weapons at once, and out of sheer laziness meant that the shield rarely got used. In the Switch version, some weapons are permanently tied to buttons, which means you can always use your sword, shield and pegasus boots without swapping them in, and you still have two action buttons for other things. I generally found keeping Roc’s feather on Y and then just changing the use of X when needed worked best for me. Having a shield at all times makes the game one hell of a lot easier.

In fact, I found the whole game very, very easy, only dying twice. Of course, some is down to the shield and easier controls, but no doubt much is because I remembered a lot of where I needed to go and what to do. Although I did lose Marin for a while which made me think there was a bug. There wasn’t – I had just lost her.

As much as I really enjoyed the game, and I must stress that it is really good, I can’t help think how good Oracle of Ages and Oracle of Seasons would be using this engine, as they’re even better than Link’s Awakening. I’m hoping they do those before Breath of the Wild 2!

The post The Legend of Zelda: Link’s Awakening (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, zelda

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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