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Sonic CD (Switch): COMPLETED!

Posted on 23/02/2023 Written by deKay

And onto the next! Sonic CD was always the black sheep of the 16-bit Sonic games, what with changing the gameplay and returning to a graphics style more like Sonic 1 even though it came out after Sonic 2 (in the UK at least). Levels don’t feel as well organised as the other games, with scenery overlapping and areas messy with seemingly random item positioning – partly due to being able to travel into the past and future and so some item placements make sense in one time period but not in others, and partly due to The Power Of The Mega CD allowing much more in the way of graphic storage.

Sonic CD certainly has some… interesting colour schemes.

That’s not to say it’s bad, it just was a step sideways. Sonic Origins gets round this a bit by putting it chronologically between Sonics 1 and 2, which makes sense. Unfortunately, it introduces something that close to ruins it for me – the US version soundtrack.

For the most part, the music on the US release of Sonic CD was different to the UK (and Japanese) release. The most well known example being the terrible “Sonic Boom” theme tune in the opening video, which is infinitely superior “You Can Do Anything” (generally known as “Toot Toot Sonic Warrior”) in the UK, but I hadn’t realised that almost all of the music is different. And worse. Much, much worse. The end of game boss music – one of the best on the soundtrack – is especially missed.

Luckily, the gameplay has been left alone. It just feels weird having the wrong music!

This one isn’t too hard. Later special stages are near impossible.

As with the original Sonic the Hedgehog on Sonic Origins, you get coins instead of lives, and can “spend” these on retrying failed Special Stages. And thank $deity you can, because the Sonic CD special stages (where you run around a Mario Kart-like track chasing UFOs) are hard. Yes, I made use of those coins and I don’t even feel guilty. Time stones get! Good ending (which apparently isn’t the canonical ending?!) get! Sonic 2 next!

Filed Under: Gaming Diary Tagged With: completed, Diary, megacd, retro, sonic the hedgehog, switch

Time Gal (MegaCD): COMPLETED!

Posted on 02/04/2016 Written by deKay

First up, let me say this: I completed Time Gal in Easy mode. I’m not proud, but any other mode is completely impossible. You simply have no way of reacting correctly to the action, and it’s unplayable in the same way Dragon’s Lair is.

Time Gal
It is not explained why Time Gal is warping from near-death to near-death across the ages like a crap Sam Beckett.

With that confession out of the way, I’d also have to say it wasn’t worth it. Like Dragon’s Lair (and other FMV games of this kind), it doesn’t work. You see, it’s two things: A reaction (and/or memory) tester game, and a film. As a game, remembering every button press, in order, for 30 minutes of gameplay is not fun in any way, shape or form. As a film, it’s not possible to enjoy it because you have to concentrate on the button presses. As a result, it’s best to experience via watching someone else – who has memorised the entire sequence so they don’t fail too often – play it instead.

Time Gal
Nor why she is wearing such a skimpy outfit. Oh wait! It’s because she’s a woman in a video game.

Time Gal is a stupid relic of an age where video was impressive and what seemed to be an interactive cartoon wowed everyone, but it’s boring, shallow and annoying. And the MegaCD version has terrible grainy FMV anyway. What a waste of everyone’s time.

Click to view slideshow.

The post Time Gal (MegaCD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, megacd, Post, retro

Puggsy (MegaCD): COMPLETED!

Posted on 02/04/2016 Written by deKay

PuggsyPuggsy was probably my most played, and certainly one of my most enjoyed, MegaCD games. It was huge, and had even more levels and bosses than the plain Mega Drive version, some of which made use of the MegaCD’s hardware with sprite manipulation and FMV.

I’ve been picking away at it over the last couple of weeks, finding it generally easier than it ever was back then, but struggling to find the secret or alternative exits in some of the levels so progress was less quick than you’d expect. Some I could remember, some I could remember but not how to do it, and some I had no recollection of at all – the final boss for instance was not the final boss and I’d totally forgotten about the real final boss. Even though I remembered the really annoying level with the spiky ball you can’t pick up, which comes after what I thought was the final boss.

PuggsyAnyway! It was a lot of fun to play again after such a long time, and I’ve completed about 45 of the 51 levels so may return to finish off the final few. There are some more secrets I’d like to re-see, like some of the bonus levels (I got the Jetpac one, but know I’m missing the Arkanoid one and at least one more) and the Wiz ‘n’ Liz reference. I found Galahad (aka Leander) in one level so that’s prompted me to add that game to the list of must-plays too.

Click to view slideshow.

The post Puggsy (MegaCD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, megacd, Post, retro

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

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