I didn’t get lost again, but that was largely because the game’s designers had finished messing around with the world map and everything was fairly linear from that point. I did find a couple of extra exits on Chocolate Island, but maintaining my aim of ignoring the red blinking markers and just pushing through to the end, I finished off Wendy and progressed through the shipwreck down to Bowser’s hidden valley, previously submerged beneath the suspicious big empty sea in the middle of the map.
I was expecting the Valley of Bowser to be more difficult, in fact, but actually the levels themselves didn’t present much of a challenge. There was one annoying level where the big moles kept getting in the way and I couldn’t find the way out the level, meaning I died a couple of time running out of time, but one I realised that I could go out and get a Yoshi, and then eat the moles, things became easier.
What was tricky was the final boss battle, and I felt I was fighting against the controls much more than in the rest of the game. To defeat Bowser you had to attack him from above, and the only way you could do that was to jump on one of the clockwork bomb things he was throwing down to stun it, grab it, and then throw it up so that it would land on Bowser’s head as he swung his ship back around. Obviously, this had to be done while avoiding the other clockwork bomb things and his ship.




Still, it only took me a couple of goes, and then I saw the credits, meaning that the game is completed. Sure, it’s not completed completed, since there are a lot of secret exits I’ve not found, and I believe there’s a star world somewhere to be discovered. I’ll park it here, much as I did with Galaxy and 64 and Odyssey, and plan to come back to it one day soon.










