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The Legend of Zelda: Link’s Awakening (Switch): COMPLETED!

Posted on 29/09/2019 Written by deKay

It can’t be that long ago when I last played the original (well, DX) version of Link’s Awakening, I thought to myself. After all, I remember most of what I’m supposed to be doing. It turns out it was more than eight years ago. It also turns out I’d not remembered quite as much as I’d thought.

This Switch version is a shot-for-shot remake of Link’s Awakening DX. All the same enemies, all the same weapons, all the same characters, and the exact same map. What has changed only modifies things. Most obviously, there are the new tilt-shift rendered toy-like graphics, with everyone looking like little plastic dolls. It works really well. Then there’s the continually scrolling world, rather than being flip-screen (apart from in dungeons – some rooms still switch) which actually makes the game map appear somewhat smaller than I remember.

Of course sound in massively improved too, but the other big change is the controls. On the Game Boy, you only had two buttons – A and B – to use weapons. You kept having to go into the menu and swap them out. This was pretty tedious, especially if you needed three weapons at once, and out of sheer laziness meant that the shield rarely got used. In the Switch version, some weapons are permanently tied to buttons, which means you can always use your sword, shield and pegasus boots without swapping them in, and you still have two action buttons for other things. I generally found keeping Roc’s feather on Y and then just changing the use of X when needed worked best for me. Having a shield at all times makes the game one hell of a lot easier.

In fact, I found the whole game very, very easy, only dying twice. Of course, some is down to the shield and easier controls, but no doubt much is because I remembered a lot of where I needed to go and what to do. Although I did lose Marin for a while which made me think there was a bug. There wasn’t – I had just lost her.

As much as I really enjoyed the game, and I must stress that it is really good, I can’t help think how good Oracle of Ages and Oracle of Seasons would be using this engine, as they’re even better than Link’s Awakening. I’m hoping they do those before Breath of the Wild 2!

The post The Legend of Zelda: Link’s Awakening (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, zelda

What the Golf? (iOS): COMPLETED!

Posted on 29/09/2019 Written by deKay

I didn’t think Apple Arcade was ever going to be for me, and to be honest I still don’t, but that hasn’t stopped me getting the month’s free trial and giving a few things a go. What the Golf is one game that stands out as “working on a touch screen”, to the point where I’ve managed to complete it. And, more importantly, enjoy completing it!

The game starts off as a golf game. Pull back your finger to aim and control power, and get the ball to the flag. Very quickly, however, things change. The flag moves, or you “hit” the club instead. Or the golfer. Or the hole. Or cars, bottles, footballs, bicycles, houses, saw blades, and many other increasingly ridiculous things.

As you move around the map, you reach areas with levels last pay homages to other games – Flappy Bird, Super Meat Boy, Portal, Superhot, Mario, Katamari Damacy and Metal Gear Solid. The rules of the game frequently change, with many ideas used just once then discarded. Instant restarts and for the most part unlimited “swings” reduce the frustration, so the game remains constantly fun. The only level I didn’t enjoy was the final one, and that was because it’s very long with many sections – and I encountered a bug in the final section which meant I had to keep restarting. That aside, What the Golf is excellent.

I do wish it was on the Switch instead, though.

The post What the Golf? (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

I Love You Colonel Sanders (PC): COMPLETED!

Posted on 28/09/2019 Written by deKay

Yes, absolutely taking the Japanese dating visual novel genre and tying it up with KFC was a sensible idea. Especially when the aim is to romance the big man Sanders himself. Only what’s this? He’s a young man with a fashionable goatee, and doesn’t look like a bad guy from Dukes of Hazzard?

As a game, being a visual novel, it’s pretty limited. There are a few choices you get to make, most of which don’t seem to have much of an effect but some basically cause insta-death without warning. It’s a short game too, about half an hour in length unless you’re a slow reader, so you barely get to know the cast of bizarre and ridiculous characters who make up the staff and students at the cooking academy the game is set in. The teacher is a dog and a classmate is some sort of pressure cooker, for instance.

It’s silly, a bit creepy, and implying KFC is the height of excellent cuisine throughout grates a bit, but for short free nonsense it was worth a play. I think.

The post I Love You Colonel Sanders (PC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, PC, Post

Adventures of Bertram Fiddle Episode 1: A Dreadly Business

Posted on 19/09/2019 Written by deKay

I started this about a month ago, but totally forgot I was playing it. Then I realised that Untitled Goose Game and Link’s Awakening were out tomorrow and I remembered I had some unfinished stuff to do first. Turns out I was very near the end anyway.

Bertram Fiddle is a point and click adventure game set in Victorian London, complete with mutton chops and Sherlock Holmes and a murder with a severed head as a clue. Bertram himself is a mostly incompetent detective slash adventurer, and he takes it upon himself to solve the murder.

Since it’s a point and click game, I couldn’t help comparing it to The Secret of Woolley Mountain, which I played recently. That game had more puzzles in it, and felt a bit longer, but suffered a little graphically and with variably successful voice acting. The art in Bertram Fiddle is much better and the spoken dialogue is much, much better. The humour and gameplay of both games is great though.

Anyway, I’ll be getting Episode 2 from the eShop next time it’s on offer (which, given Astral Chain, Untitled Goose Game and Link’s Awakening are all being played is hopefully not too soon) and if you’re a fan of this genre then Bertram Fiddle is definitely worth your time.

The post Adventures of Bertram Fiddle Episode 1: A Dreadly Business appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bertram fiddle, completed, Post, switch

River City Girls (Switch): COMPLETED!

Posted on 15/09/2019 Written by deKay

Probably my favourite side scrolling beat ’em up of all time is the Scott Pilgrim Vs The World game on the Xbox 360. Although I still have it on my console, it has now been delisted, so can’t be bought any more. What I liked about it, aside from bloody everything, is the upgrades and food items you could buy – just like in the NES River City Ransom game it is clearly a Scott Pilgrim themed homage to.

So when they announced River City Girls, which is literally a followup to River City Ransom, which also has modern pixel graphics like – or actually, surpassing – Scott Pilgrim, AND it was being developed by Wayforward, one of my favourite devs, I couldn’t not get it, could I. So I did. Immediately it was released.

Unfortunately, it doesn’t seem you can play the arcade games. Or can you?

And today, after playing through it completely in co-op with my daughter, we completed it. And it was incredible.

Even more incredible than I was expecting or hoping for. From the fantastic graphics and animation, to the perfect voice acting, the humour, the cut scenes, the manga comic flashbacks, and such a brilliant sound track – plus of course the punching people in the face which is so well executed and with so many unlockable moves it never ceases to be enjoyable.

The floor is la–uh, lots of toys you shouldn’t stand on.

There are boss fights that seem impossible, but which then aren’t after you’ve nailed the tells and routines, bonus missions for the creepy Godai, and – and! – toilets. The game literally has all the things I want from a game. And now we have unlocked… spoilers… and there are still some hidden statues to smash and a new game mode to start, there’s still more to do.

The post River City Girls (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, river city, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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