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Assassin’s Creed Syndicate (PS4)

Posted on 05/06/2017 Written by deKay

That’s it. I’m done.

I haven’t 100%ed it, but I have most of the achievements, all the collectables except a few secrets and helices, and just shy of 50 hours spent it’s time to move on.

There’s got to be something this game is doing right for me to spend that long on it. It’s the best Assassin’s Creed in a very long time, but I think being set in London elevates it a little too. It certainly isn’t perfect, but I don’t think it needs to be.

I could push for 100%, but I think it’s time to move on now.

The post Assassin’s Creed Syndicate (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, PS4

Assassin’s Creed Syndicate (PS4)

Posted on 23/05/2017 Written by deKay

And that’s all the murder mysteries done. The final one (as part of the video below) is a little… odd. Still lots to do!

The post Assassin’s Creed Syndicate (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, PS4

Assassin’s Creed Syndicate (PS4)

Posted on 21/05/2017 Written by deKay

True to my word, I’m still playing. I’ve probably put six hours or more into it now, after finishing it. Or at least, getting to the point where I assume I’ve finished it.

What I’ve done, is mainly find collectables. I did also go and talk with Henry, who thanked me for my work and said he had something for me. He didn’t. Similarly, I spoke to Clara, who said the same thing. Yet gave me nothing. In addition, I keep getting popup messages telling me to speak to the woman on the train for more train missions, only she isn’t on the train.

Besides that nonsense, I’ve also been solving the murders for the Penny Dreadful side-missions. They’re quite fun, each seemingly based around a known Victorian murder story (like Sweeney Todd) only with a twist (i.e. it wasn’t the barber). They play out a bit like investigations in Batman crossed with something from Phoenix Wright. I think I’ve exhausted them all now though, as I can’t see any more on the map.

Onward with the collecting, then. And the Darwin and Dickens memories too, I think!

The post Assassin’s Creed Syndicate (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, PS4

Assassin’s Creed Syndicate (PS4): COMPLETED!

Posted on 14/05/2017 Written by deKay

Before I started playing Assassin’s Creed Syndicate, I was reminded of how many people saw it as superior to Assassin’s Creed Unity. It seems that although in the most part Unity was a return to how the series used to be, it was overly “Ubied” up, with map icons galore and bugs a-plenty. The latter of which is par for the course in Assassin’s Creed, of course, but by the time I got round to playing it most had been patched out. I still had plenty of issues, but it was a better game than the version early adopters had despaired with.

That was Unity, however. At first, I found Syndicate a little hard to enjoy. More grimy, more violent than Unity, and with too much of a focus on trains perhaps. I instantly hated Jacob, one of Syndicate’s twin protagonists, for being too cocksure and brash. Evie, however, was pretty awesome, so I used her wherever possible in his stead.

Initially, the mission structure confused me. I didn’t understand how to do the next “story” memory, as they all seemed jumbled up with side quests and targets and other stuff. Eventually, at some point in Sequence 4 or 5, I realised you have to do the “Evie head”, “Jacob head” or “Skull” icons on the map. Until then, I’d stumbled randomly through the game and it didn’t help me like it.

assassin's creed syndicate

Soon enough, though, it clicked. I really got into it. I started liking Jacob more (he’s brilliantly sarcastic). The conquest events, which seemed tedious and dull when a few hours in became one of my favourite bits of the game. The story was simpler, less convoluted, than Unity (and most of the recent Assassin’s Creed games, actually) and I think was better for it. Evie and Jacob take over London and find a piece of Eden. Done. No treachery, no double/triple/quadruple agents (aside from one character, but you can see that from a mile away), no unexpected twists. Just good, old-fashioned Assassins vs Templars.

And I completed it. At least, I think I did. You see, I finished what was clearly the final mission: kill the main bad guy. That’s not a spoiler – it’s literally the aim of the game. After that, no credits. No end sequence. Nothing. Except for an email, as in, a real email in my real-life inbox, from Ubisoft congratulating me for completing Assassin’s Creed Syndicate. Now, I’m no fan of Ubi’s end of game credits, which are often longer than the game itself as they list every human being that has ever lived, and their pets. It just seemed odd not to have them. Or anything.

assassin's creed syndicate

I did, however, have a message with some suggestions. I should do some missions for Queen Victoria, and take over the rest of London. So I did those too. Nothing.

There are non-story missions still littering the map. Associate activities, flowers to collect, and so on. Surely I don’t need these to “finish” the game? My usual metric is to declare a game completed when I hit the credits. That hasn’t happened and I’m not sure it will. In any case, I’m taking it as done.

assassin's creed syndicate

By the end, and I mean the end I got to rather than the end which may or may not exist, I realised that I was enjoying Syndicate way more than I’d expected to. I know I declared Unity a return to form when I played that last year, but this is another step closer. A definite refinement. I may even do what I’ve not done since Brotherhood: Try to get all the collectables, because I’m enjoying it that much. Once more, it isn’t perfect. But if Ubi can take this and polish it a bit more, then I have high hopes for Origins. It has taken a long time to recover from the massive misstep that was Assassin’s Creed III. They’re there now – just don’t ruin it!

If you want to see my complete, but lengthy, playthrough, then watch this video playlist:

The post Assassin’s Creed Syndicate (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4

Lego Dimensions: Mission: Impossible (PS4): COMPLETED!

Posted on 14/04/2017 Written by deKay

It’s been a while since I played Lego Dimensions, but I had Zelda, you know? And turning on the PS4 was hard. But, I did have one last level pack to play through – Mission: Impossible.

As with the rest of Lego Dimensions, this was completed in co-op with my daughter. She has no idea what Mission: Impossible is, even less so than she did with any of the other packs. Not that it really mattered.

mission impossible

From what I recall – and it was some time ago – this pack is the first Tom Cruise Mission: Impossible film. There’s the same confusing face-swapping and double/triple/quadruple crossing, and the climax is a fight in the Channel Tunnel. The level itself is pretty standard Lego fare, with nothing too out of the ordinary (unlike, say, Adventure Time or Doctor Who). Ethan Hunt’s drone is nice. His face swapping is good too. It’s a shame there’s not more made of it, though.

The game is pretty big, enjoyable, and has Mr T in it. With that in mind, the list of levels now goes: Sonic the Hedgehog > Adventure Time > Midway Arcade > Portal 2 > Doctor Who > Mission: Impossible > The Simpsons > Ghostbusters > Back to the Future.

 

The post Lego Dimensions: Mission: Impossible (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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